godot/platform/windows
lawnjelly db9fa88160 Fix overflow condition with QueryPerformanceCounter
The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer.

This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier.
2020-05-22 12:46:35 +01:00
..
export PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
context_gl_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
context_gl_windows.h Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by the graphics driver 2020-01-15 16:04:23 -06:00
crash_handler_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
crash_handler_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Make stack size on Windows match Linux and MacOS 2020-03-17 18:17:41 +01:00
display_server_windows.cpp Implemented drag and drop across windows, both OS and embedded. 2020-03-26 15:49:46 +01:00
display_server_windows.h Implemented drag and drop across windows, both OS and embedded. 2020-03-26 15:49:46 +01:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Update natvis file to display Node class correctly in Visual Studio debugger 2019-10-29 10:24:29 +01:00
joypad_windows.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
joypad_windows.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
key_mapping_windows.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
key_mapping_windows.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Fix overflow condition with QueryPerformanceCounter 2020-05-22 12:46:35 +01:00
os_windows.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
SCsub Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
vulkan_context_win.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
vulkan_context_win.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
windows_terminal_logger.cpp Improve the console error logging appearance 2020-01-19 00:24:17 +01:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00