..
default_theme
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
SCsub
…
animation.cpp
Make `Animation::track_insert_key` return key index
2022-07-31 17:38:49 +02:00
animation.h
Make `Animation::track_insert_key` return key index
2022-07-31 17:38:49 +02:00
animation_library.cpp
Fix type hints for AnimationLibrary's signals
2022-06-12 13:20:51 -04:00
animation_library.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
audio_stream_wav.cpp
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
audio_stream_wav.h
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
bit_map.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
bit_map.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
bone_map.cpp
add rest fixer to importer retarget
2022-07-16 19:53:11 +09:00
bone_map.h
add rest fixer to importer retarget
2022-07-16 19:53:11 +09:00
box_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
box_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
camera_effects.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
camera_effects.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
canvas_item_material.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
canvas_item_material.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
capsule_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
capsule_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
capsule_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
circle_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
circle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
concave_polygon_shape_3d.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
convex_polygon_shape_2d.cpp
Restore antialiasing for `draw_line`
2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
curve.cpp
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
curve.h
Fix Curve{2D,3D} notifying property list changed
2022-06-23 20:07:26 +02:00
cylinder_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
cylinder_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
environment.cpp
Improve easing inspector usability
2022-08-01 18:40:04 +02:00
environment.h
Tweak default fog settings for better appearance
2022-08-01 02:04:20 +02:00
fog_material.cpp
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-09 22:50:18 +03:00
fog_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
font.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
font.h
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
gradient.cpp
Fix cppcheck const parameters
2022-04-28 11:35:39 +02:00
gradient.h
Fix cubic interpolation for Gradient
2022-07-17 03:46:27 +02:00
height_map_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
immediate_mesh.cpp
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
immediate_mesh.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
importer_mesh.cpp
Mend crash importing a scene with static lightmaps.
2022-06-23 01:33:15 -07:00
importer_mesh.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
label_settings.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
label_settings.h
Change LabelSettings default values to match default theme.
2022-08-01 13:33:06 +03:00
material.cpp
Change default material alpha scissor threshold to 0.5
2022-08-01 02:00:16 +02:00
material.h
Implement shader uniform groups/subgroups
2022-07-26 11:26:09 +03:00
mesh.cpp
Add drag-and-drop support for materials in 3D
2022-07-19 12:49:09 -07:00
mesh.h
Merge pull request #56597 from V-Sekai/material_drag_and_drop
2022-07-28 09:22:38 +02:00
mesh_data_tool.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
mesh_data_tool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_library.cpp
Remove unused hints
2022-07-12 00:44:13 +02:00
mesh_library.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
multimesh.cpp
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
multimesh.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_mesh.cpp
Add more detailed Navigation Debug Visualization
2022-07-29 09:58:41 +02:00
navigation_mesh.h
Add more detailed Navigation Debug Visualization
2022-07-29 09:58:41 +02:00
packed_scene.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
packed_scene.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
particles_material.cpp
Turbulence Noise for Particle Material
2022-07-28 11:04:40 +02:00
particles_material.h
Turbulence Noise for Particle Material
2022-07-28 11:04:40 +02:00
physics_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
physics_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
polygon_path_finder.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
primitive_meshes.cpp
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
primitive_meshes.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rectangle_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
resource_format_text.cpp
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
resource_format_text.h
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
segment_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
segment_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
separation_ray_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader.cpp
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
shader.h
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
shader_include.cpp
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
shader_include.h
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_ccdik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_jiggle.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_lookat.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_physicalbones.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_twoboneik.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
skeleton_modification_2d_twoboneik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_ccdik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_jiggle.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_lookat.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_twoboneik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_stack_2d.cpp
Change skeleton modification 2d and 3d to use the array inspector.
2022-05-07 13:57:10 -07:00
skeleton_modification_stack_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_stack_3d.cpp
Change skeleton modification 2d and 3d to use the array inspector.
2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_profile.cpp
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
skeleton_profile.h
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
skin.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
skin.h
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
sky.cpp
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
sky.h
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sky_material.cpp
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
sky_material.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
sphere_shape_3d.cpp
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-22 08:46:01 +02:00
sphere_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
sprite_frames.cpp
SpriteFrames: Sort animations alphabetically
2022-07-13 16:15:11 +02:00
sprite_frames.h
SpriteFrames: Sort animations alphabetically
2022-07-13 16:15:11 +02:00
style_box.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
style_box.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
surface_tool.cpp
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
surface_tool.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
syntax_highlighter.cpp
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
syntax_highlighter.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
text_file.cpp
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
text_file.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
text_line.cpp
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00
text_line.h
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
text_paragraph.cpp
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00
text_paragraph.h
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
texture.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
texture.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
theme.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
theme.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
tile_set.cpp
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
2022-07-29 19:43:55 +02:00
tile_set.h
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
2022-07-29 19:43:55 +02:00
video_stream.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
visual_shader.cpp
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
visual_shader.h
Fix visual shader graph not correctly updating when multiple tabs opened
2022-07-16 16:43:06 +03:00
visual_shader_nodes.cpp
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
visual_shader_nodes.h
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
visual_shader_particle_nodes.cpp
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
visual_shader_particle_nodes.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
visual_shader_sdf_nodes.cpp
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
world_2d.cpp
Mark some common project settings as basic
2022-06-12 19:50:14 +02:00
world_2d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
world_3d.cpp
Remove Octree
2022-07-06 14:10:05 +01:00
world_3d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
world_boundary_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00