godot/platform
Juan Linietsky ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
..
android -accelerometer precission changed to "GAME" (#1015) 2015-01-02 14:34:57 -03:00
bb10 Merge pull request #643 from adolson/custom-export-binary-path-fix 2014-09-17 09:53:43 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
isim Update ios simulator build config file to build under new ios SDK 2014-12-08 13:58:39 +08:00
javascript Build System Changes 2014-10-07 01:31:49 -03:00
nacl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osx Bug Fixes 2014-11-02 11:31:01 -03:00
server Build System Changes 2014-10-07 01:31:49 -03:00
windows -added new code completion guess locations, closes #1032 2015-01-03 13:03:13 -03:00
winrt -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
x11 -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00