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godot
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platform
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Juan Linietsky
ddf7457894
Merge branch 'master' of
https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
..
android
-accelerometer precission changed to "GAME" (
#1015
)
2015-01-02 14:34:57 -03:00
bb10
Merge pull request
#643
from adolson/custom-export-binary-path-fix
2014-09-17 09:53:43 -03:00
flash
Build System Changes
2014-10-07 01:31:49 -03:00
iphone
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
isim
Update ios simulator build config file to build under new ios SDK
2014-12-08 13:58:39 +08:00
javascript
Build System Changes
2014-10-07 01:31:49 -03:00
nacl
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
osx
Bug Fixes
2014-11-02 11:31:01 -03:00
server
Build System Changes
2014-10-07 01:31:49 -03:00
windows
-added new code completion guess locations,
closes
#1032
2015-01-03 13:03:13 -03:00
winrt
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
x11
-ability to set default textures in shader (needed for visual shader editing)
2014-12-21 11:42:44 -03:00