godot/platform/osx
Juan Linietsky d85b67be53 Bug Fixes
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-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
..
export fix custom export packages for PC 2014-08-25 15:13:30 -04:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
audio_driver_osx.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
audio_driver_osx.h Bug Fixes 2014-11-02 11:31:01 -03:00
context_gl_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py Build System Changes 2014-10-07 01:31:49 -03:00
godot_main_osx.mm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_osx.mm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.h - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00
os_osx.mm warp_mouse_pos for osx 2014-09-25 20:48:38 +02:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00