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de9e08da76
godot
/
platform
/
ios
/
export
History
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
..
export.cpp
Split up editor export code into multiple files
2022-07-26 08:28:19 -05:00
export.h
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
export_plugin.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
export_plugin.h
Rename String `plus_file` to `path_join`
2022-08-29 19:38:13 -05:00
godot_plugin_config.cpp
Rename String `plus_file` to `path_join`
2022-08-29 19:38:13 -05:00
godot_plugin_config.h
[iOS] Extend iOS plugins to support Swift runtime
2022-08-09 20:20:54 +03:00