godot/platform/ios/export
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
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export.cpp Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
export.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
export_plugin.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
export_plugin.h Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
godot_plugin_config.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
godot_plugin_config.h [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00