godot/modules/mono
Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
..
doc_classes Added mono module 2017-10-03 00:01:26 +02:00
editor Mono: Fix and cleanup build start errors 2017-10-24 00:49:44 +02:00
glue Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
mono_gd Mono: Prevent raising exceptions in native code 2017-10-23 00:35:14 +02:00
utils Improve signature of signal target generated function 2017-10-16 04:19:36 +02:00
SCsub Fix Python 3 incompatibility in Mono build 2017-10-07 15:36:20 +02:00
config.py Mono: Fix static linking on macOS 2017-10-20 22:11:55 +02:00
csharp_script.cpp Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
csharp_script.h Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
godotsharp_defs.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.cpp Take self-contained mode into consideration 2017-10-17 11:36:19 +02:00
godotsharp_dirs.h Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.cpp Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.h Added mono module 2017-10-03 00:01:26 +02:00
mono_reg_utils.py Fix Python 3 build 2017-10-04 23:21:32 +02:00
register_types.cpp Adds 'exposed' field to ClassInfo 2017-10-09 23:49:17 +02:00
register_types.h Added mono module 2017-10-03 00:01:26 +02:00
signal_awaiter_utils.cpp Mono: Fix build with tools=no or target=release 2017-10-18 08:27:18 +02:00
signal_awaiter_utils.h Re-write SignalAwaiter implementation 2017-10-16 03:54:23 +02:00