godot/scene
Juan Linietsky e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
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2d Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
3d Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
animation Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
resources Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
register_scene_types.cpp some class renames 2017-01-12 18:28:12 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00