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default_theme
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[Complex Text Layouts] Refactor RichTextLabel.
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2020-12-11 09:48:49 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
animation.cpp
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Rename Animation::track_remove_key_at_position to track_remove_key_at_time
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2020-12-14 18:00:11 +00:00 |
animation.h
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Rename Animation::track_remove_key_at_position to track_remove_key_at_time
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2020-12-14 18:00:11 +00:00 |
audio_stream_sample.cpp
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Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
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2020-11-04 17:03:54 -03:00 |
audio_stream_sample.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
bit_map.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
bit_map.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
box_shape_3d.cpp
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
box_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
camera_effects.cpp
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Environment: Refactor code for readability + more
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2020-07-01 14:44:45 +02:00 |
camera_effects.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
capsule_shape_2d.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
capsule_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
capsule_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
capsule_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
circle_shape_2d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
circle_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
concave_polygon_shape_2d.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
concave_polygon_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
concave_polygon_shape_3d.cpp
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
concave_polygon_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
convex_polygon_shape_2d.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
convex_polygon_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
convex_polygon_shape_3d.cpp
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
convex_polygon_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
curve.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
curve.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
cylinder_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
cylinder_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
environment.cpp
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Static analyzer fixes:
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2020-12-09 10:17:53 +02:00 |
environment.h
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Environment brightness, contrast, saturation restore with color correction.
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2020-11-28 07:37:49 -08:00 |
font.cpp
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[Complex Text Layouts] Add variable fonts support.
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2020-12-13 18:43:39 +02:00 |
font.h
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[Complex Text Layouts] Add variable fonts support.
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2020-12-13 18:43:39 +02:00 |
gradient.cpp
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Fixup `ColorRamp` to `Gradient` renames
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2020-10-25 18:32:44 +02:00 |
gradient.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
height_map_shape_3d.cpp
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
height_map_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
line_shape_2d.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
line_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
material.cpp
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Tweak BaseMaterial3D heightmap property hints
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2020-12-05 21:43:32 +01:00 |
material.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
mesh.cpp
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Reimplement skeletons and blend shapes
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2020-12-16 14:32:04 -03:00 |
mesh.h
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Reimplement skeletons and blend shapes
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2020-12-16 14:32:04 -03:00 |
mesh_data_tool.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
mesh_data_tool.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
mesh_library.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
mesh_library.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
multimesh.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
multimesh.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
navigation_mesh.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
navigation_mesh.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
packed_scene.cpp
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
packed_scene.h
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
particles_material.cpp
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
particles_material.h
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
physics_material.cpp
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Fix hints on PhysicsMaterial bounce/friction.
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2020-09-19 18:44:49 -04:00 |
physics_material.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
polygon_path_finder.cpp
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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2020-05-27 14:28:34 +03:00 |
polygon_path_finder.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
primitive_meshes.cpp
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Rename CubeMesh BoxMesh
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2020-12-05 11:48:26 +00:00 |
primitive_meshes.h
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Rename CubeMesh BoxMesh
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2020-12-05 11:48:26 +00:00 |
ray_shape_2d.cpp
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Move `RayShape2D` implementation into its own translation unit
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2020-06-01 01:52:07 +03:00 |
ray_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
ray_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
ray_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
rectangle_shape_2d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rectangle_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
resource_format_text.cpp
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Static analyzer fixes:
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2020-12-09 10:17:53 +02:00 |
resource_format_text.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
segment_shape_2d.cpp
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Move `RayShape2D` implementation into its own translation unit
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2020-06-01 01:52:07 +03:00 |
segment_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
shader.cpp
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Variant: Rename Type::_RID to Type::RID
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2020-11-09 16:29:04 +01:00 |
shader.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
shape_2d.cpp
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Merge pull request #37903 from Xrayez/shape-2d-draw-bind
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2020-06-16 15:15:51 +02:00 |
shape_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
shape_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
shape_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
skin.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
skin.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
sky.cpp
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Add incremental update mode to sky
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2020-07-11 00:10:15 -07:00 |
sky.h
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Merge pull request #40272 from clayjohn/VULKAN-time-slicing
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2020-07-11 10:00:39 +02:00 |
sky_material.cpp
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Increase dithering in the PhysicalSkyMaterial shader to combat banding
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2020-12-09 01:40:58 +01:00 |
sky_material.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
sphere_shape_3d.cpp
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Lowering the Minimum Unit at Shape3D and Cameras
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2020-11-17 13:17:37 +09:00 |
sphere_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
style_box.cpp
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
style_box.h
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
surface_tool.cpp
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Reimplement skeletons and blend shapes
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2020-12-16 14:32:04 -03:00 |
surface_tool.h
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Rework Mesh handling on scene importing.
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2020-12-13 21:29:51 -03:00 |
syntax_highlighter.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
syntax_highlighter.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
text_file.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
text_file.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
text_line.cpp
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
text_line.h
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
text_paragraph.cpp
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
text_paragraph.h
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[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
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2020-12-06 20:30:59 +02:00 |
texture.cpp
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Describe `ImageTexture`, `Image` creation and usage
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2020-11-17 16:00:41 +02:00 |
texture.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
theme.cpp
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
theme.h
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Cleanup unused engine code
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2020-12-09 12:12:36 +01:00 |
tile_set.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
tile_set.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
video_stream.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
visual_shader.cpp
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Fixed some errors when changing port name in visual shader expressions
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2020-12-02 13:27:37 +03:00 |
visual_shader.h
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Fixed some errors when changing port name in visual shader expressions
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2020-12-02 13:27:37 +03:00 |
visual_shader_nodes.cpp
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Added extra warning to VisualShaderNodeTexture + fix warning appearing
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2020-11-26 14:53:47 +03:00 |
visual_shader_nodes.h
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Added extra warning to VisualShaderNodeTexture + fix warning appearing
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2020-11-26 14:53:47 +03:00 |
world_2d.cpp
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Variant: Rename Type::_RID to Type::RID
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2020-11-09 16:29:04 +01:00 |
world_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
world_3d.cpp
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Variant: Rename Type::_RID to Type::RID
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2020-11-09 16:29:04 +01:00 |
world_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
world_margin_shape_3d.cpp
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |
world_margin_shape_3d.h
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Shape3D::get_debug_mesh_lines const methods
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2020-08-02 11:10:43 +02:00 |