godot/scene/resources
reduz bf77016c8a Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
..
default_theme [Complex Text Layouts] Refactor RichTextLabel. 2020-12-11 09:48:49 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animation.cpp Rename Animation::track_remove_key_at_position to track_remove_key_at_time 2020-12-14 18:00:11 +00:00
animation.h Rename Animation::track_remove_key_at_position to track_remove_key_at_time 2020-12-14 18:00:11 +00:00
audio_stream_sample.cpp Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value 2020-11-04 17:03:54 -03:00
audio_stream_sample.h Add override keywords. 2020-07-10 13:56:54 +01:00
bit_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bit_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
box_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
box_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
camera_effects.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
camera_effects.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
capsule_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
capsule_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
capsule_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
capsule_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
circle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
concave_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
convex_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
curve.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
curve.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
cylinder_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
cylinder_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
environment.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
environment.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
font.cpp [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
font.h [Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
gradient.cpp Fixup `ColorRamp` to `Gradient` renames 2020-10-25 18:32:44 +02:00
gradient.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
height_map_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
height_map_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
line_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
line_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
material.cpp Tweak BaseMaterial3D heightmap property hints 2020-12-05 21:43:32 +01:00
material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
mesh.h Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
mesh_data_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_data_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_library.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_library.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
multimesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_mesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
packed_scene.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
packed_scene.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
particles_material.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
particles_material.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
physics_material.cpp Fix hints on PhysicsMaterial bounce/friction. 2020-09-19 18:44:49 -04:00
physics_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
polygon_path_finder.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
polygon_path_finder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
primitive_meshes.cpp Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
primitive_meshes.h Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
ray_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
ray_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
rectangle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_format_text.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
resource_format_text.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
segment_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
segment_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
shader.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
shader.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shape_2d.cpp Merge pull request #37903 from Xrayez/shape-2d-draw-bind 2020-06-16 15:15:51 +02:00
shape_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
skin.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
skin.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sky.cpp Add incremental update mode to sky 2020-07-11 00:10:15 -07:00
sky.h Merge pull request #40272 from clayjohn/VULKAN-time-slicing 2020-07-11 10:00:39 +02:00
sky_material.cpp Increase dithering in the PhysicalSkyMaterial shader to combat banding 2020-12-09 01:40:58 +01:00
sky_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sphere_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
sphere_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
style_box.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
style_box.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
surface_tool.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
surface_tool.h Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
syntax_highlighter.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
syntax_highlighter.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
text_file.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
text_line.cpp [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
text_line.h [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
text_paragraph.cpp [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
text_paragraph.h [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph. 2020-12-06 20:30:59 +02:00
texture.cpp Describe `ImageTexture`, `Image` creation and usage 2020-11-17 16:00:41 +02:00
texture.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
theme.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
theme.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
tile_set.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
tile_set.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
video_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader.cpp Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
visual_shader.h Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
visual_shader_nodes.cpp Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
visual_shader_nodes.h Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
world_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_margin_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
world_margin_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00