godot/scene
Eevee e70e0d24d9 Fix inverted use of Camera2D.offset_v
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.

The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back.  The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.

(cherry picked from commit 40816574ac)
2020-03-04 09:50:21 +01:00
..
2d Fix inverted use of Camera2D.offset_v 2020-03-04 09:50:21 +01:00
3d Merge pull request #36236 from Janglee123/vehicle-random-force-fix 2020-03-02 16:50:10 +01:00
animation pass missing args in AnimationNode script calls 2020-02-14 15:59:56 +01:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Revert "Fix control node transform animation jitter with pivot offset" 2020-03-04 09:50:21 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Added missing '\n' in visual shader expression node code generation 2020-02-14 16:13:44 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00