godot/scene
Juan Linietsky c1b6301050 keep default exported script values unless overriden, closes #8127
(cherry picked from commit 475e8b28b2)
2017-08-13 20:29:43 +02:00
..
2d emit signal properly when frame has changed in autoplay, fixes #7730 2017-08-13 20:26:14 +02:00
3d Properly update frame range after modifying the vframe/hframes, closes #7624 2017-08-13 20:26:13 +02:00
animation Revert "Fix autoplay animation starts from last editor state #8976" 2017-07-27 07:42:47 +02:00
audio Fix priority in sample players 2017-05-15 20:24:38 +02:00
gui 'tab_changed' signal after using 'set_current_tab' 2017-08-13 18:03:02 +02:00
io Implement 32 bit IEEE float WAVE format 2017-07-30 14:39:51 -03:00
main [2.1] Add expand stretch/ascpect - no more black bars 2017-08-09 12:30:06 +03:00
resources keep default exported script values unless overriden, closes #8127 2017-08-13 20:29:43 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-05-26 23:39:47 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00