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collada
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fix collada crash on invalid (blender internal expored...) file, fixes #6222
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2017-08-13 20:29:46 +02:00 |
doc
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
fileserver
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
icons
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BuildSystem: generated files have .gen.ext
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2017-06-25 20:31:56 +07:00 |
io_plugins
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more efficient atlas packing algorithm
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2017-08-25 09:57:55 +03:00 |
plugins
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spatial selection if subscene geometry is far from origin
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2017-08-27 12:23:09 +02:00 |
translations
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i18n: Update template and sync translations
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2017-06-25 14:25:46 +02:00 |
SCsub
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BuildSystem: generated files have .gen.ext
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2017-06-25 20:31:56 +07:00 |
animation_editor.cpp
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Fixes crash related to animatio editor, closes #8687
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2017-08-27 12:26:07 +02:00 |
animation_editor.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
array_property_edit.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
array_property_edit.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
asset_library_editor_plugin.cpp
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i18n: Add more assetlib strings to translate
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2017-05-26 18:41:46 +02:00 |
asset_library_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
call_dialog.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
call_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
code_editor.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
code_editor.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
connections_dialog.cpp
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2017-04-08 00:45:24 +02:00 |
connections_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
create_dialog.cpp
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CreateDialog: fix activating recent item creates node selected in search result
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2017-06-17 11:52:45 +02:00 |
create_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
dependency_editor.cpp
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2017-04-08 00:45:24 +02:00 |
dependency_editor.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
dictionary_property_edit.cpp
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Enhanced debugger. ake 2.1 more productive!
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2017-07-11 17:44:28 +08:00 |
dictionary_property_edit.h
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Enhanced debugger. ake 2.1 more productive!
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2017-07-11 17:44:28 +08:00 |
doc_code_font.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
doc_font.h
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2017-04-08 00:45:24 +02:00 |
doc_title_font.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_asset_installer.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_asset_installer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_autoload_settings.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_autoload_settings.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_data.cpp
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2017-04-08 00:45:24 +02:00 |
editor_data.h
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2017-04-08 00:45:24 +02:00 |
editor_dir_dialog.cpp
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2017-04-08 00:45:24 +02:00 |
editor_dir_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_export_godot3.cpp
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Some fixes to 2 to 3 exporter
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2017-08-16 17:52:03 +02:00 |
editor_export_godot3.h
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Godot3 exporter: Convert engine.cfg properly
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2017-04-09 02:11:36 +02:00 |
editor_file_dialog.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_file_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_file_system.cpp
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Fix EditorFileSystem duplicating root folder in new folders
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2017-06-17 12:31:27 +02:00 |
editor_file_system.h
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Fix EditorFileSystem duplicating root folder in new folders
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2017-06-17 12:31:27 +02:00 |
editor_fonts.cpp
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BuildSystem: generated files have .gen.ext
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2017-06-25 20:31:56 +07:00 |
editor_fonts.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_help.cpp
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BuildSystem: generated files have .gen.ext
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2017-06-25 20:31:56 +07:00 |
editor_help.h
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2017-04-08 00:45:24 +02:00 |
editor_icons.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_import_export.cpp
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Remove "debug/remote_port" project setting (moved to editor)
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2017-07-22 14:36:43 +02:00 |
editor_import_export.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_initialize_ssl.cpp
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BuildSystem: generated files have .gen.ext
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2017-06-25 20:31:56 +07:00 |
editor_initialize_ssl.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_log.cpp
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2017-04-08 00:45:24 +02:00 |
editor_log.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_name_dialog.cpp
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EditorNameDialog: Fix margins
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2017-07-02 13:16:39 +02:00 |
editor_name_dialog.h
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Added a container to EditorNameDialog
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2017-05-26 18:47:32 +02:00 |
editor_node.cpp
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BuildSystem: generated files have .gen.ext
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2017-06-25 20:31:56 +07:00 |
editor_node.h
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Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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2017-05-27 00:42:59 +02:00 |
editor_path.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_path.h
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2017-04-08 00:45:24 +02:00 |
editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
editor_plugin.h
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core/[io;object]: fix typo 'resoucre' to 'resource'
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2017-08-08 18:07:29 +07:00 |
editor_plugin_settings.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_plugin_settings.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_profiler.cpp
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
editor_profiler.h
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
editor_reimport_dialog.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_reimport_dialog.h
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2017-04-08 00:45:24 +02:00 |
editor_resource_preview.cpp
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2017-04-08 00:45:24 +02:00 |
editor_resource_preview.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_run.cpp
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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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2017-08-27 12:53:45 +02:00 |
editor_run.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_run_native.cpp
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2017-04-08 00:45:24 +02:00 |
editor_run_native.h
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2017-04-08 00:45:24 +02:00 |
editor_run_script.cpp
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2017-04-08 00:45:24 +02:00 |
editor_run_script.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_scale.cpp
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
editor_scale.h
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Refactoring: rename tools/editor/ to editor/
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2017-03-18 23:45:45 +01:00 |
editor_settings.cpp
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Rename "Default" window placement mode to "Top Left"
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2017-08-27 12:47:52 +02:00 |
editor_settings.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
editor_sub_scene.cpp
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2017-04-08 00:45:24 +02:00 |
editor_sub_scene.h
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2017-04-08 00:45:24 +02:00 |
editor_themes.cpp
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2017-04-08 00:45:24 +02:00 |
editor_themes.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
file_type_cache.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
file_type_cache.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
filesystem_dock.cpp
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Adjust FileSystem split mode's height threshold
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2017-08-13 20:29:46 +02:00 |
filesystem_dock.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
groups_editor.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
groups_editor.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
inspector_dock.cpp
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2017-04-08 00:45:24 +02:00 |
inspector_dock.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
multi_node_edit.cpp
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2017-04-08 00:45:24 +02:00 |
multi_node_edit.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
node_dock.cpp
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
node_dock.h
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
output_strings.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
output_strings.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
pane_drag.cpp
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2017-04-08 00:45:24 +02:00 |
pane_drag.h
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2017-04-08 00:45:24 +02:00 |
progress_dialog.cpp
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2017-04-08 00:45:24 +02:00 |
progress_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
project_export.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
project_export.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
project_manager.cpp
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Project manager UI displaced by long paths #10245
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2017-08-13 20:29:47 +02:00 |
project_manager.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
project_settings.cpp
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Project Settings: Use capitalized properties.
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2017-05-26 23:59:03 +02:00 |
project_settings.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
property_editor.cpp
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Enhanced debugger. ake 2.1 more productive!
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2017-07-11 17:44:28 +08:00 |
property_editor.h
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Enhanced debugger. ake 2.1 more productive!
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2017-07-11 17:44:28 +08:00 |
pvrtc_compress.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
pvrtc_compress.h
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2017-04-08 00:45:24 +02:00 |
quick_open.cpp
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2017-04-08 00:45:24 +02:00 |
quick_open.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
register_exporters.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
reparent_dialog.cpp
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2017-04-08 00:45:24 +02:00 |
reparent_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
resources_dock.cpp
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2017-04-08 00:45:24 +02:00 |
resources_dock.h
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2017-04-08 00:45:24 +02:00 |
run_settings_dialog.cpp
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2017-04-08 00:45:24 +02:00 |
run_settings_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
scene_tree_dock.cpp
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Style: Fix some badly formatted files
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2017-04-08 01:42:41 +02:00 |
scene_tree_dock.h
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Style: Fix some badly formatted files
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2017-04-08 01:42:41 +02:00 |
scene_tree_editor.cpp
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SceneTreeEditor: Fix node_selected signal emission.
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2017-08-27 12:46:01 +02:00 |
scene_tree_editor.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
script_create_dialog.cpp
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Script create diag: Show extensions for currently selected language only.
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2017-07-14 21:53:53 +02:00 |
script_create_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
script_editor_debugger.cpp
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Revert "Child Process Connected (in Editor Debugger) is now friendlier :-)"
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2017-08-18 08:53:29 +02:00 |
script_editor_debugger.h
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Enhanced debugger. ake 2.1 more productive!
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2017-07-11 17:44:28 +08:00 |
settings_config_dialog.cpp
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Removed outdated comment.
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2017-07-14 22:03:21 +02:00 |
settings_config_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
spatial_editor_gizmos.cpp
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2017-04-08 00:45:24 +02:00 |
spatial_editor_gizmos.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |