godot/scene/2d
Hugo Locurcio 84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
..
SCsub
animated_sprite_2d.cpp Fix no `hint_string` for `frame` property in `AnimatedSprite`s 2022-07-03 15:31:43 +02:00
animated_sprite_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
area_2d.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
area_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_listener_2d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_2d.cpp Implement BPM support 2022-07-23 07:31:17 +02:00
audio_stream_player_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
back_buffer_copy.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
back_buffer_copy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
camera_2d.cpp Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-28 15:32:45 +01:00
camera_2d.h
canvas_group.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
canvas_group.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
canvas_modulate.cpp
canvas_modulate.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_object_2d.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
collision_object_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
collision_polygon_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
collision_polygon_2d.h
collision_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_shape_2d.h
cpu_particles_2d.cpp Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
cpu_particles_2d.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
gpu_particles_2d.cpp Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
gpu_particles_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_2d.cpp Fix Joint3D and Joint2D warning causing a crash 2022-05-23 12:21:13 +02:00
joint_2d.h
light_2d.cpp Fix editor-only visibility for lights 2022-06-23 08:19:18 +02:00
light_2d.h Fix editor-only visibility for lights 2022-06-23 08:19:18 +02:00
light_occluder_2d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
light_occluder_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
line_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
line_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Group NavigationAgent properties 2022-06-29 18:42:51 +02:00
navigation_agent_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_obstacle_2d.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
navigation_obstacle_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_region_2d.cpp Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
navigation_region_2d.h Add navigation layer bitmask helper functions 2022-06-19 13:47:19 +02:00
node_2d.cpp Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
node_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
parallax_background.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
parallax_background.h
parallax_layer.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
parallax_layer.h
path_2d.cpp prevent crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:15:02 +12:00
path_2d.h
physical_bone_2d.cpp
physical_bone_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
physics_body_2d.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
physics_body_2d.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
polygon_2d.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
polygon_2d.h
position_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
position_2d.h Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
ray_cast_2d.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
ray_cast_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
shape_cast_2d.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
shape_cast_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
skeleton_2d.h
sprite_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
sprite_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
tile_map.cpp Fixes TileMap clear_layer not recreating internal CanvasItems 2022-07-26 12:35:54 +02:00
tile_map.h Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
touch_screen_button.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Update VisibleOnScreenNotifier2D when rect changed 2022-05-29 23:51:24 +02:00
visible_on_screen_notifier_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00