godot/servers/physics
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
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joints Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint. 2017-10-14 22:17:26 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area_pair_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
area_pair_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
area_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
area_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
body_pair_sw.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
body_pair_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
body_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
body_sw.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
broad_phase_basic.cpp Fix various assorted warnings 2017-09-08 14:57:48 +02:00
broad_phase_basic.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
broad_phase_octree.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_octree.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
broad_phase_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_object_sw.cpp -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
collision_object_sw.h -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
collision_solver_sat.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_solver_sat.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_solver_sw.cpp Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
collision_solver_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
constraint_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gjk_epa.cpp Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
gjk_epa.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joints_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
physics_server_sw.cpp Merge pull request #11702 from AndreaCatania/bodyDS 2017-10-09 11:01:36 +02:00
physics_server_sw.h Merge pull request #11702 from AndreaCatania/bodyDS 2017-10-09 11:01:36 +02:00
shape_sw.cpp Merge pull request #11125 from zavb074/master 2017-09-13 19:33:01 +02:00
shape_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
space_sw.cpp Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
space_sw.h Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
step_sw.cpp Fix unused variable warnings 2017-09-08 15:03:53 +02:00
step_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00