godot/scene
Josh Grams ee59b2053f AnimationTreePlayer: fix discrete value tracks.
Discrete value tracks don't update every frame (only when a new key is
reached).  So we can't use the actual property value as an accumulator:
it will end up being zero most of the time.
2016-04-12 11:54:17 -04:00
..
2d Merge pull request #4259 from neikeq/pr-issue-4224 2016-04-07 14:13:48 +02:00
3d Merge pull request #4259 from neikeq/pr-issue-4224 2016-04-07 14:13:48 +02:00
animation AnimationTreePlayer: fix discrete value tracks. 2016-04-12 11:54:17 -04:00
audio Doc: fix type of stream object 2016-04-07 11:45:39 +02:00
gui Setting to change line number color 2016-04-08 20:11:16 +01:00
io remove trailing whitespace 2016-03-09 00:00:52 +01:00
main Now the timer could be paused 2016-03-31 18:23:16 -03:00
resources Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize 2016-03-15 10:22:09 +01:00
register_scene_types.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes 2016-04-06 17:14:38 +03:00
scene_string_names.h Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes 2016-04-06 17:14:38 +03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00