godot/drivers/gles3
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
..
shaders Merge pull request #13424 from MillionOstrich/particles-pause-fix 2017-12-09 16:37:02 +01:00
SCsub
rasterizer_canvas_gles3.cpp -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
rasterizer_canvas_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp Merge pull request #13264 from zatherz/feature/projectsettings_limits 2017-11-26 16:04:36 -03:00
rasterizer_gles3.h Add ability to opt-out buffer swapping in `VS::draw()` 2017-11-25 02:18:28 +01:00
rasterizer_scene_gles3.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
rasterizer_scene_gles3.h Style: Apply clang-format again on all files 2017-12-07 08:02:00 +01:00
rasterizer_storage_gles3.cpp -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 2017-12-04 15:56:17 -03:00
rasterizer_storage_gles3.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
shader_compiler_gles3.cpp Added interpolation modifiers to shaderlang 2017-11-27 16:47:46 +01:00
shader_compiler_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_gles3.cpp Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
shader_gles3.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00