godot/editor/debugger
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
..
debug_adapter Merge pull request #75836 from rsubtil/bugfix-dap_windows_path 2023-06-19 16:38:19 +02:00
SCsub
editor_debugger_inspector.cpp Support threads in the script debugger 2023-07-26 12:06:45 +02:00
editor_debugger_inspector.h
editor_debugger_node.cpp Merge pull request #75200 from Calinou/debugger-editor-settings-add-property-hints 2023-06-19 21:39:10 +02:00
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp
editor_debugger_tree.h
editor_file_server.cpp i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
editor_file_server.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_visual_profiler.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
editor_visual_profiler.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
script_editor_debugger.cpp Support threads in the script debugger 2023-07-26 12:06:45 +02:00
script_editor_debugger.h Support threads in the script debugger 2023-07-26 12:06:45 +02:00