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export
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 20:48:33 -07:00
README.md
Improve platform-specific READMEs to add useful links
2022-08-25 17:50:53 +02:00
SCsub
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
crash_handler_macos.h
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crash_handler_macos.mm
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detect.py
SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize`
2022-09-23 13:56:16 +02:00
dir_access_macos.h
Add override keywords to DirAccess derived classes
2022-08-02 16:39:44 +01:00
dir_access_macos.mm
Rename String `plus_file` to `path_join`
2022-08-29 19:38:13 -05:00
display_server_macos.h
[macOS] Improve "extended to title" transition to / from fullscreen.
2022-09-21 11:21:48 +03:00
display_server_macos.mm
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
gl_manager_macos_legacy.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
gl_manager_macos_legacy.mm
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-12 17:30:50 -07:00
godot_application.h
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godot_application.mm
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godot_application_delegate.h
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godot_application_delegate.mm
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godot_button_view.h
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
godot_button_view.mm
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
godot_content_view.h
[macOS, 4.0] Fix unresponsive redraw during live resizing.
2022-09-14 09:59:00 +03:00
godot_content_view.mm
[macOS] Fix redraw lag at the edge of the resizing window.
2022-09-15 17:08:12 +03:00
godot_main_macos.mm
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godot_menu_delegate.h
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
godot_menu_delegate.mm
[macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main.
2022-09-02 13:56:27 +03:00
godot_menu_item.h
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
godot_menu_item.mm
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
godot_window.h
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
godot_window.mm
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
godot_window_delegate.h
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
godot_window_delegate.mm
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
joypad_macos.cpp
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joypad_macos.h
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key_mapping_macos.h
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key_mapping_macos.mm
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logo.png
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macos_terminal_logger.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
macos_terminal_logger.mm
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os_macos.h
Add get_distribution_name() and get_version() to OS
2022-09-16 11:17:36 +02:00
os_macos.mm
Add get_distribution_name() and get_version() to OS
2022-09-16 11:17:36 +02:00
platform_config.h
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platform_macos_builders.py
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tts_macos.h
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tts_macos.mm
Rename `range_lerp` to `remap`
2022-09-06 07:19:20 +02:00
vulkan_context_macos.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
vulkan_context_macos.mm
…