godot/platform
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
..
android Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
haiku Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
iphone Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
javascript Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
linuxbsd Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
osx Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
server Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
uwp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
windows Implemented drag and drop across windows, both OS and embedded. 2020-03-26 15:49:46 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00