godot/servers/visual/rasterizer_rd
Juan Linietsky 8deb977551 Changed SDF processing to smooth out shadows. 2020-02-11 12:05:03 +01:00
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shaders Changed SDF processing to smooth out shadows. 2020-02-11 12:05:03 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer_canvas_rd.cpp Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
rasterizer_canvas_rd.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
rasterizer_effects_rd.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
rasterizer_effects_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_rd.cpp More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
rasterizer_rd.h Environment sky more or less working. 2020-02-11 12:01:05 +01:00
rasterizer_scene_forward_rd.cpp Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
rasterizer_scene_forward_rd.h AO support for GIProbe (right on time for Godot Sprint!) 2020-02-11 12:03:55 +01:00
rasterizer_scene_rd.cpp Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
rasterizer_scene_rd.h Fixes to how anisotropy is handled, makes it work on nvidia. 2020-02-11 12:04:56 +01:00
rasterizer_storage_rd.cpp Fixed uninitialized memory bug in voxelizer 2020-02-11 12:04:54 +01:00
rasterizer_storage_rd.h AO support for GIProbe (right on time for Godot Sprint!) 2020-02-11 12:03:55 +01:00
render_pipeline_vertex_format_cache_rd.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
render_pipeline_vertex_format_cache_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
shader_compiler_rd.cpp Merge pull request #32281 from Chaosus/vk_shader_array_varying2 2020-02-11 12:02:06 +01:00
shader_compiler_rd.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
shader_rd.cpp Untested support for compute shaders 2020-02-11 12:02:34 +01:00
shader_rd.h Untested support for compute shaders 2020-02-11 12:02:34 +01:00