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shaders
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Changed SDF processing to smooth out shadows.
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2020-02-11 12:05:03 +01:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
rasterizer_canvas_rd.cpp
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Fix Vector3 ambiguities and out of bounds init.
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2020-02-11 12:03:39 +01:00 |
rasterizer_canvas_rd.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
rasterizer_effects_rd.cpp
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
rasterizer_effects_rd.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rasterizer_rd.cpp
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
rasterizer_rd.h
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
rasterizer_scene_forward_rd.cpp
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Several fixes to GIProbes
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2020-02-11 12:04:56 +01:00 |
rasterizer_scene_forward_rd.h
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
rasterizer_scene_rd.cpp
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Several fixes to GIProbes
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2020-02-11 12:04:56 +01:00 |
rasterizer_scene_rd.h
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Fixes to how anisotropy is handled, makes it work on nvidia.
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2020-02-11 12:04:56 +01:00 |
rasterizer_storage_rd.cpp
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Fixed uninitialized memory bug in voxelizer
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2020-02-11 12:04:54 +01:00 |
rasterizer_storage_rd.h
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
render_pipeline_vertex_format_cache_rd.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
shader_compiler_rd.cpp
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Merge pull request #32281 from Chaosus/vk_shader_array_varying2
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2020-02-11 12:02:06 +01:00 |
shader_compiler_rd.h
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
shader_rd.cpp
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
shader_rd.h
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |