godot/servers/rendering/renderer_rd/shaders/forward_mobile
clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
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scene_forward_mobile_inc.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_mobile.glsl Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-08-21 10:24:32 -07:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00