godot/servers/rendering/renderer_rd
clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
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effects Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered Merge pull request #95659 from clayjohn/RD-sky-affect 2024-08-16 23:49:58 +02:00
forward_mobile Merge pull request #86516 from jsjtxietian/fix-camera-direction 2024-07-18 10:45:20 +02:00
shaders Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-08-21 10:24:32 -07:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Merge pull request #94785 from Chaosus/shader_fix_samplers_order 2024-08-19 16:05:21 +02:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
renderer_scene_render_rd.h Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00