godot/platform/macos
Rémi Verschelde f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
..
export Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
crash_handler_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
crash_handler_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
dir_access_macos.h Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
dir_access_macos.mm Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
display_server_macos.h [macOS] Process menu callback after event processing step to avoid event queue corruption. 2022-09-24 23:57:24 +03:00
display_server_macos.mm [macOS] Process menu callback after event processing step to avoid event queue corruption. 2022-09-24 23:57:24 +03:00
gl_manager_macos_legacy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_manager_macos_legacy.mm Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
godot_application_delegate.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_application_delegate.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_application.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_application.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_button_view.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_button_view.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_content_view.h [macOS, 4.0] Fix unresponsive redraw during live resizing. 2022-09-14 09:59:00 +03:00
godot_content_view.mm [macOS] Fix redraw lag at the edge of the resizing window. 2022-09-15 17:08:12 +03:00
godot_main_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
godot_menu_delegate.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_delegate.mm [macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main. 2022-09-02 13:56:27 +03:00
godot_menu_item.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_item.mm [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_window_delegate.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window_delegate.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window.h [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
godot_window.mm [macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL. 2022-09-22 23:09:56 +03:00
joypad_macos.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
joypad_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
key_mapping_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
key_mapping_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
logo.png Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
macos_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
macos_terminal_logger.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
os_macos.h Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_macos.mm Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
platform_config.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
platform_macos_builders.py Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub [macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
tts_macos.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
tts_macos.mm Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
vulkan_context_macos.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
vulkan_context_macos.mm Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation