godot/core/math
Rémi Verschelde 9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
..
SCsub
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
delaunay.h Add missing copyright headers 2018-08-29 22:41:17 +02:00
expression.cpp Add missing copyright headers 2018-08-29 22:41:17 +02:00
expression.h Add missing copyright headers 2018-08-29 22:41:17 +02:00
face3.cpp
face3.h
geometry.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
geometry.h [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp mono: Quat - add some missing constructors and methods 2018-08-24 07:56:54 +08:00
quat.h
quick_hull.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
quick_hull.h
rect2.cpp
rect2.h
transform.cpp
transform.h
transform_2d.cpp
transform_2d.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp [Mono] Vector2/3 Project methods 2018-08-22 13:27:35 -04:00
vector2.h add project method to Vector2/3 2018-08-16 12:52:38 +02:00
vector3.cpp
vector3.h [Mono] Vector2/3 Project methods 2018-08-22 13:27:35 -04:00