godot/drivers/gles3
reduz f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
..
effects Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
shaders SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
storage Clean up Shader Preprocessor 2022-07-22 22:53:03 +02:00
rasterizer_canvas_gles3.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_canvas_gles3.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_gles3.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rasterizer_gles3.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_scene_gles3.cpp Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
rasterizer_scene_gles3.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00