godot/servers
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
..
audio Fix application of window in FFT 2020-10-15 01:57:17 +02:00
camera SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
physics_2d Fix how Line2D obtains the other object's supports 2020-10-03 12:59:34 +01:00
physics_3d Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:45:01 +02:00
rendering Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
xr Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
audio_server.cpp Add default 50ms output_latency web override. 2020-07-01 17:16:13 +02:00
audio_server.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.h Add window click-through support. 2020-09-17 12:36:18 +03:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_2d.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_2d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_3d.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_3d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
register_server_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
rendering_server.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
text_server.h [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
xr_server.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00