godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs

22 lines
415 B
C#

namespace Godot.SourceGenerators.Sample
{
public partial class ScriptBoilerplate : Godot.Node
{
private NodePath _nodePath;
private int _velocity;
public override void _Process(float delta)
{
_ = delta;
base._Process(delta);
}
public int Bazz(StringName name)
{
_ = name;
return 1;
}
}
}