godot/drivers/gles3
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
shaders Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
storage Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
rasterizer_canvas_gles3.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
rasterizer_canvas_gles3.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
rasterizer_gles3.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
rasterizer_gles3.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rasterizer_scene_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
rasterizer_scene_gles3.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
rasterizer_storage_gles3.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
rasterizer_storage_gles3.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00