godot/drivers/gles3/storage
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
canvas_texture_storage.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
canvas_texture_storage.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
decal_atlas_storage.cpp Extract Decal and Decal atlas from Storage class 2022-03-21 12:22:43 +11:00
decal_atlas_storage.h Extract Decal and Decal atlas from Storage class 2022-03-21 12:22:43 +11:00
material_storage.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
material_storage.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
mesh_storage.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
mesh_storage.h Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
render_target_storage.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00