57e5a33623
Split canvas_texture_storage and texture_storage from render_storage class
133 lines
4.2 KiB
C++
133 lines
4.2 KiB
C++
/*************************************************************************/
|
|
/* render_target_storage.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RENDER_TARGET_STORAGE_GLES3_H
|
|
#define RENDER_TARGET_STORAGE_GLES3_H
|
|
|
|
#ifdef GLES3_ENABLED
|
|
|
|
#include "core/templates/rid_owner.h"
|
|
#include "servers/rendering/renderer_compositor.h"
|
|
#include "servers/rendering/renderer_storage.h" // included until we move stuff into storage/render_target_storage.h
|
|
// #include "servers/rendering/storage/render_target_storage.h"
|
|
|
|
// This must come first to avoid windows.h mess
|
|
#include "platform_config.h"
|
|
#ifndef OPENGL_INCLUDE_H
|
|
#include <GLES3/gl3.h>
|
|
#else
|
|
#include OPENGL_INCLUDE_H
|
|
#endif
|
|
|
|
namespace GLES3 {
|
|
|
|
// NOTE, this class currently is just a container for the the RenderTarget struct and is not yet implemented further, we'll do that next after we finish with TextureStorage
|
|
|
|
struct RenderTarget {
|
|
RID self;
|
|
GLuint fbo = 0;
|
|
GLuint color = 0;
|
|
GLuint depth = 0;
|
|
|
|
GLuint multisample_fbo = 0;
|
|
GLuint multisample_color = 0;
|
|
GLuint multisample_depth = 0;
|
|
bool multisample_active = false;
|
|
|
|
struct Effect {
|
|
GLuint fbo = 0;
|
|
int width = 0;
|
|
int height = 0;
|
|
|
|
GLuint color = 0;
|
|
};
|
|
|
|
Effect copy_screen_effect;
|
|
|
|
struct MipMaps {
|
|
struct Size {
|
|
GLuint fbo = 0;
|
|
GLuint color = 0;
|
|
int width = 0;
|
|
int height = 0;
|
|
};
|
|
|
|
Vector<Size> sizes;
|
|
GLuint color = 0;
|
|
int levels = 0;
|
|
};
|
|
|
|
MipMaps mip_maps[2];
|
|
|
|
struct External {
|
|
GLuint fbo = 0;
|
|
GLuint color = 0;
|
|
GLuint depth = 0;
|
|
RID texture;
|
|
} external;
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
int width = 0;
|
|
int height = 0;
|
|
|
|
bool flags[RendererStorage::RENDER_TARGET_FLAG_MAX] = {};
|
|
|
|
// instead of allocating sized render targets immediately,
|
|
// defer this for faster startup
|
|
bool allocate_is_dirty = false;
|
|
bool used_in_frame = false;
|
|
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
|
|
|
|
bool use_fxaa = false;
|
|
bool use_debanding = false;
|
|
|
|
RID texture;
|
|
|
|
bool used_dof_blur_near = false;
|
|
bool mip_maps_allocated = false;
|
|
|
|
Color clear_color = Color(1, 1, 1, 1);
|
|
bool clear_requested = false;
|
|
|
|
RenderTarget() {
|
|
for (int i = 0; i < RendererStorage::RENDER_TARGET_FLAG_MAX; ++i) {
|
|
flags[i] = false;
|
|
}
|
|
external.fbo = 0;
|
|
}
|
|
};
|
|
|
|
} // namespace GLES3
|
|
|
|
#endif // !GLES3_ENABLED
|
|
|
|
#endif // !RENDER_TARGET_STORAGE_GLES3_H
|