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default_theme
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Improve mechanism and fix radio icon rendering.
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2015-03-01 16:45:13 -03:00 |
SCsub
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missing fils from yesterday comit.
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2014-10-03 08:58:41 -03:00 |
animation.cpp
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
animation.h
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
audio_stream.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
audio_stream.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
audio_stream_resampled.cpp
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Small batch of fixes
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2014-12-15 15:42:58 -03:00 |
audio_stream_resampled.h
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Small batch of fixes
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2014-12-15 15:42:58 -03:00 |
baked_light.cpp
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
baked_light.h
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
bit_mask.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
bit_mask.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
bounds.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
bounds.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
box_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
box_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
canvas.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
canvas.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
capsule_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
capsule_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
capsule_shape_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
capsule_shape_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
circle_shape_2d.cpp
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add sane radius increment
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2014-11-08 03:30:49 -05:00 |
circle_shape_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
concave_polygon_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
concave_polygon_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
concave_polygon_shape_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
concave_polygon_shape_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
convex_polygon_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
convex_polygon_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
convex_polygon_shape_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
convex_polygon_shape_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
curve.cpp
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remove useless code
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2015-01-16 15:16:58 +08:00 |
curve.h
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
environment.cpp
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New option to send canvas to render buffer
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2015-03-16 01:14:59 -03:00 |
environment.h
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New option to send canvas to render buffer
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2015-03-16 01:14:59 -03:00 |
event_stream.cpp
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More Bug Fixes
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2014-09-17 20:03:10 -03:00 |
event_stream.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
font.cpp
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input events on Area2D is now supported
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2015-03-22 01:46:18 -03:00 |
font.h
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signed distance field font support
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2015-03-21 00:43:33 -03:00 |
gibberish_stream.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
gibberish_stream.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
height_map_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
height_map_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
material.cpp
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fix crash when deleting shader from material, fixes #1631
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2015-04-07 22:30:36 -03:00 |
material.h
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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2015-01-11 11:43:31 -03:00 |
mesh.cpp
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
mesh.h
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
mesh_data_tool.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
mesh_data_tool.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
mesh_library.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
mesh_library.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
mikktspace.c
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Icons for many new types of nodes
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2014-10-03 10:33:23 -03:00 |
mikktspace.h
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Icons for many new types of nodes
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2014-10-03 10:33:23 -03:00 |
multimesh.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
multimesh.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
packed_scene.cpp
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
packed_scene.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
plane_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
plane_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
polygon_path_finder.cpp
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changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
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2015-02-01 09:23:31 -08:00 |
polygon_path_finder.h
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Misc Fixes
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2014-06-27 23:21:45 -03:00 |
ray_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
ray_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rectangle_shape_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rectangle_shape_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rich_text.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rich_text.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
room.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
room.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_library.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_library.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
scene_preloader.cpp
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Build System Changes
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2014-10-07 01:31:49 -03:00 |
scene_preloader.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
segment_shape_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
segment_shape_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
shader.cpp
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-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
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2015-04-09 00:29:21 -03:00 |
shader.h
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-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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2015-01-11 11:43:31 -03:00 |
shader_graph.cpp
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-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
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2015-04-09 00:29:21 -03:00 |
shader_graph.h
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Visual Shader Editing for 2D
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2015-01-20 20:36:25 -03:00 |
shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
shape_2d.cpp
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Fix some more incorrect bindings
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2014-10-26 15:07:54 +01:00 |
shape_2d.h
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-improved physics ccd
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2014-02-19 11:57:14 -03:00 |
shape_line_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
shape_line_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
space_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
space_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sphere_shape.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sphere_shape.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
style_box.cpp
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customizable content margin in styleboxes
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2015-02-10 23:53:04 -03:00 |
style_box.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
surface_tool.cpp
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-Fix shortcuts for OSX code completion, fixes #1111
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2015-01-04 11:03:31 -03:00 |
surface_tool.h
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Collada
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2014-10-14 01:01:25 -03:00 |
texture.cpp
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
texture.h
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
theme.cpp
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-fixed bug in Button now exporting font property
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2014-02-15 02:02:41 -03:00 |
theme.h
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-fixed bug in Button now exporting font property
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2014-02-15 02:02:41 -03:00 |
tile_set.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
tile_set.h
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
video_stream.cpp
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
video_stream.h
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3D Import Import & UDP
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2014-11-12 11:23:23 -03:00 |
volume.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
volume.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
world.cpp
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fixes/cleans up
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2015-03-22 09:40:26 -03:00 |
world.h
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fixes/cleans up
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2015-03-22 09:40:26 -03:00 |
world_2d.cpp
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fixes/cleans up
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2015-03-22 09:40:26 -03:00 |
world_2d.h
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fixes/cleans up
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2015-03-22 09:40:26 -03:00 |