godot/servers/visual
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
..
portals Merge pull request #53012 from lawnjelly/portals_unload_reason 2021-10-05 12:00:43 +02:00
SCsub
rasterizer.cpp
rasterizer.h Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
shader_language.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp
visual_server_raster.h Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00
visual_server_scene.cpp Portals - add reason string to unload message 2021-09-24 14:00:24 +01:00
visual_server_scene.h Portals - add reason string to unload message 2021-09-24 14:00:24 +01:00
visual_server_viewport.cpp Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
visual_server_viewport.h
visual_server_wrap_mt.cpp Sphere occluders (portals and general use) 2021-08-17 09:02:06 +01:00
visual_server_wrap_mt.h Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 2021-10-08 07:47:07 +02:00