..
default_theme
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
2022-01-31 21:46:07 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
animation.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
animation.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_stream_sample.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
audio_stream_sample.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
bit_map.cpp
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods
2022-01-25 16:54:26 +01:00
bit_map.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
box_shape_3d.cpp
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
box_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
camera_effects.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
camera_effects.h
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2022-01-03 21:27:34 +01:00
canvas_item_material.cpp
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2022-01-03 21:27:34 +01:00
canvas_item_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_2d.cpp
Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 22:14:41 +05:45
capsule_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_3d.h
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp
Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 22:14:41 +05:45
circle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp
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2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h
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2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp
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2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.h
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2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.cpp
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2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.h
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2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp
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2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h
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2022-01-03 21:27:34 +01:00
curve.cpp
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
curve.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
cylinder_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
cylinder_shape_3d.h
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
environment.cpp
add support for glow maps
2022-01-20 16:47:25 +01:00
environment.h
add support for glow maps
2022-01-20 16:47:25 +01:00
fog_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
fog_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
font.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
font.h
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
2022-01-17 13:25:08 +01:00
gradient.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gradient.h
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2022-01-03 21:27:34 +01:00
height_map_shape_3d.cpp
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2022-01-03 21:27:34 +01:00
height_map_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
immediate_mesh.cpp
Add nodiscard to core math classes to catch c++ errors.
2022-01-20 13:07:49 +00:00
immediate_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
importer_mesh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
importer_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
material.cpp
Move metallic and roughness automated assignment to an inspector UndoRedo
2022-01-06 16:07:26 +00:00
material.h
Optimize include files to improve `shader_language.h` compilation speed
2022-01-12 14:19:12 +03:00
mesh.cpp
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_data_tool.cpp
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2022-01-03 21:27:34 +01:00
mesh_data_tool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_library.cpp
Make sure `MeshLibrary` shape array has correct number of elements
2022-01-18 19:48:13 -06:00
mesh_library.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
multimesh.cpp
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2022-01-03 21:27:34 +01:00
multimesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_mesh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
packed_scene.cpp
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
2022-01-08 14:09:22 +01:00
packed_scene.h
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
particles_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
particles_material.h
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2022-01-03 21:27:34 +01:00
physics_material.cpp
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2022-01-03 21:27:34 +01:00
physics_material.h
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2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp
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2022-01-03 21:27:34 +01:00
polygon_path_finder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
primitive_meshes.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
primitive_meshes.h
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
rectangle_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
rectangle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
resource_format_text.cpp
String: Add contains().
2022-02-04 01:28:02 +05:45
resource_format_text.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_replication_config.cpp
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
scene_replication_config.h
[Net] New replication interface, spawner and synchronizer nodes.
2022-02-04 14:56:30 +01:00
segment_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
segment_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
separation_ray_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
separation_ray_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shader.cpp
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2022-01-03 21:27:34 +01:00
shader.h
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2022-01-03 21:27:34 +01:00
shape_2d.cpp
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2022-01-03 21:27:34 +01:00
shape_2d.h
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2022-01-03 21:27:34 +01:00
shape_3d.cpp
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2022-01-03 21:27:34 +01:00
shape_3d.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.h
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2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp
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2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skin.cpp
Expose add_named_bind for all essential skin bindings.
2022-01-14 03:20:24 -08:00
skin.h
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
sky.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sky.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sky_material.cpp
Merge pull request #53954 from Chaosus/fix_quit_errors
2022-01-25 20:09:52 +01:00
sky_material.h
Add shader cache and filter variable to PanoramaSkyMaterial
2022-01-14 23:30:27 -05:00
sphere_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sphere_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sprite_frames.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
sprite_frames.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
style_box.cpp
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
style_box.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
surface_tool.cpp
Rename or refactor macros to avoid leading underscores
2022-01-20 20:29:15 +01:00
surface_tool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
syntax_highlighter.cpp
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
syntax_highlighter.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
text_file.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
text_file.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
text_line.cpp
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
text_line.h
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
text_paragraph.cpp
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
text_paragraph.h
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
texture.cpp
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
2022-01-29 00:32:16 +01:00
texture.h
Decrease the default GradientTexture and CurveTexture size
2022-01-29 00:28:10 +01:00
theme.cpp
String: Add contains().
2022-02-04 01:28:02 +05:45
theme.h
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
2022-01-06 11:33:43 +01:00
tile_set.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
tile_set.h
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
2022-01-28 14:27:12 +01:00
video_stream.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
visual_shader.cpp
Cleanup and move char functions to the `char_utils.h` header.
2022-02-04 11:35:01 +02:00
visual_shader.h
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
visual_shader_nodes.cpp
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
visual_shader_nodes.h
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
visual_shader_particle_nodes.cpp
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
visual_shader_particle_nodes.h
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
visual_shader_sdf_nodes.cpp
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
visual_shader_sdf_nodes.h
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
world_2d.cpp
Improve Navigation2D default settings, see #56852
2022-01-28 22:35:05 +01:00
world_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_3d.cpp
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2022-01-03 21:27:34 +01:00
world_3d.h
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2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.cpp
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2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
world_boundary_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00