godot/scene
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
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2d Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
3d Merge pull request #16757 from AndreaCatania/kinpush 2018-02-20 15:41:10 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode. 2018-02-20 12:19:06 -03:00
main Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
resources Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00