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shaders
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tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
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2020-10-20 00:08:44 +03:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
light_cluster_builder.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
light_cluster_builder.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_canvas_rd.cpp
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Fixes recently introduced shader leaks
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2020-06-27 15:08:20 +02:00 |
rasterizer_canvas_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_effects_rd.cpp
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Merge pull request #38097 from Calinou/add-viewport-debanding
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2020-10-19 14:15:44 -03:00 |
rasterizer_effects_rd.h
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Merge pull request #38097 from Calinou/add-viewport-debanding
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2020-10-19 14:15:44 -03:00 |
rasterizer_rd.cpp
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rasterizer_rd.cpp: Correct small typo
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2020-08-27 12:44:18 +03:00 |
rasterizer_rd.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rasterizer_scene_high_end_rd.cpp
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Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
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2020-10-18 18:33:41 -03:00 |
rasterizer_scene_high_end_rd.h
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Add aerial perspective to fixed fog
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2020-10-17 10:53:07 -07:00 |
rasterizer_scene_rd.cpp
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Merge pull request #38097 from Calinou/add-viewport-debanding
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2020-10-19 14:15:44 -03:00 |
rasterizer_scene_rd.h
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Merge pull request #38097 from Calinou/add-viewport-debanding
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2020-10-19 14:15:44 -03:00 |
rasterizer_storage_rd.cpp
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Fix setting the default texture to shader
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2020-10-18 21:59:37 +03:00 |
rasterizer_storage_rd.h
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Implement GPU Particle Collisions
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2020-10-09 13:25:47 -03:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
render_pipeline_vertex_format_cache_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_compiler_rd.cpp
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Re-Implement GPU particles on master.
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2020-09-02 21:37:11 +02:00 |
shader_compiler_rd.h
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Re-Implement GPU particles on master.
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2020-09-02 21:37:11 +02:00 |
shader_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |