ffc4151f29
Color values can become negative in the case of negative lights which leads to undesired behaviour. |
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.. | ||
SCsub | ||
bokeh_dof.glsl | ||
canvas.glsl | ||
canvas_occlusion.glsl | ||
canvas_uniforms_inc.glsl | ||
cluster_data_inc.glsl | ||
copy.glsl | ||
copy_to_fb.glsl | ||
cube_to_dp.glsl | ||
cubemap_downsampler.glsl | ||
cubemap_filter.glsl | ||
cubemap_roughness.glsl | ||
gi.glsl | ||
giprobe.glsl | ||
giprobe_debug.glsl | ||
giprobe_sdf.glsl | ||
giprobe_write.glsl | ||
luminance_reduce.glsl | ||
particles.glsl | ||
particles_copy.glsl | ||
resolve.glsl | ||
roughness_limiter.glsl | ||
scene_high_end.glsl | ||
scene_high_end_inc.glsl | ||
screen_space_reflection.glsl | ||
screen_space_reflection_filter.glsl | ||
screen_space_reflection_scale.glsl | ||
sdfgi_debug.glsl | ||
sdfgi_debug_probes.glsl | ||
sdfgi_direct_light.glsl | ||
sdfgi_fields.glsl | ||
sdfgi_integrate.glsl | ||
sdfgi_preprocess.glsl | ||
shadow_reduce.glsl | ||
sky.glsl | ||
sort.glsl | ||
specular_merge.glsl | ||
ssao.glsl | ||
ssao_blur.glsl | ||
ssao_minify.glsl | ||
subsurface_scattering.glsl | ||
tonemap.glsl | ||
volumetric_fog.glsl |