godot/drivers/gles2/shaders
Pedro J. Estébanez ffe5ecd67d Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.

(cherry picked from commit b69e422af9)
2016-09-18 23:10:26 +02:00
..
blur.glsl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas_shadow.glsl support for 2D shadow casters 2015-03-02 00:54:43 -03:00
canvas.glsl Rename misleading define 2016-09-18 23:10:26 +02:00
copy.glsl missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
material.glsl Rename misleading define 2016-09-18 23:10:26 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00