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#!/usr/bin/env python
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EnsureSConsVersion ( 0 , 98 , 1 )
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# System
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import glob
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import os
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import pickle
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import sys
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# Local
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import methods
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import gles_builders
from platform_methods import run_in_subprocess
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# scan possible build platforms
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platform_list = [ ] # list of platforms
platform_opts = { } # options for each platform
platform_flags = { } # flags for each platform
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active_platforms = [ ]
active_platform_ids = [ ]
platform_exporters = [ ]
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platform_apis = [ ]
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for x in sorted ( glob . glob ( " platform/* " ) ) :
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if ( not os . path . isdir ( x ) or not os . path . exists ( x + " /detect.py " ) ) :
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continue
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tmppath = " ./ " + x
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sys . path . insert ( 0 , tmppath )
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import detect
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if ( os . path . exists ( x + " /export/export.cpp " ) ) :
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platform_exporters . append ( x [ 9 : ] )
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if ( os . path . exists ( x + " /api/api.cpp " ) ) :
platform_apis . append ( x [ 9 : ] )
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if ( detect . is_active ( ) ) :
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active_platforms . append ( detect . get_name ( ) )
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active_platform_ids . append ( x )
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if ( detect . can_build ( ) ) :
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x = x . replace ( " platform/ " , " " ) # rest of world
x = x . replace ( " platform \\ " , " " ) # win32
platform_list + = [ x ]
platform_opts [ x ] = detect . get_opts ( )
platform_flags [ x ] = detect . get_flags ( )
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sys . path . remove ( tmppath )
sys . modules . pop ( ' detect ' )
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module_list = methods . detect_modules ( )
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methods . save_active_platforms ( active_platforms , active_platform_ids )
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custom_tools = [ ' default ' ]
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platform_arg = ARGUMENTS . get ( " platform " , ARGUMENTS . get ( " p " , False ) )
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if os . name == " nt " and ( platform_arg == " android " or ARGUMENTS . get ( " use_mingw " , False ) ) :
custom_tools = [ ' mingw ' ]
elif platform_arg == ' javascript ' :
# Use generic POSIX build toolchain for Emscripten.
custom_tools = [ ' cc ' , ' c++ ' , ' ar ' , ' link ' , ' textfile ' , ' zip ' ]
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env_base = Environment ( tools = custom_tools )
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if ' TERM ' in os . environ :
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env_base [ ' ENV ' ] [ ' TERM ' ] = os . environ [ ' TERM ' ]
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env_base . AppendENVPath ( ' PATH ' , os . getenv ( ' PATH ' ) )
env_base . AppendENVPath ( ' PKG_CONFIG_PATH ' , os . getenv ( ' PKG_CONFIG_PATH ' ) )
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env_base . disabled_modules = [ ]
env_base . use_ptrcall = False
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env_base . module_version_string = " "
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env_base . msvc = False
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env_base . __class__ . disable_module = methods . disable_module
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env_base . __class__ . add_module_version_string = methods . add_module_version_string
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env_base . __class__ . add_source_files = methods . add_source_files
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env_base . __class__ . use_windows_spawn_fix = methods . use_windows_spawn_fix
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env_base . __class__ . split_lib = methods . split_lib
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env_base . __class__ . add_shared_library = methods . add_shared_library
env_base . __class__ . add_library = methods . add_library
env_base . __class__ . add_program = methods . add_program
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env_base . __class__ . CommandNoCache = methods . CommandNoCache
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env_base . __class__ . disable_warnings = methods . disable_warnings
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env_base [ " x86_libtheora_opt_gcc " ] = False
env_base [ " x86_libtheora_opt_vc " ] = False
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# avoid issues when building with different versions of python out of the same directory
env_base . SConsignFile ( " .sconsign {0} .dblite " . format ( pickle . HIGHEST_PROTOCOL ) )
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# Build options
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customs = [ ' custom.py ' ]
profile = ARGUMENTS . get ( " profile " , False )
if profile :
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if os . path . isfile ( profile ) :
customs . append ( profile )
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elif os . path . isfile ( profile + " .py " ) :
customs . append ( profile + " .py " )
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opts = Variables ( customs , ARGUMENTS )
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# Target build options
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opts . Add ( ' arch ' , " Platform-dependent architecture (arm/arm64/x86/x64/mips/...) " , ' ' )
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opts . Add ( EnumVariable ( ' bits ' , " Target platform bits " , ' default ' , ( ' default ' , ' 32 ' , ' 64 ' ) ) )
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opts . Add ( ' p ' , " Platform (alias for ' platform ' ) " , ' ' )
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opts . Add ( ' platform ' , " Target platform ( %s ) " % ( ' | ' . join ( platform_list ) , ) , ' ' )
opts . Add ( EnumVariable ( ' target ' , " Compilation target " , ' debug ' , ( ' debug ' , ' release_debug ' , ' release ' ) ) )
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opts . Add ( EnumVariable ( ' optimize ' , " Optimization type " , ' speed ' , ( ' speed ' , ' size ' ) ) )
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opts . Add ( BoolVariable ( ' tools ' , " Build the tools (a.k.a. the Godot editor) " , True ) )
opts . Add ( BoolVariable ( ' use_lto ' , ' Use link-time optimization ' , False ) )
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opts . Add ( BoolVariable ( ' use_precise_math_checks ' , ' Math checks use very precise epsilon (useful to debug the engine) ' , False ) )
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# Components
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opts . Add ( BoolVariable ( ' deprecated ' , " Enable deprecated features " , True ) )
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opts . Add ( BoolVariable ( ' gdscript ' , " Enable GDScript support " , True ) )
opts . Add ( BoolVariable ( ' minizip ' , " Enable ZIP archive support using minizip " , True ) )
opts . Add ( BoolVariable ( ' xaudio2 ' , " Enable the XAudio2 audio driver " , False ) )
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# Advanced options
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opts . Add ( BoolVariable ( ' verbose ' , " Enable verbose output for the compilation " , False ) )
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opts . Add ( BoolVariable ( ' progress ' , " Show a progress indicator during compilation " , True ) )
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opts . Add ( EnumVariable ( ' warnings ' , " Set the level of warnings emitted during compilation " , ' all ' , ( ' extra ' , ' all ' , ' moderate ' , ' no ' ) ) )
opts . Add ( BoolVariable ( ' werror ' , " Treat compiler warnings as errors. Depends on the level of warnings set with ' warnings ' " , False ) )
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opts . Add ( BoolVariable ( ' dev ' , " If yes, alias for verbose=yes warnings=extra werror=yes " , False ) )
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opts . Add ( ' extra_suffix ' , " Custom extra suffix added to the base filename of all generated binary files " , ' ' )
opts . Add ( BoolVariable ( ' vsproj ' , " Generate a Visual Studio solution " , False ) )
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opts . Add ( EnumVariable ( ' macports_clang ' , " Build using Clang from MacPorts " , ' no ' , ( ' no ' , ' 5.0 ' , ' devel ' ) ) )
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opts . Add ( BoolVariable ( ' split_libmodules ' , " Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW) " , False ) )
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opts . Add ( BoolVariable ( ' disable_3d ' , " Disable 3D nodes for a smaller executable " , False ) )
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opts . Add ( BoolVariable ( ' disable_advanced_gui ' , " Disable advanced GUI nodes and behaviors " , False ) )
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opts . Add ( BoolVariable ( ' no_editor_splash ' , " Don ' t use the custom splash screen for the editor " , False ) )
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opts . Add ( ' system_certs_path ' , " Use this path as SSL certificates default for editor (for package maintainers) " , ' ' )
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# Thirdparty libraries
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opts . Add ( BoolVariable ( ' builtin_bullet ' , " Use the built-in Bullet library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_certs ' , " Bundle default SSL certificates to be used if you don ' t specify an override in the project settings " , True ) )
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opts . Add ( BoolVariable ( ' builtin_enet ' , " Use the built-in ENet library " , True ) )
opts . Add ( BoolVariable ( ' builtin_freetype ' , " Use the built-in FreeType library " , True ) )
opts . Add ( BoolVariable ( ' builtin_libogg ' , " Use the built-in libogg library " , True ) )
opts . Add ( BoolVariable ( ' builtin_libpng ' , " Use the built-in libpng library " , True ) )
opts . Add ( BoolVariable ( ' builtin_libtheora ' , " Use the built-in libtheora library " , True ) )
opts . Add ( BoolVariable ( ' builtin_libvorbis ' , " Use the built-in libvorbis library " , True ) )
opts . Add ( BoolVariable ( ' builtin_libvpx ' , " Use the built-in libvpx library " , True ) )
opts . Add ( BoolVariable ( ' builtin_libwebp ' , " Use the built-in libwebp library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_wslay ' , " Use the built-in wslay library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_mbedtls ' , " Use the built-in mbedTLS library " , True ) )
opts . Add ( BoolVariable ( ' builtin_miniupnpc ' , " Use the built-in miniupnpc library " , True ) )
opts . Add ( BoolVariable ( ' builtin_opus ' , " Use the built-in Opus library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_pcre2 ' , " Use the built-in PCRE2 library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_pcre2_with_jit ' , " Use JIT compiler for the built-in PCRE2 library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_recast ' , " Use the built-in Recast library " , True ) )
opts . Add ( BoolVariable ( ' builtin_squish ' , " Use the built-in squish library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_xatlas ' , " Use the built-in xatlas library " , True ) )
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opts . Add ( BoolVariable ( ' builtin_zlib ' , " Use the built-in zlib library " , True ) )
opts . Add ( BoolVariable ( ' builtin_zstd ' , " Use the built-in Zstd library " , True ) )
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# Compilation environment setup
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opts . Add ( " CXX " , " C++ compiler " )
opts . Add ( " CC " , " C compiler " )
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opts . Add ( " LINK " , " Linker " )
opts . Add ( " CCFLAGS " , " Custom flags for both the C and C++ compilers " )
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opts . Add ( " CFLAGS " , " Custom flags for the C compiler " )
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opts . Add ( " CXXFLAGS " , " Custom flags for the C++ compiler " )
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opts . Add ( " LINKFLAGS " , " Custom flags for the linker " )
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# add platform specific options
for k in platform_opts . keys ( ) :
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opt_list = platform_opts [ k ]
for o in opt_list :
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opts . Add ( o )
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for x in module_list :
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module_enabled = True
tmppath = " ./modules/ " + x
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sys . path . insert ( 0 , tmppath )
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import config
enabled_attr = getattr ( config , " is_enabled " , None )
if ( callable ( enabled_attr ) and not config . is_enabled ( ) ) :
module_enabled = False
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sys . path . remove ( tmppath )
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sys . modules . pop ( ' config ' )
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opts . Add ( BoolVariable ( ' module_ ' + x + ' _enabled ' , " Enable module ' %s ' " % ( x , ) , module_enabled ) )
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opts . Update ( env_base ) # update environment
Help ( opts . GenerateHelpText ( env_base ) ) # generate help
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# add default include paths
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env_base . Prepend ( CPPPATH = [ ' # ' ] )
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# configure ENV for platform
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env_base . platform_exporters = platform_exporters
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env_base . platform_apis = platform_apis
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if ( env_base [ " use_precise_math_checks " ] ) :
env_base . Append ( CPPDEFINES = [ ' PRECISE_MATH_CHECKS ' ] )
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if ( env_base [ ' target ' ] == ' debug ' ) :
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env_base . Append ( CPPDEFINES = [ ' DEBUG_MEMORY_ALLOC ' , ' DISABLE_FORCED_INLINE ' ] )
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# The two options below speed up incremental builds, but reduce the certainty that all files
# will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release.
# To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed.
# http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792
env_base . Decider ( ' MD5-timestamp ' )
# Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line.
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base . SetOption ( ' implicit_cache ' , 1 )
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if ( env_base [ ' no_editor_splash ' ] ) :
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env_base . Append ( CPPDEFINES = [ ' NO_EDITOR_SPLASH ' ] )
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if not env_base [ ' deprecated ' ] :
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env_base . Append ( CPPDEFINES = [ ' DISABLE_DEPRECATED ' ] )
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env_base . platforms = { }
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selected_platform = " "
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if env_base [ ' platform ' ] != " " :
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selected_platform = env_base [ ' platform ' ]
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elif env_base [ ' p ' ] != " " :
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selected_platform = env_base [ ' p ' ]
env_base [ " platform " ] = selected_platform
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else :
# Missing `platform` argument, try to detect platform automatically
if sys . platform . startswith ( ' linux ' ) :
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selected_platform = ' x11 '
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elif sys . platform == ' darwin ' :
selected_platform = ' osx '
elif sys . platform == ' win32 ' :
selected_platform = ' windows '
else :
print ( " Could not detect platform automatically. Supported platforms: " )
for x in platform_list :
print ( " \t " + x )
print ( " \n Please run SCons again and select a valid platform: platform=<string> " )
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if selected_platform != " " :
print ( " Automatically detected platform: " + selected_platform )
env_base [ " platform " ] = selected_platform
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if selected_platform in platform_list :
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tmppath = " ./platform/ " + selected_platform
sys . path . insert ( 0 , tmppath )
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import detect
if " create " in dir ( detect ) :
env = detect . create ( env_base )
else :
env = env_base . Clone ( )
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if env [ ' dev ' ] :
env [ ' verbose ' ] = True
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env [ ' warnings ' ] = " extra "
env [ ' werror ' ] = True
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if env [ ' vsproj ' ] :
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env . vs_incs = [ ]
env . vs_srcs = [ ]
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def AddToVSProject ( sources ) :
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for x in sources :
if type ( x ) == type ( " " ) :
fname = env . File ( x ) . path
else :
fname = env . File ( x ) [ 0 ] . path
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pieces = fname . split ( " . " )
if len ( pieces ) > 0 :
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basename = pieces [ 0 ]
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basename = basename . replace ( ' \\ \\ ' , ' / ' )
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if os . path . isfile ( basename + " .h " ) :
env . vs_incs = env . vs_incs + [ basename + " .h " ]
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elif os . path . isfile ( basename + " .hpp " ) :
env . vs_incs = env . vs_incs + [ basename + " .hpp " ]
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if os . path . isfile ( basename + " .c " ) :
env . vs_srcs = env . vs_srcs + [ basename + " .c " ]
elif os . path . isfile ( basename + " .cpp " ) :
env . vs_srcs = env . vs_srcs + [ basename + " .cpp " ]
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env . AddToVSProject = AddToVSProject
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env . extra_suffix = " "
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if env [ " extra_suffix " ] != ' ' :
env . extra_suffix + = ' . ' + env [ " extra_suffix " ]
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CCFLAGS = env . get ( ' CCFLAGS ' , ' ' )
env [ ' CCFLAGS ' ] = ' '
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env . Append ( CCFLAGS = str ( CCFLAGS ) . split ( ) )
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CFLAGS = env . get ( ' CFLAGS ' , ' ' )
env [ ' CFLAGS ' ] = ' '
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env . Append ( CFLAGS = str ( CFLAGS ) . split ( ) )
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CXXFLAGS = env . get ( ' CXXFLAGS ' , ' ' )
env [ ' CXXFLAGS ' ] = ' '
env . Append ( CXXFLAGS = str ( CXXFLAGS ) . split ( ) )
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LINKFLAGS = env . get ( ' LINKFLAGS ' , ' ' )
env [ ' LINKFLAGS ' ] = ' '
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env . Append ( LINKFLAGS = str ( LINKFLAGS ) . split ( ) )
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flag_list = platform_flags [ selected_platform ]
for f in flag_list :
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if not ( f [ 0 ] in ARGUMENTS ) : # allow command line to override platform flags
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env [ f [ 0 ] ] = f [ 1 ]
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# must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
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detect . configure ( env )
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# Enable C++11 support
if not env . msvc :
env . Append ( CXXFLAGS = [ ' -std=c++11 ' ] )
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# Configure compiler warnings
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if env . msvc :
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# Truncations, narrowing conversions, signed/unsigned comparisons...
disable_nonessential_warnings = [ ' /wd4267 ' , ' /wd4244 ' , ' /wd4305 ' , ' /wd4018 ' , ' /wd4800 ' ]
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if ( env [ " warnings " ] == ' extra ' ) :
env . Append ( CCFLAGS = [ ' /Wall ' ] ) # Implies /W4
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elif ( env [ " warnings " ] == ' all ' ) :
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env . Append ( CCFLAGS = [ ' /W3 ' ] + disable_nonessential_warnings )
elif ( env [ " warnings " ] == ' moderate ' ) :
env . Append ( CCFLAGS = [ ' /W2 ' ] + disable_nonessential_warnings )
else : # 'no'
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env . Append ( CCFLAGS = [ ' /w ' ] )
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# Set exception handling model to avoid warnings caused by Windows system headers.
env . Append ( CCFLAGS = [ ' /EHsc ' ] )
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if ( env [ " werror " ] ) :
env . Append ( CCFLAGS = [ ' /WX ' ] )
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# Force to use Unicode encoding
env . Append ( MSVC_FLAGS = [ ' /utf8 ' ] )
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else : # Rest of the world
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shadow_local_warning = [ ]
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all_plus_warnings = [ ' -Wwrite-strings ' ]
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if methods . using_gcc ( env ) :
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version = methods . get_compiler_version ( env )
if version != None and version [ 0 ] > = ' 7 ' :
shadow_local_warning = [ ' -Wshadow-local ' ]
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if ( env [ " warnings " ] == ' extra ' ) :
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# Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
# once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
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env . Append ( CCFLAGS = [ ' -Wall ' , ' -Wextra ' , ' -Wno-unused-parameter ' ]
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+ all_plus_warnings + shadow_local_warning )
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env . Append ( CXXFLAGS = [ ' -Wctor-dtor-privacy ' , ' -Wnon-virtual-dtor ' ] )
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if methods . using_gcc ( env ) :
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env . Append ( CCFLAGS = [ ' -Walloc-zero ' ,
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' -Wduplicated-branches ' , ' -Wduplicated-cond ' ,
' -Wstringop-overflow=4 ' , ' -Wlogical-op ' ] )
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env . Append ( CXXFLAGS = [ ' -Wnoexcept ' , ' -Wplacement-new=1 ' ] )
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version = methods . get_compiler_version ( env )
if version != None and version [ 0 ] > = ' 9 ' :
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env . Append ( CCFLAGS = [ ' -Wattribute-alias=2 ' ] )
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elif ( env [ " warnings " ] == ' all ' ) :
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env . Append ( CCFLAGS = [ ' -Wall ' ] + shadow_local_warning )
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elif ( env [ " warnings " ] == ' moderate ' ) :
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env . Append ( CCFLAGS = [ ' -Wall ' , ' -Wno-unused ' ] + shadow_local_warning )
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else : # 'no'
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env . Append ( CCFLAGS = [ ' -w ' ] )
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if ( env [ " werror " ] ) :
env . Append ( CCFLAGS = [ ' -Werror ' ] )
else : # always enable those errors
env . Append ( CCFLAGS = [ ' -Werror=return-type ' ] )
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if ( hasattr ( detect , ' get_program_suffix ' ) ) :
suffix = " . " + detect . get_program_suffix ( )
else :
suffix = " . " + selected_platform
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if ( env [ " target " ] == " release " ) :
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if env [ " tools " ] :
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print ( " Tools can only be built with targets ' debug ' and ' release_debug ' . " )
sys . exit ( 255 )
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suffix + = " .opt "
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env . Append ( CPPDEFINES = [ ' NDEBUG ' ] )
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elif ( env [ " target " ] == " release_debug " ) :
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if env [ " tools " ] :
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suffix + = " .opt.tools "
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else :
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suffix + = " .opt.debug "
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else :
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if env [ " tools " ] :
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suffix + = " .tools "
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else :
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suffix + = " .debug "
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if env [ " arch " ] != " " :
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suffix + = " . " + env [ " arch " ]
elif ( env [ " bits " ] == " 32 " ) :
suffix + = " .32 "
elif ( env [ " bits " ] == " 64 " ) :
suffix + = " .64 "
suffix + = env . extra_suffix
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sys . path . remove ( tmppath )
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sys . modules . pop ( ' detect ' )
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env . module_list = [ ]
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env . module_icons_paths = [ ]
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env . doc_class_path = { }
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for x in module_list :
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if not env [ ' module_ ' + x + ' _enabled ' ] :
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continue
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tmppath = " ./modules/ " + x
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sys . path . insert ( 0 , tmppath )
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env . current_module = x
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import config
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# can_build changed number of arguments between 3.0 (1) and 3.1 (2),
# so try both to preserve compatibility for 3.0 modules
can_build = False
try :
can_build = config . can_build ( env , selected_platform )
except TypeError :
print ( " Warning: module ' %s ' uses a deprecated `can_build` "
" signature in its config.py file, it should be "
" `can_build(env, platform)`. " % x )
can_build = config . can_build ( selected_platform )
if ( can_build ) :
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config . configure ( env )
env . module_list . append ( x )
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# Get doc classes paths (if present)
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try :
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doc_classes = config . get_doc_classes ( )
doc_path = config . get_doc_path ( )
for c in doc_classes :
env . doc_class_path [ c ] = " modules/ " + x + " / " + doc_path
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except :
pass
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# Get icon paths (if present)
try :
icons_path = config . get_icons_path ( )
env . module_icons_paths . append ( " modules/ " + x + " / " + icons_path )
except :
# Default path for module icons
env . module_icons_paths . append ( " modules/ " + x + " / " + " icons " )
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sys . path . remove ( tmppath )
sys . modules . pop ( ' config ' )
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methods . update_version ( env . module_version_string )
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env [ " PROGSUFFIX " ] = suffix + env . module_version_string + env [ " PROGSUFFIX " ]
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env [ " OBJSUFFIX " ] = suffix + env [ " OBJSUFFIX " ]
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# (SH)LIBSUFFIX will be used for our own built libraries
# LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
# so we need to append the default suffixes to keep the ability
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# to link against thirdparty libraries (.a, .so, .lib, etc.).
if os . name == " nt " :
# On Windows, only static libraries and import libraries can be
# statically linked - both using .lib extension
env [ " LIBSUFFIXES " ] + = [ env [ " LIBSUFFIX " ] ]
else :
env [ " LIBSUFFIXES " ] + = [ env [ " LIBSUFFIX " ] , env [ " SHLIBSUFFIX " ] ]
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env [ " LIBSUFFIX " ] = suffix + env [ " LIBSUFFIX " ]
env [ " SHLIBSUFFIX " ] = suffix + env [ " SHLIBSUFFIX " ]
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if ( env . use_ptrcall ) :
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env . Append ( CPPDEFINES = [ ' PTRCALL_ENABLED ' ] )
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if env [ ' tools ' ] :
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env . Append ( CPPDEFINES = [ ' TOOLS_ENABLED ' ] )
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if env [ ' disable_3d ' ] :
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if env [ ' tools ' ] :
print ( " Build option ' disable_3d=yes ' cannot be used with ' tools=yes ' (editor), only with ' tools=no ' (export template). " )
sys . exit ( 255 )
else :
env . Append ( CPPDEFINES = [ ' _3D_DISABLED ' ] )
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if env [ ' gdscript ' ] :
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env . Append ( CPPDEFINES = [ ' GDSCRIPT_ENABLED ' ] )
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if env [ ' disable_advanced_gui ' ] :
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if env [ ' tools ' ] :
print ( " Build option ' disable_advanced_gui=yes ' cannot be used with ' tools=yes ' (editor), only with ' tools=no ' (export template). " )
sys . exit ( 255 )
else :
env . Append ( CPPDEFINES = [ ' ADVANCED_GUI_DISABLED ' ] )
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if env [ ' minizip ' ] :
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env . Append ( CPPDEFINES = [ ' MINIZIP_ENABLED ' ] )
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editor_module_list = [ ' regex ' ]
for x in editor_module_list :
if not env [ ' module_ ' + x + ' _enabled ' ] :
if env [ ' tools ' ] :
print ( " Build option ' module_ " + x + " _enabled=no ' cannot be used with ' tools=yes ' (editor), only with ' tools=no ' (export template). " )
sys . exit ( 255 )
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if not env [ ' verbose ' ] :
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methods . no_verbose ( sys , env )
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if ( not env [ " platform " ] == " server " ) : # FIXME: detect GLES3
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env . Append ( BUILDERS = { ' GLES3_GLSL ' : env . Builder ( action = run_in_subprocess ( gles_builders . build_gles3_headers ) , suffix = ' glsl.gen.h ' , src_suffix = ' .glsl ' ) } )
env . Append ( BUILDERS = { ' GLES2_GLSL ' : env . Builder ( action = run_in_subprocess ( gles_builders . build_gles2_headers ) , suffix = ' glsl.gen.h ' , src_suffix = ' .glsl ' ) } )
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2017-11-26 01:47:54 +00:00
scons_cache_path = os . environ . get ( " SCONS_CACHE " )
if scons_cache_path != None :
CacheDir ( scons_cache_path )
print ( " Scons cache enabled... (path: ' " + scons_cache_path + " ' ) " )
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Export ( ' env ' )
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# build subdirs, the build order is dependent on link order.
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SConscript ( " core/SCsub " )
SConscript ( " servers/SCsub " )
SConscript ( " scene/SCsub " )
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SConscript ( " editor/SCsub " )
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SConscript ( " drivers/SCsub " )
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SConscript ( " platform/SCsub " )
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SConscript ( " modules/SCsub " )
SConscript ( " main/SCsub " )
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SConscript ( " platform/ " + selected_platform + " /SCsub " ) # build selected platform
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# Microsoft Visual Studio Project Generation
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if env [ ' vsproj ' ] :
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env [ ' CPPPATH ' ] = [ Dir ( path ) for path in env [ ' CPPPATH ' ] ]
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methods . generate_vs_project ( env , GetOption ( " num_jobs " ) )
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methods . generate_cpp_hint_file ( " cpp.hint " )
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# Check for the existence of headers
conf = Configure ( env )
if ( " check_c_headers " in env ) :
for header in env [ " check_c_headers " ] :
if ( conf . CheckCHeader ( header [ 0 ] ) ) :
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env . AppendUnique ( CPPDEFINES = [ header [ 1 ] ] )
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elif selected_platform != " " :
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if selected_platform == " list " :
print ( " The following platforms are available: \n " )
else :
print ( ' Invalid target platform " ' + selected_platform + ' " . ' )
print ( " The following platforms were detected: \n " )
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for x in platform_list :
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print ( " \t " + x )
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print ( " \n Please run SCons again and select a valid platform: platform=<string> " )
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if selected_platform == " list " :
# Exit early to suppress the rest of the built-in SCons messages
sys . exit ( 0 )
else :
sys . exit ( 255 )
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# The following only makes sense when the env is defined, and assumes it is
if ' env ' in locals ( ) :
screen = sys . stdout
# Progress reporting is not available in non-TTY environments since it
# messes with the output (for example, when writing to a file)
show_progress = ( env [ ' progress ' ] and sys . stdout . isatty ( ) )
node_count = 0
node_count_max = 0
node_count_interval = 1
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node_count_fname = str ( env . Dir ( ' # ' ) ) + ' /.scons_node_count '
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import time , math
class cache_progress :
# The default is 1 GB cache and 12 hours half life
def __init__ ( self , path = None , limit = 1073741824 , half_life = 43200 ) :
self . path = path
self . limit = limit
self . exponent_scale = math . log ( 2 ) / half_life
if env [ ' verbose ' ] and path != None :
screen . write ( ' Current cache limit is ' + self . convert_size ( limit ) + ' (used: ' + self . convert_size ( self . get_size ( path ) ) + ' ) \n ' )
self . delete ( self . file_list ( ) )
def __call__ ( self , node , * args , * * kw ) :
global node_count , node_count_max , node_count_interval , node_count_fname , show_progress
if show_progress :
# Print the progress percentage
node_count + = node_count_interval
if ( node_count_max > 0 and node_count < = node_count_max ) :
screen . write ( ' \r [ %3d %% ] ' % ( node_count * 100 / node_count_max ) )
screen . flush ( )
elif ( node_count_max > 0 and node_count > node_count_max ) :
screen . write ( ' \r [100 % ] ' )
screen . flush ( )
else :
screen . write ( ' \r [Initial build] ' )
screen . flush ( )
def delete ( self , files ) :
if len ( files ) == 0 :
return
if env [ ' verbose ' ] :
# Utter something
screen . write ( ' \r Purging %d %s from cache... \n ' % ( len ( files ) , len ( files ) > 1 and ' files ' or ' file ' ) )
[ os . remove ( f ) for f in files ]
def file_list ( self ) :
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if self . path is None :
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# Nothing to do
return [ ]
# Gather a list of (filename, (size, atime)) within the
# cache directory
file_stat = [ ( x , os . stat ( x ) [ 6 : 8 ] ) for x in glob . glob ( os . path . join ( self . path , ' * ' , ' * ' ) ) ]
if file_stat == [ ] :
# Nothing to do
return [ ]
# Weight the cache files by size (assumed to be roughly
# proportional to the recompilation time) times an exponential
# decay since the ctime, and return a list with the entries
# (filename, size, weight).
current_time = time . time ( )
file_stat = [ ( x [ 0 ] , x [ 1 ] [ 0 ] , ( current_time - x [ 1 ] [ 1 ] ) ) for x in file_stat ]
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# Sort by the most recently accessed files (most sensible to keep) first
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file_stat . sort ( key = lambda x : x [ 2 ] )
# Search for the first entry where the storage limit is
# reached
sum , mark = 0 , None
for i , x in enumerate ( file_stat ) :
sum + = x [ 1 ]
if sum > self . limit :
mark = i
break
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if mark is None :
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return [ ]
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else :
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return [ x [ 0 ] for x in file_stat [ mark : ] ]
def convert_size ( self , size_bytes ) :
if size_bytes == 0 :
return " 0 bytes "
size_name = ( " bytes " , " KB " , " MB " , " GB " , " TB " , " PB " , " EB " , " ZB " , " YB " )
i = int ( math . floor ( math . log ( size_bytes , 1024 ) ) )
p = math . pow ( 1024 , i )
s = round ( size_bytes / p , 2 )
return " %s %s " % ( int ( s ) if i == 0 else s , size_name [ i ] )
def get_size ( self , start_path = ' . ' ) :
total_size = 0
for dirpath , dirnames , filenames in os . walk ( start_path ) :
for f in filenames :
fp = os . path . join ( dirpath , f )
total_size + = os . path . getsize ( fp )
return total_size
def progress_finish ( target , source , env ) :
global node_count , progressor
with open ( node_count_fname , ' w ' ) as f :
f . write ( ' %d \n ' % node_count )
progressor . delete ( progressor . file_list ( ) )
try :
with open ( node_count_fname ) as f :
node_count_max = int ( f . readline ( ) )
except :
pass
cache_directory = os . environ . get ( " SCONS_CACHE " )
# Simple cache pruning, attached to SCons' progress callback. Trim the
# cache directory to a size not larger than cache_limit.
cache_limit = float ( os . getenv ( " SCONS_CACHE_LIMIT " , 1024 ) ) * 1024 * 1024
progressor = cache_progress ( cache_directory , cache_limit )
Progress ( progressor , interval = node_count_interval )
progress_finish_command = Command ( ' progress_finish ' , [ ] , progress_finish )
AlwaysBuild ( progress_finish_command )