2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* canvas_item_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2021-11-08 20:53:41 +00:00
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#ifndef CANVAS_ITEM_EDITOR_PLUGIN_H
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#define CANVAS_ITEM_EDITOR_PLUGIN_H
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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#include "editor/editor_plugin.h"
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2021-05-07 13:41:39 +00:00
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#include "editor/editor_zoom_widget.h"
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2017-03-05 15:44:50 +00:00
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#include "scene/gui/box_container.h"
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2016-10-25 19:27:24 +00:00
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#include "scene/gui/check_box.h"
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#include "scene/gui/label.h"
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2014-02-10 01:10:30 +00:00
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#include "scene/gui/panel_container.h"
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2017-03-05 15:44:50 +00:00
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#include "scene/gui/spin_box.h"
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2022-02-12 01:46:22 +00:00
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#include "scene/gui/split_container.h"
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2021-11-08 20:53:41 +00:00
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#include "scene/gui/texture_rect.h"
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2020-03-27 07:44:44 +00:00
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#include "scene/main/canvas_item.h"
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2014-02-10 01:10:30 +00:00
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2022-02-12 01:46:22 +00:00
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class EditorData;
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2016-10-25 19:27:24 +00:00
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class CanvasItemEditorViewport;
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2022-01-19 18:59:12 +00:00
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class ViewPanner;
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2014-02-10 01:10:30 +00:00
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class CanvasItemEditorSelectedItem : public Object {
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2017-03-05 15:44:50 +00:00
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GDCLASS(CanvasItemEditorSelectedItem, Object);
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2014-02-10 01:10:30 +00:00
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public:
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2017-01-11 03:52:51 +00:00
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Transform2D prev_xform;
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2021-06-21 03:30:19 +00:00
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real_t prev_rot = 0;
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2014-02-10 01:10:30 +00:00
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Rect2 prev_rect;
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2017-07-06 20:42:44 +00:00
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Vector2 prev_pivot;
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2021-06-21 03:30:19 +00:00
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real_t prev_anchors[4] = { (real_t)0.0 };
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2014-02-10 01:10:30 +00:00
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2017-09-12 17:11:53 +00:00
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Transform2D pre_drag_xform;
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2017-10-03 20:44:34 +00:00
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Rect2 pre_drag_rect;
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2017-09-12 17:11:53 +00:00
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2021-08-09 22:15:17 +00:00
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List<real_t> pre_drag_bones_length;
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2017-11-07 07:58:35 +00:00
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List<Dictionary> pre_drag_bones_undo_state;
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Dictionary undo_state;
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2020-05-12 15:01:17 +00:00
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CanvasItemEditorSelectedItem() {}
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2014-02-10 01:10:30 +00:00
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};
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class CanvasItemEditor : public VBoxContainer {
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2017-03-05 15:44:50 +00:00
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GDCLASS(CanvasItemEditor, VBoxContainer);
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2014-02-10 01:10:30 +00:00
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2018-09-19 12:26:04 +00:00
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public:
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2014-02-10 01:10:30 +00:00
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enum Tool {
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TOOL_SELECT,
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2015-12-13 20:16:13 +00:00
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TOOL_LIST_SELECT,
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2014-02-10 01:10:30 +00:00
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TOOL_MOVE,
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2018-09-10 12:39:46 +00:00
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TOOL_SCALE,
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2014-02-10 01:10:30 +00:00
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TOOL_ROTATE,
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2015-12-28 12:38:15 +00:00
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TOOL_EDIT_PIVOT,
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2014-05-02 11:39:12 +00:00
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TOOL_PAN,
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2019-08-30 20:49:47 +00:00
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TOOL_RULER,
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2014-02-10 01:10:30 +00:00
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TOOL_MAX
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};
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2020-08-24 23:32:58 +00:00
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enum AddNodeOption {
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ADD_NODE,
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ADD_INSTANCE,
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2022-01-18 15:35:12 +00:00
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ADD_PASTE,
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ADD_MOVE,
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2020-08-24 23:32:58 +00:00
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};
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2018-09-19 12:26:04 +00:00
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private:
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2019-04-05 08:18:21 +00:00
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enum SnapTarget {
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SNAP_TARGET_NONE = 0,
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SNAP_TARGET_PARENT,
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SNAP_TARGET_SELF_ANCHORS,
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SNAP_TARGET_SELF,
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SNAP_TARGET_OTHER_NODE,
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SNAP_TARGET_GUIDE,
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SNAP_TARGET_GRID,
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SNAP_TARGET_PIXEL
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};
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2014-02-10 01:10:30 +00:00
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enum MenuOption {
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SNAP_USE,
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2017-09-17 20:52:41 +00:00
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SNAP_USE_NODE_PARENT,
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SNAP_USE_NODE_ANCHORS,
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SNAP_USE_NODE_SIDES,
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2017-11-07 07:58:35 +00:00
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SNAP_USE_NODE_CENTER,
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2017-09-17 20:52:41 +00:00
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SNAP_USE_OTHER_NODES,
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SNAP_USE_GRID,
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2017-10-18 21:55:02 +00:00
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SNAP_USE_GUIDES,
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2015-02-15 08:00:55 +00:00
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SNAP_USE_ROTATION,
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2019-10-30 14:18:57 +00:00
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SNAP_USE_SCALE,
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2015-02-20 12:21:59 +00:00
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SNAP_RELATIVE,
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2014-02-10 01:10:30 +00:00
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SNAP_CONFIGURE,
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SNAP_USE_PIXEL,
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2017-08-19 16:29:37 +00:00
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SHOW_HELPERS,
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2017-08-29 19:50:18 +00:00
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SHOW_RULERS,
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2017-10-18 21:55:02 +00:00
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SHOW_GUIDES,
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2018-03-02 08:52:13 +00:00
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SHOW_ORIGIN,
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SHOW_VIEWPORT,
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2018-09-20 00:41:19 +00:00
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SHOW_EDIT_LOCKS,
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2019-11-10 09:07:13 +00:00
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SHOW_TRANSFORMATION_GIZMOS,
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2014-02-10 01:10:30 +00:00
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LOCK_SELECTED,
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UNLOCK_SELECTED,
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GROUP_SELECTED,
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UNGROUP_SELECTED,
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ANIM_INSERT_KEY,
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ANIM_INSERT_KEY_EXISTING,
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ANIM_INSERT_POS,
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ANIM_INSERT_ROT,
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ANIM_INSERT_SCALE,
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ANIM_COPY_POSE,
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ANIM_PASTE_POSE,
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2014-05-03 17:36:59 +00:00
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ANIM_CLEAR_POSE,
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2019-08-24 20:58:16 +00:00
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CLEAR_GUIDES,
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2014-05-03 17:36:59 +00:00
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VIEW_CENTER_TO_SELECTION,
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VIEW_FRAME_TO_SELECTION,
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2019-04-05 13:24:54 +00:00
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PREVIEW_CANVAS_SCALE,
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2014-07-06 14:49:27 +00:00
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SKELETON_MAKE_BONES,
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New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
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SKELETON_SHOW_BONES
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2014-02-10 01:10:30 +00:00
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};
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enum DragType {
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DRAG_NONE,
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2017-11-07 07:58:35 +00:00
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DRAG_BOX_SELECTION,
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2014-02-10 01:10:30 +00:00
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DRAG_LEFT,
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DRAG_TOP_LEFT,
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DRAG_TOP,
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DRAG_TOP_RIGHT,
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DRAG_RIGHT,
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DRAG_BOTTOM_RIGHT,
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DRAG_BOTTOM,
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DRAG_BOTTOM_LEFT,
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2017-07-29 14:57:32 +00:00
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DRAG_ANCHOR_TOP_LEFT,
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DRAG_ANCHOR_TOP_RIGHT,
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DRAG_ANCHOR_BOTTOM_RIGHT,
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DRAG_ANCHOR_BOTTOM_LEFT,
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2017-08-04 17:27:30 +00:00
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DRAG_ANCHOR_ALL,
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2021-06-04 15:39:46 +00:00
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DRAG_QUEUED,
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2018-09-09 20:17:47 +00:00
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DRAG_MOVE,
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2019-11-08 14:48:26 +00:00
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DRAG_MOVE_X,
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DRAG_MOVE_Y,
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2018-09-10 12:39:46 +00:00
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DRAG_SCALE_X,
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DRAG_SCALE_Y,
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2018-09-20 13:22:35 +00:00
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DRAG_SCALE_BOTH,
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2014-02-10 01:10:30 +00:00
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DRAG_ROTATE,
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DRAG_PIVOT,
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2017-10-18 21:55:02 +00:00
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DRAG_V_GUIDE,
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DRAG_H_GUIDE,
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DRAG_DOUBLE_GUIDE,
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2019-04-07 14:43:21 +00:00
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DRAG_KEY_MOVE
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2014-05-09 07:11:24 +00:00
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};
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2022-02-09 09:53:39 +00:00
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enum GridVisibility {
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GRID_VISIBILITY_SHOW,
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GRID_VISIBILITY_SHOW_WHEN_SNAPPING,
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GRID_VISIBILITY_HIDE,
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};
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2022-05-02 14:28:25 +00:00
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bool selection_menu_additive_selection = false;
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2014-02-10 01:10:30 +00:00
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2021-11-08 20:53:41 +00:00
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Tool tool = TOOL_SELECT;
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2022-04-04 13:06:57 +00:00
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Control *viewport = nullptr;
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Control *viewport_scrollable = nullptr;
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2014-02-10 01:10:30 +00:00
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2022-04-04 13:06:57 +00:00
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HScrollBar *h_scroll = nullptr;
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VScrollBar *v_scroll = nullptr;
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HBoxContainer *hb = nullptr;
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2020-02-03 19:07:21 +00:00
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// Used for secondary menu items which are displayed depending on the currently selected node
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// (such as MeshInstance's "Mesh" menu).
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2022-04-04 13:06:57 +00:00
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PanelContainer *context_menu_container = nullptr;
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HBoxContainer *hbc_context_menu = nullptr;
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2014-02-10 01:10:30 +00:00
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2017-01-11 03:52:51 +00:00
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Transform2D transform;
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2022-02-09 09:53:39 +00:00
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GridVisibility grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING;
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2021-11-08 20:53:41 +00:00
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bool show_rulers = true;
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bool show_guides = true;
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bool show_origin = true;
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bool show_viewport = true;
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bool show_helpers = false;
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bool show_edit_locks = true;
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bool show_transformation_gizmos = true;
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2019-11-10 09:07:13 +00:00
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2022-05-02 14:28:25 +00:00
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real_t zoom = 1.0;
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2018-03-15 14:12:16 +00:00
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Point2 view_offset;
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Point2 previous_update_view_offset;
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2017-08-29 19:50:18 +00:00
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2021-11-08 20:53:41 +00:00
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bool selected_from_canvas = false;
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2019-03-31 16:53:24 +00:00
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2017-08-29 19:50:18 +00:00
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Point2 grid_offset;
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2022-05-02 14:28:25 +00:00
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Point2 grid_step = Point2(8, 8); // A power-of-two value works better as a default.
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int primary_grid_steps = 8;
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int grid_step_multiplier = 0;
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2017-08-29 19:50:18 +00:00
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2022-05-02 14:28:25 +00:00
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real_t snap_rotation_step = 0.0;
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real_t snap_rotation_offset = Math::deg2rad(15.0);
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real_t snap_scale_step = 0.1f;
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2021-11-08 20:53:41 +00:00
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bool smart_snap_active = false;
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bool grid_snap_active = false;
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bool snap_node_parent = true;
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bool snap_node_anchors = true;
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bool snap_node_sides = true;
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bool snap_node_center = true;
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bool snap_other_nodes = true;
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bool snap_guides = true;
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bool snap_rotation = false;
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bool snap_scale = false;
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bool snap_relative = false;
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// Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings.
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// This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates.
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bool snap_pixel = true;
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bool key_pos = true;
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bool key_rot = true;
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bool key_scale = false;
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bool pan_pressed = false;
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bool ruler_tool_active = false;
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2022-05-02 14:28:25 +00:00
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Point2 ruler_tool_origin;
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2020-08-24 23:32:58 +00:00
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Point2 node_create_position;
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2019-08-30 20:49:47 +00:00
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2014-02-10 01:10:30 +00:00
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MenuOption last_option;
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2015-11-04 21:39:07 +00:00
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struct _SelectResult {
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2020-11-24 09:12:55 +00:00
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CanvasItem *item = nullptr;
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2021-06-21 03:30:19 +00:00
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real_t z_index = 0;
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2020-11-24 09:12:55 +00:00
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bool has_z = true;
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2017-03-05 15:44:50 +00:00
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_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
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2017-12-29 22:06:03 +00:00
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return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
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2015-11-04 21:39:07 +00:00
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|
|
}
|
|
|
|
};
|
|
|
|
Vector<_SelectResult> selection_results;
|
2018-06-12 09:01:24 +00:00
|
|
|
|
|
|
|
struct _HoverResult {
|
|
|
|
Point2 position;
|
2019-06-11 18:43:37 +00:00
|
|
|
Ref<Texture2D> icon;
|
2018-06-12 09:01:24 +00:00
|
|
|
String name;
|
|
|
|
};
|
|
|
|
Vector<_HoverResult> hovering_results;
|
2015-11-04 21:39:07 +00:00
|
|
|
|
2014-07-06 14:49:27 +00:00
|
|
|
struct BoneList {
|
2017-01-11 03:52:51 +00:00
|
|
|
Transform2D xform;
|
2021-06-21 03:30:19 +00:00
|
|
|
real_t length = 0;
|
2020-05-12 15:01:17 +00:00
|
|
|
uint64_t last_pass = 0;
|
2014-07-06 14:49:27 +00:00
|
|
|
};
|
2018-05-04 19:46:32 +00:00
|
|
|
|
2021-11-08 20:53:41 +00:00
|
|
|
uint64_t bone_last_frame = 0;
|
2018-05-04 19:46:32 +00:00
|
|
|
|
|
|
|
struct BoneKey {
|
|
|
|
ObjectID from;
|
|
|
|
ObjectID to;
|
|
|
|
_FORCE_INLINE_ bool operator<(const BoneKey &p_key) const {
|
2020-05-14 14:41:43 +00:00
|
|
|
if (from == p_key.from) {
|
2018-05-04 19:46:32 +00:00
|
|
|
return to < p_key.to;
|
2020-05-14 14:41:43 +00:00
|
|
|
} else {
|
2018-05-04 19:46:32 +00:00
|
|
|
return from < p_key.from;
|
2020-05-14 14:41:43 +00:00
|
|
|
}
|
2018-05-04 19:46:32 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2022-05-13 13:04:37 +00:00
|
|
|
HashMap<BoneKey, BoneList> bone_list;
|
2015-04-20 22:38:02 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
struct PoseClipboard {
|
|
|
|
Vector2 pos;
|
|
|
|
Vector2 scale;
|
2021-06-21 03:30:19 +00:00
|
|
|
real_t rot = 0;
|
2014-02-10 01:10:30 +00:00
|
|
|
ObjectID id;
|
|
|
|
};
|
|
|
|
List<PoseClipboard> pose_clipboard;
|
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *select_button = nullptr;
|
2018-09-10 12:39:46 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *move_button = nullptr;
|
|
|
|
Button *scale_button = nullptr;
|
|
|
|
Button *rotate_button = nullptr;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *list_select_button = nullptr;
|
|
|
|
Button *pivot_button = nullptr;
|
|
|
|
Button *pan_button = nullptr;
|
2018-09-10 12:39:46 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *ruler_button = nullptr;
|
2019-08-30 20:49:47 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *smart_snap_button = nullptr;
|
|
|
|
Button *grid_snap_button = nullptr;
|
|
|
|
MenuButton *snap_config_menu = nullptr;
|
|
|
|
PopupMenu *smartsnap_config_popup = nullptr;
|
2017-09-17 20:52:41 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *lock_button = nullptr;
|
|
|
|
Button *unlock_button = nullptr;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *group_button = nullptr;
|
|
|
|
Button *ungroup_button = nullptr;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
MenuButton *skeleton_menu = nullptr;
|
|
|
|
Button *override_camera_button = nullptr;
|
|
|
|
MenuButton *view_menu = nullptr;
|
|
|
|
PopupMenu *grid_menu = nullptr;
|
|
|
|
HBoxContainer *animation_hb = nullptr;
|
|
|
|
MenuButton *animation_menu = nullptr;
|
2017-10-03 22:47:40 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Button *key_loc_button = nullptr;
|
|
|
|
Button *key_rot_button = nullptr;
|
|
|
|
Button *key_scale_button = nullptr;
|
|
|
|
Button *key_insert_button = nullptr;
|
|
|
|
Button *key_auto_insert_button = nullptr;
|
2014-07-06 14:49:27 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
PopupMenu *selection_menu = nullptr;
|
|
|
|
PopupMenu *add_node_menu = nullptr;
|
2015-11-04 21:39:07 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
Control *top_ruler = nullptr;
|
|
|
|
Control *left_ruler = nullptr;
|
2017-08-29 19:50:18 +00:00
|
|
|
|
2021-06-04 15:39:46 +00:00
|
|
|
Point2 drag_start_origin;
|
2021-11-08 20:53:41 +00:00
|
|
|
DragType drag_type = DRAG_NONE;
|
|
|
|
Point2 drag_from = Vector2();
|
|
|
|
Point2 drag_to = Vector2();
|
2017-11-07 07:58:35 +00:00
|
|
|
Point2 drag_rotation_center;
|
|
|
|
List<CanvasItem *> drag_selection;
|
2021-11-08 20:53:41 +00:00
|
|
|
int dragged_guide_index = -1;
|
|
|
|
Point2 dragged_guide_pos = Point2();
|
|
|
|
bool is_hovering_h_guide = false;
|
|
|
|
bool is_hovering_v_guide = false;
|
2017-11-07 07:58:35 +00:00
|
|
|
|
2022-05-02 14:28:25 +00:00
|
|
|
bool updating_value_dialog = false;
|
2022-07-05 11:06:12 +00:00
|
|
|
Transform2D original_transform;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-11-07 07:58:35 +00:00
|
|
|
Point2 box_selecting_to;
|
2017-10-18 21:55:02 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
Ref<StyleBoxTexture> select_sb;
|
2019-06-11 18:43:37 +00:00
|
|
|
Ref<Texture2D> select_handle;
|
|
|
|
Ref<Texture2D> anchor_handle;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-09-09 19:53:24 +00:00
|
|
|
Ref<Shortcut> drag_pivot_shortcut;
|
|
|
|
Ref<Shortcut> set_pivot_shortcut;
|
|
|
|
Ref<Shortcut> multiply_grid_step_shortcut;
|
|
|
|
Ref<Shortcut> divide_grid_step_shortcut;
|
2022-01-19 18:59:12 +00:00
|
|
|
|
|
|
|
Ref<ViewPanner> panner;
|
|
|
|
bool warped_panning = true;
|
|
|
|
int pan_speed = 20;
|
2022-01-23 12:49:53 +00:00
|
|
|
void _scroll_callback(Vector2 p_scroll_vec, bool p_alt);
|
2022-01-19 18:59:12 +00:00
|
|
|
void _pan_callback(Vector2 p_scroll_vec);
|
|
|
|
void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
|
2017-08-19 22:01:12 +00:00
|
|
|
|
2018-10-16 18:35:51 +00:00
|
|
|
bool _is_node_locked(const Node *p_node);
|
2018-10-25 17:08:32 +00:00
|
|
|
bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
|
2018-10-16 18:35:51 +00:00
|
|
|
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
2020-02-10 23:01:10 +00:00
|
|
|
void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
|
2018-04-24 19:55:28 +00:00
|
|
|
|
2018-03-08 20:35:41 +00:00
|
|
|
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
2017-11-07 07:58:35 +00:00
|
|
|
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
|
2015-11-04 21:39:07 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
ConfirmationDialog *snap_dialog = nullptr;
|
2016-03-08 23:00:52 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
CanvasItem *ref_item = nullptr;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-11-07 07:58:35 +00:00
|
|
|
void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
|
|
|
|
void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
|
|
|
|
void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-09-07 21:30:54 +00:00
|
|
|
Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
|
|
|
|
Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
|
2017-07-10 22:14:22 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void _popup_callback(int p_op);
|
2021-11-08 20:53:41 +00:00
|
|
|
bool updating_scroll = false;
|
2021-06-21 03:30:19 +00:00
|
|
|
void _update_scroll(real_t);
|
2014-02-10 01:10:30 +00:00
|
|
|
void _update_scrollbars();
|
2015-02-15 08:00:55 +00:00
|
|
|
void _snap_changed();
|
2015-11-04 21:39:07 +00:00
|
|
|
void _selection_result_pressed(int);
|
|
|
|
void _selection_menu_hide();
|
2020-08-24 23:32:58 +00:00
|
|
|
void _add_node_pressed(int p_result);
|
|
|
|
void _node_created(Node *p_node);
|
|
|
|
void _reset_create_position();
|
2022-02-16 02:44:22 +00:00
|
|
|
void _update_editor_settings();
|
2022-02-09 09:53:39 +00:00
|
|
|
bool _is_grid_visible() const;
|
|
|
|
void _prepare_grid_menu();
|
|
|
|
void _on_grid_menu_id_pressed(int p_id);
|
2015-11-04 21:39:07 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
UndoRedo *undo_redo = nullptr;
|
2017-08-28 19:51:56 +00:00
|
|
|
|
2021-11-08 20:53:41 +00:00
|
|
|
List<CanvasItem *> _get_edited_canvas_items(bool retrieve_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
|
2017-11-07 07:58:35 +00:00
|
|
|
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
|
2019-06-26 13:08:25 +00:00
|
|
|
void _expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D(), bool include_locked_nodes = true);
|
2018-03-08 20:35:41 +00:00
|
|
|
Rect2 _get_encompassing_rect(const Node *p_node);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
Object *_get_editor_data(Object *p_what);
|
|
|
|
|
2019-04-15 03:49:03 +00:00
|
|
|
void _insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing);
|
|
|
|
|
2016-01-09 11:35:57 +00:00
|
|
|
void _keying_changed();
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2022-01-11 13:59:52 +00:00
|
|
|
virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-12-22 16:24:29 +00:00
|
|
|
void _draw_text_at_position(Point2 p_position, String p_string, Side p_side);
|
|
|
|
void _draw_margin_at_position(int p_value, Point2 p_position, Side p_side);
|
2021-06-21 03:30:19 +00:00
|
|
|
void _draw_percentage_at_position(real_t p_value, Point2 p_position, Side p_side);
|
2017-11-07 07:58:35 +00:00
|
|
|
void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
|
2017-08-02 16:33:06 +00:00
|
|
|
|
2019-04-05 08:18:21 +00:00
|
|
|
void _draw_smart_snapping();
|
2017-08-29 19:50:18 +00:00
|
|
|
void _draw_rulers();
|
2017-10-18 21:55:02 +00:00
|
|
|
void _draw_guides();
|
2017-08-28 19:51:56 +00:00
|
|
|
void _draw_focus();
|
|
|
|
void _draw_grid();
|
2019-08-30 20:49:47 +00:00
|
|
|
void _draw_ruler_tool();
|
2019-03-31 16:53:24 +00:00
|
|
|
void _draw_control_anchors(Control *control);
|
2018-09-10 12:39:46 +00:00
|
|
|
void _draw_control_helpers(Control *control);
|
2017-08-28 19:51:56 +00:00
|
|
|
void _draw_selection();
|
|
|
|
void _draw_axis();
|
2018-03-10 10:56:27 +00:00
|
|
|
void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
2018-03-08 20:12:49 +00:00
|
|
|
void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
|
2018-03-12 22:32:25 +00:00
|
|
|
void _draw_hover();
|
2022-07-05 11:06:12 +00:00
|
|
|
void _draw_transform_message();
|
2017-08-28 19:51:56 +00:00
|
|
|
|
|
|
|
void _draw_viewport();
|
2017-11-07 07:58:35 +00:00
|
|
|
|
|
|
|
bool _gui_input_anchors(const Ref<InputEvent> &p_event);
|
|
|
|
bool _gui_input_move(const Ref<InputEvent> &p_event);
|
|
|
|
bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
|
2018-09-10 12:39:46 +00:00
|
|
|
bool _gui_input_scale(const Ref<InputEvent> &p_event);
|
2017-11-07 07:58:35 +00:00
|
|
|
bool _gui_input_pivot(const Ref<InputEvent> &p_event);
|
|
|
|
bool _gui_input_resize(const Ref<InputEvent> &p_event);
|
|
|
|
bool _gui_input_rotate(const Ref<InputEvent> &p_event);
|
|
|
|
bool _gui_input_select(const Ref<InputEvent> &p_event);
|
2019-08-30 20:49:47 +00:00
|
|
|
bool _gui_input_ruler_tool(const Ref<InputEvent> &p_event);
|
2019-07-28 14:00:05 +00:00
|
|
|
bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted);
|
2017-11-07 07:58:35 +00:00
|
|
|
bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
|
2018-03-12 22:32:25 +00:00
|
|
|
bool _gui_input_hover(const Ref<InputEvent> &p_event);
|
2017-08-29 19:50:18 +00:00
|
|
|
|
2017-10-15 20:33:25 +00:00
|
|
|
void _gui_input_viewport(const Ref<InputEvent> &p_event);
|
2020-03-26 20:35:12 +00:00
|
|
|
void _update_cursor();
|
2017-10-15 20:33:25 +00:00
|
|
|
|
2019-03-31 16:53:24 +00:00
|
|
|
void _selection_changed();
|
|
|
|
|
2016-07-28 19:37:52 +00:00
|
|
|
void _focus_selection(int p_op);
|
|
|
|
|
2019-04-05 08:18:21 +00:00
|
|
|
SnapTarget snap_target[2];
|
|
|
|
Transform2D snap_transform;
|
|
|
|
void _snap_if_closer_float(
|
2021-06-21 03:30:19 +00:00
|
|
|
const real_t p_value,
|
|
|
|
real_t &r_current_snap, SnapTarget &r_current_snap_target,
|
|
|
|
const real_t p_target_value, const SnapTarget p_snap_target,
|
|
|
|
const real_t p_radius = 10.0);
|
2019-04-05 08:18:21 +00:00
|
|
|
void _snap_if_closer_point(
|
|
|
|
Point2 p_value,
|
|
|
|
Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
|
2021-06-21 03:30:19 +00:00
|
|
|
Point2 p_target_value, const SnapTarget p_snap_target,
|
|
|
|
const real_t rotation = 0.0,
|
|
|
|
const real_t p_radius = 10.0);
|
2019-04-05 08:18:21 +00:00
|
|
|
void _snap_other_nodes(
|
|
|
|
const Point2 p_value,
|
|
|
|
const Transform2D p_transform_to_snap,
|
|
|
|
Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
|
|
|
|
const SnapTarget p_snap_target, List<const CanvasItem *> p_exceptions,
|
|
|
|
const Node *p_current);
|
2017-09-07 21:30:54 +00:00
|
|
|
|
2022-04-04 13:06:57 +00:00
|
|
|
VBoxContainer *controls_vb = nullptr;
|
|
|
|
EditorZoomWidget *zoom_widget = nullptr;
|
2021-06-21 03:30:19 +00:00
|
|
|
void _update_zoom(real_t p_zoom);
|
2022-02-15 08:48:55 +00:00
|
|
|
void _shortcut_zoom_set(real_t p_zoom);
|
2021-06-21 03:30:19 +00:00
|
|
|
void _zoom_on_position(real_t p_zoom, Point2 p_position = Point2());
|
2019-10-10 17:41:45 +00:00
|
|
|
void _button_toggle_smart_snap(bool p_status);
|
|
|
|
void _button_toggle_grid_snap(bool p_status);
|
2019-04-06 20:55:01 +00:00
|
|
|
void _button_override_camera(bool p_pressed);
|
2017-11-07 07:58:35 +00:00
|
|
|
void _button_tool_select(int p_index);
|
2017-09-17 20:52:41 +00:00
|
|
|
|
2019-04-06 20:55:01 +00:00
|
|
|
void _update_override_camera_button(bool p_game_running);
|
|
|
|
|
2022-04-04 13:06:57 +00:00
|
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HSplitContainer *left_panel_split = nullptr;
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HSplitContainer *right_panel_split = nullptr;
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VSplitContainer *bottom_split = nullptr;
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2014-12-28 22:37:25 +00:00
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New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
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void _set_owner_for_node_and_children(Node *p_node, Node *p_owner);
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2017-03-05 15:44:50 +00:00
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friend class CanvasItemEditorPlugin;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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protected:
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2014-02-10 01:10:30 +00:00
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void _notification(int p_what);
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static void _bind_methods();
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HBoxContainer *get_panel_hb() { return hb; }
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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static CanvasItemEditor *singleton;
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2017-03-05 15:44:50 +00:00
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public:
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2017-09-07 21:30:54 +00:00
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enum SnapMode {
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SNAP_GRID = 1 << 0,
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2017-10-18 21:55:02 +00:00
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SNAP_GUIDES = 1 << 1,
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SNAP_PIXEL = 1 << 2,
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SNAP_NODE_PARENT = 1 << 3,
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SNAP_NODE_ANCHORS = 1 << 4,
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SNAP_NODE_SIDES = 1 << 5,
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2017-11-07 07:58:35 +00:00
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SNAP_NODE_CENTER = 1 << 6,
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SNAP_OTHER_NODES = 1 << 7,
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2017-10-18 21:55:02 +00:00
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2017-11-07 07:58:35 +00:00
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SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL,
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2017-09-07 21:30:54 +00:00
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};
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2020-04-01 23:20:12 +00:00
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Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, unsigned int p_forced_modes = 0, const CanvasItem *p_self_canvas_item = nullptr, List<CanvasItem *> p_other_nodes_exceptions = List<CanvasItem *>());
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2021-06-21 03:30:19 +00:00
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real_t snap_angle(real_t p_target, real_t p_start = 0) const;
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2014-02-10 01:10:30 +00:00
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2017-01-11 03:52:51 +00:00
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Transform2D get_canvas_transform() const { return transform; }
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2014-02-10 01:10:30 +00:00
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static CanvasItemEditor *get_singleton() { return singleton; }
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Dictionary get_state() const;
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2017-03-05 15:44:50 +00:00
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void set_state(const Dictionary &p_state);
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2014-02-10 01:10:30 +00:00
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void add_control_to_menu_panel(Control *p_control);
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2018-02-13 21:21:19 +00:00
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void remove_control_from_menu_panel(Control *p_control);
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2014-02-10 01:10:30 +00:00
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2022-01-08 12:31:22 +00:00
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void add_control_to_left_panel(Control *p_control);
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void remove_control_from_left_panel(Control *p_control);
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void add_control_to_right_panel(Control *p_control);
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void remove_control_from_right_panel(Control *p_control);
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2015-01-11 23:52:42 +00:00
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VSplitContainer *get_bottom_split();
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2014-12-28 22:37:25 +00:00
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2014-02-10 01:10:30 +00:00
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Control *get_viewport_control() { return viewport; }
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2019-11-18 09:49:37 +00:00
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Control *get_controls_container() { return controls_vb; }
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2018-10-18 12:06:57 +00:00
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void update_viewport();
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2018-09-19 12:26:04 +00:00
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Tool get_current_tool() { return tool; }
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2019-08-21 13:34:06 +00:00
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void set_current_tool(Tool p_tool);
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2018-09-19 12:26:04 +00:00
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2017-03-05 15:44:50 +00:00
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void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
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2014-02-10 01:10:30 +00:00
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void edit(CanvasItem *p_canvas_item);
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2016-07-28 19:37:52 +00:00
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void focus_selection();
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2022-04-04 13:06:57 +00:00
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EditorSelection *editor_selection = nullptr;
|
New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
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|
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2022-01-27 09:36:51 +00:00
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CanvasItemEditor();
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2014-02-10 01:10:30 +00:00
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};
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class CanvasItemEditorPlugin : public EditorPlugin {
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2017-03-05 15:44:50 +00:00
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GDCLASS(CanvasItemEditorPlugin, EditorPlugin);
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2014-02-10 01:10:30 +00:00
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2022-04-04 13:06:57 +00:00
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CanvasItemEditor *canvas_item_editor = nullptr;
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2014-02-10 01:10:30 +00:00
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public:
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2020-07-10 10:34:39 +00:00
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virtual String get_name() const override { return "2D"; }
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bool has_main_screen() const override { return true; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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virtual Dictionary get_state() const override;
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virtual void set_state(const Dictionary &p_state) override;
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2014-02-10 01:10:30 +00:00
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CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
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2022-01-27 09:36:51 +00:00
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CanvasItemEditorPlugin();
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2014-02-10 01:10:30 +00:00
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~CanvasItemEditorPlugin();
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};
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2017-01-25 14:41:19 +00:00
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class CanvasItemEditorViewport : public Control {
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2017-03-05 15:44:50 +00:00
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GDCLASS(CanvasItemEditorViewport, Control);
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2016-10-25 19:27:24 +00:00
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2021-07-29 06:46:38 +00:00
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// The type of node that will be created when dropping texture into the viewport.
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String default_texture_node_type;
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// Node types that are available to select from when dropping texture into viewport.
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Vector<String> texture_node_types;
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2016-10-25 19:27:24 +00:00
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Vector<String> selected_files;
|
2022-04-04 13:06:57 +00:00
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Node *target_node = nullptr;
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2016-10-25 19:27:24 +00:00
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Point2 drop_pos;
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2022-04-04 13:06:57 +00:00
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EditorData *editor_data = nullptr;
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CanvasItemEditor *canvas_item_editor = nullptr;
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Control *preview_node = nullptr;
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AcceptDialog *accept = nullptr;
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AcceptDialog *selector = nullptr;
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Label *selector_label = nullptr;
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Label *label = nullptr;
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Label *label_desc = nullptr;
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VBoxContainer *btn_group = nullptr;
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2017-01-10 04:04:31 +00:00
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Ref<ButtonGroup> button_group;
|
2016-10-25 19:27:24 +00:00
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void _on_mouse_exit();
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2017-03-05 15:44:50 +00:00
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void _on_select_type(Object *selected);
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2017-11-12 09:50:06 +00:00
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void _on_change_type_confirmed();
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void _on_change_type_closed();
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2021-07-29 06:46:38 +00:00
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Node *_make_texture_node_type(String texture_node_type);
|
2016-10-25 19:27:24 +00:00
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2017-03-05 15:44:50 +00:00
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void _create_preview(const Vector<String> &files) const;
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2016-10-25 19:27:24 +00:00
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void _remove_preview();
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2017-03-05 15:44:50 +00:00
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bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
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2018-01-09 06:05:15 +00:00
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bool _only_packed_scenes_selected() const;
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2017-03-05 15:44:50 +00:00
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void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
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bool _create_instance(Node *parent, String &path, const Point2 &p_point);
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2016-10-25 19:27:24 +00:00
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void _perform_drop_data();
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2017-11-22 02:28:02 +00:00
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void _show_resource_type_selector();
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2022-02-16 02:44:22 +00:00
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void _update_theme();
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2016-10-25 19:27:24 +00:00
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static void _bind_methods();
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protected:
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void _notification(int p_what);
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public:
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2020-07-10 10:34:39 +00:00
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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2016-10-25 19:27:24 +00:00
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2022-01-27 09:36:51 +00:00
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CanvasItemEditorViewport(CanvasItemEditor *p_canvas_item_editor);
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2017-08-24 16:51:28 +00:00
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~CanvasItemEditorViewport();
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2016-10-25 19:27:24 +00:00
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};
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2021-11-08 20:53:41 +00:00
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#endif //CANVAS_ITEM_EDITOR_PLUGIN_H
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