godot/editor/plugins/sprite_frames_editor_plugin...

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/*************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "sprite_frames_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
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void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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}
void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (int i = 0; i < extensions.size(); i++) {
file_split_sheet->add_filter("*." + extensions[i]);
}
file_split_sheet->popup_centered_ratio();
}
void SpriteFramesEditor::_sheet_preview_draw() {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
int width = size.width / h;
int height = size.height / v;
const float a = 0.3;
for (int i = 1; i < h; i++) {
int x = i * width;
split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
for (int j = 1; j < v; j++) {
int y = j * height;
split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a));
}
}
if (frames_selected.size() == 0) {
split_sheet_dialog->get_ok()->set_disabled(true);
split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
return;
}
Color accent = get_color("accent_color", "Editor");
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
int xp = idx % h;
int yp = (idx - xp) / h;
int x = xp * width;
int y = yp * height;
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true);
split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(x + 1, y + 1, width - 2, height - 2), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(x + 2, y + 2, width - 4, height - 4), accent, false);
split_sheet_preview->draw_rect(Rect2(x + 3, y + 3, width - 6, height - 6), accent, false);
split_sheet_preview->draw_rect(Rect2(x + 4, y + 4, width - 8, height - 8), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false);
}
split_sheet_dialog->get_ok()->set_disabled(false);
split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1);
int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1);
int idx = h * y + x;
if (mb->get_shift() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
if (from > to) {
SWAP(from, to);
}
for (int i = from; i <= to; i++) {
if (mb->get_control()) {
frames_selected.erase(i);
} else {
frames_selected.insert(i);
}
}
} else {
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx);
}
}
last_frame_selected = idx;
split_sheet_preview->update();
}
}
void SpriteFramesEditor::_sheet_add_frames() {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
int width = size.width / h;
int height = size.height / v;
int xp = idx % h;
int yp = (idx - xp) / h;
int x = xp * width;
int y = yp * height;
Ref<AtlasTexture> at;
at.instance();
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(Rect2(x, y, width, height));
undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_sheet_select_clear_all_frames() {
bool should_clear = true;
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
if (!frames_selected.has(i)) {
frames_selected.insert(i);
should_clear = false;
}
}
if (should_clear) {
frames_selected.clear();
}
split_sheet_preview->update();
}
void SpriteFramesEditor::_sheet_spin_changed(double) {
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->update();
}
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
Ref<Resource> texture = ResourceLoader::load(p_file);
if (!texture.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
if (texture != split_sheet_preview->get_texture()) {
//different texture, reset to 4x4
split_sheet_h->set_value(4);
split_sheet_v->set_value(4);
}
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->set_texture(texture);
split_sheet_dialog->popup_centered_ratio(0.65);
}
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void SpriteFramesEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
load->set_icon(get_icon("Load", "EditorIcons"));
load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
empty->set_icon(get_icon("InsertBefore", "EditorIcons"));
empty2->set_icon(get_icon("InsertAfter", "EditorIcons"));
move_up->set_icon(get_icon("MoveLeft", "EditorIcons"));
move_down->set_icon(get_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
FALLTHROUGH;
}
case NOTIFICATION_THEME_CHANGED: {
splite_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
add_constant_override("autohide", 1); // Fixes the dragger always showing up.
} break;
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}
}
void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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List<Ref<Texture2D> > resources;
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for (int i = 0; i < p_path.size(); i++) {
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Ref<Texture2D> resource;
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resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
}
resources.push_back(resource);
}
if (resources.empty()) {
return;
}
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
int count = 0;
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for (List<Ref<Texture2D> >::Element *E = resources.front(); E; E = E->next()) {
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undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;
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}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
}
void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
loading_scene = false;
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file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (int i = 0; i < extensions.size(); i++)
file->add_filter("*." + extensions[i]);
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file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
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file->popup_centered_ratio();
}
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<Texture2D> r = EditorSettings::get_singleton()->get_resource_clipboard();
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if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
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return; ///beh should show an error i guess
}
undo_redo->create_action(TTR("Paste Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
}
void SpriteFramesEditor::_copy_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
return;
Ref<Texture2D> r = frames->get_frame(edited_anim, tree->get_current());
if (!r.is_valid()) {
return;
}
EditorSettings::get_singleton()->set_resource_clipboard(r);
}
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void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
sel = from;
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} else {
from = frames->get_frame_count(edited_anim);
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}
Ref<Texture2D> r;
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undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
}
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void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
sel = from;
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} else {
from = frames->get_frame_count(edited_anim);
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}
Ref<Texture2D> r;
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undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
}
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void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
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return;
int to_move = tree->get_current();
if (to_move < 1)
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return;
sel = to_move;
sel -= 1;
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undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
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return;
int to_move = tree->get_current();
if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1)
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return;
sel = to_move;
sel += 1;
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undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0)
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return;
int to_delete = tree->get_current();
if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
return;
}
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
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}
void SpriteFramesEditor::_animation_select() {
if (updating)
return;
if (frames->has_animation(edited_anim)) {
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
_animation_fps_changed(value);
}
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);
_update_library(true);
}
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited)
return;
if (p_node != edited && p_node->get_owner() != edited)
return;
{
AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
{
AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
}
}
void SpriteFramesEditor::_animation_name_edited() {
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
TreeItem *edited = animations->get_edited();
if (!edited)
return;
String new_name = edited->get_text(0);
if (new_name == String(edited_anim))
return;
new_name = new_name.replace("/", "_").replace(",", " ");
String name = new_name;
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = new_name + " " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = new_name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_add() {
String name = "New Anim";
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = "New Anim " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(frames, "add_animation", name);
undo_redo->add_undo_method(frames, "remove_animation", name);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
edited_anim = name;
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
if (updating)
return;
if (!frames->has_animation(edited_anim))
return;
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered_minsize();
}
void SpriteFramesEditor::_animation_remove_confirmed() {
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for (int i = 0; i < fc; i++) {
Ref<Texture2D> frame = frames->get_frame(edited_anim, i);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = StringName();
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_loop_changed() {
if (updating)
return;
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
if (updating)
return;
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
if (!p_skip_selector) {
animations->clear();
TreeItem *anim_root = animations->create_item();
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
String name = E->get();
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0, name);
it->set_text(0, name);
it->set_editable(0, true);
if (E->get() == edited_anim) {
it->select(0);
}
}
}
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tree->clear();
if (!frames->has_animation(edited_anim)) {
updating = false;
return;
}
if (sel >= frames->get_frame_count(edited_anim))
sel = frames->get_frame_count(edited_anim) - 1;
else if (sel < 0 && frames->get_frame_count(edited_anim))
sel = 0;
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name;
Ref<Texture2D> icon;
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if (frames->get_frame(edited_anim, i).is_null()) {
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name = itos(i) + ": " + TTR("(empty)");
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} else {
name = itos(i) + ": " + frames->get_frame(edited_anim, i)->get_name();
icon = frames->get_frame(edited_anim, i);
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}
tree->add_item(name, icon);
if (frames->get_frame(edited_anim, i).is_valid())
tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
if (sel == i)
tree->select(tree->get_item_count() - 1);
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}
anim_speed->set_value(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating = false;
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//player->add_resource("default",resource);
}
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
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if (frames == p_frames)
return;
frames = p_frames;
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if (p_frames) {
if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size()) {
edited_anim = anim_names.front()->get();
} else {
edited_anim = StringName();
}
}
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_update_library();
} else {
hide();
}
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!frames->has_animation(edited_anim))
return false;
int idx = tree->get_item_at_position(p_point, true);
if (idx < 0 || idx >= frames->get_frame_count(edited_anim))
return Variant();
RES frame = frames->get_frame(edited_anim, idx);
if (frame.is_null())
return Variant();
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
return drag_data;
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
Dictionary d = p_data;
if (!d.has("type"))
return false;
// reordering frames
if (d.has("from") && (Object *)(d["from"]) == tree)
return true;
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture2D> texture = r;
if (texture.is_valid()) {
return true;
}
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (files.size() == 0)
return false;
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (!ClassDB::is_parent_class(ftype, "Texture2D")) {
return false;
}
}
return true;
}
return false;
}
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
Dictionary d = p_data;
if (!d.has("type"))
return;
int at_pos = tree->get_item_at_position(p_point, true);
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture2D> texture = r;
if (texture.is_valid()) {
bool reorder = false;
if (d.has("from") && (Object *)(d["from"]) == tree)
reorder = true;
if (reorder) { //drop is from reordering frames
int from_frame = -1;
if (d.has("frame"))
from_frame = d["frame"];
undo_redo->create_action(TTR("Move Frame"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Add Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
}
}
if (String(d["type"]) == "files") {
PoolVector<String> files = d["files"];
_file_load_request(files, at_pos);
}
}
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void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet);
ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet);
ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw);
ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input);
ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed);
ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames);
ClassDB::bind_method(D_METHOD("_sheet_select_clear_all_frames"), &SpriteFramesEditor::_sheet_select_clear_all_frames);
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}
SpriteFramesEditor::SpriteFramesEditor() {
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
VBoxContainer *sub_vb = memnew(VBoxContainer);
vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
new_anim = memnew(ToolButton);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->connect("pressed", this, "_animation_add");
remove_anim = memnew(ToolButton);
remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
animations->connect("cell_selected", this, "_animation_select");
animations->connect("item_edited", this, "_animation_name_edited");
animations->set_allow_reselect(true);
anim_speed = memnew(SpinBox);
vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed);
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
anim_speed->connect("value_changed", this, "_animation_fps_changed");
anim_loop = memnew(CheckButton);
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
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HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
load = memnew(ToolButton);
load->set_tooltip(TTR("Add a Texture from File"));
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hbc->add_child(load);
load_sheet = memnew(ToolButton);
load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet"));
hbc->add_child(load_sheet);
hbc->add_child(memnew(VSeparator));
copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
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hbc->add_child(paste);
hbc->add_child(memnew(VSeparator));
empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
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hbc->add_child(empty);
empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
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hbc->add_child(empty2);
hbc->add_child(memnew(VSeparator));
move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
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hbc->add_child(move_up);
move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
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hbc->add_child(move_down);
_delete = memnew(ToolButton);
_delete->set_tooltip(TTR("Delete"));
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hbc->add_child(_delete);
file = memnew(EditorFileDialog);
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add_child(file);
tree = memnew(ItemList);
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
int thumbnail_size = 96;
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
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dialog = memnew(AcceptDialog);
add_child(dialog);
load->connect("pressed", this, "_load_pressed");
load_sheet->connect("pressed", this, "_open_sprite_sheet");
_delete->connect("pressed", this, "_delete_pressed");
copy->connect("pressed", this, "_copy_pressed");
paste->connect("pressed", this, "_paste_pressed");
empty->connect("pressed", this, "_empty_pressed");
empty2->connect("pressed", this, "_empty2_pressed");
move_up->connect("pressed", this, "_up_pressed");
move_down->connect("pressed", this, "_down_pressed");
file->connect("files_selected", this, "_file_load_request");
loading_scene = false;
sel = -1;
updating = false;
edited_anim = "default";
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
split_sheet_dialog->add_child(split_sheet_vb);
split_sheet_dialog->set_title(TTR("Select Frames"));
split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
Label *ss_label = memnew(Label(TTR("Horizontal:")));
split_sheet_hb->add_child(ss_label);
split_sheet_h = memnew(SpinBox);
split_sheet_h->set_min(1);
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
split_sheet_h->connect("value_changed", this, "_sheet_spin_changed");
ss_label = memnew(Label(TTR("Vertical:")));
split_sheet_hb->add_child(ss_label);
split_sheet_v = memnew(SpinBox);
split_sheet_v->set_min(1);
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
split_sheet_v->connect("value_changed", this, "_sheet_spin_changed");
split_sheet_hb->add_spacer();
Button *select_clear_all = memnew(Button);
select_clear_all->set_text(TTR("Select/Clear All Frames"));
select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
split_sheet_hb->add_child(select_clear_all);
split_sheet_vb->add_child(split_sheet_hb);
split_sheet_preview = memnew(TextureRect);
split_sheet_preview->set_expand(false);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
splite_sheet_scroll = memnew(ScrollContainer);
splite_sheet_scroll->set_enable_h_scroll(true);
splite_sheet_scroll->set_enable_v_scroll(true);
splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
splite_sheet_scroll->add_child(cc);
split_sheet_vb->add_child(splite_sheet_scroll);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
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}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames *s;
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite) {
s = *animated_sprite->get_sprite_frames();
} else {
s = Object::cast_to<SpriteFrames>(p_object);
}
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frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite && *animated_sprite->get_sprite_frames()) {
return true;
} else {
return p_object->is_class("SpriteFrames");
}
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}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(frames_editor);
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} else {
button->hide();
if (frames_editor->is_visible_in_tree())
editor->hide_bottom_panel();
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}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor = p_node;
frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor);
button->hide();
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}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
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}