godot/scene/3d/area_3d.cpp

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/*************************************************************************/
/* area_3d.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "area_3d.h"
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#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) {
gravity_space_override = p_mode;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
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}
Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const {
return gravity_space_override;
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}
void Area3D::set_gravity_is_point(bool p_enabled) {
gravity_is_point = p_enabled;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
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}
bool Area3D::is_gravity_a_point() const {
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return gravity_is_point;
}
void Area3D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
real_t Area3D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
void Area3D::set_gravity_point_center(const Vector3 &p_center) {
gravity_vec = p_center;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center);
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}
const Vector3 &Area3D::get_gravity_point_center() const {
return gravity_vec;
}
void Area3D::set_gravity_direction(const Vector3 &p_direction) {
gravity_vec = p_direction;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
}
const Vector3 &Area3D::get_gravity_direction() const {
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return gravity_vec;
}
void Area3D::set_gravity(real_t p_gravity) {
gravity = p_gravity;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
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}
real_t Area3D::get_gravity() const {
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return gravity;
}
void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
linear_damp_space_override = p_mode;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
}
Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const {
return linear_damp_space_override;
}
void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
angular_damp_space_override = p_mode;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
}
Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const {
return angular_damp_space_override;
}
void Area3D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
}
real_t Area3D::get_linear_damp() const {
return linear_damp;
}
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void Area3D::set_angular_damp(real_t p_angular_damp) {
angular_damp = p_angular_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
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}
real_t Area3D::get_angular_damp() const {
return angular_damp;
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}
void Area3D::set_priority(real_t p_priority) {
priority = p_priority;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
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}
real_t Area3D::get_priority() const {
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return priority;
}
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void Area3D::set_wind_force_magnitude(real_t p_wind_force_magnitude) {
wind_force_magnitude = p_wind_force_magnitude;
if (is_inside_tree()) {
_initialize_wind();
}
}
real_t Area3D::get_wind_force_magnitude() const {
return wind_force_magnitude;
}
void Area3D::set_wind_attenuation_factor(real_t p_wind_force_attenuation_factor) {
wind_attenuation_factor = p_wind_force_attenuation_factor;
if (is_inside_tree()) {
_initialize_wind();
}
}
real_t Area3D::get_wind_attenuation_factor() const {
return wind_attenuation_factor;
}
void Area3D::set_wind_source_path(const NodePath &p_wind_source_path) {
wind_source_path = p_wind_source_path;
if (is_inside_tree()) {
_initialize_wind();
}
}
const NodePath &Area3D::get_wind_source_path() const {
return wind_source_path;
}
void Area3D::_initialize_wind() {
real_t temp_magnitude = 0.0;
Vector3 wind_direction(0., 0., 0.);
Vector3 wind_source(0., 0., 0.);
// Overwrite with area-specified info if available
if (!wind_source_path.is_empty()) {
Node3D *p_wind_source = Object::cast_to<Node3D>(get_node(wind_source_path));
ERR_FAIL_NULL(p_wind_source);
Transform3D global_transform = p_wind_source->get_transform();
wind_direction = -global_transform.basis.get_column(Vector3::AXIS_Z).normalized();
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wind_source = global_transform.origin;
temp_magnitude = wind_force_magnitude;
}
// Set force, source and direction in the physics server.
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR, wind_attenuation_factor);
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_SOURCE, wind_source);
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_DIRECTION, wind_direction);
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE, temp_magnitude);
}
void Area3D::_body_enter_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
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ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->value.in_tree);
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E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
for (int i = 0; i < E->value.shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
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}
}
void Area3D::_body_exit_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
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ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->value.in_tree);
E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
for (int i = 0; i < E->value.shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
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}
}
void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
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Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
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HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
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if (!body_in && !E) {
return; //likely removed from the tree
}
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locked = true;
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if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
E->value.rid = p_body;
E->value.rc = 0;
E->value.in_tree = node && node->is_inside_tree();
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if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree).bind(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree).bind(objid));
if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
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}
}
}
E->value.rc++;
if (node) {
E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
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if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
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}
} else {
E->value.rc--;
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if (node) {
E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
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bool in_tree = E->value.in_tree;
if (E->value.rc == 0) {
body_map.remove(E);
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if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
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}
}
if (node && in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
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}
}
locked = false;
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}
void Area3D::_clear_monitoring() {
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ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
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for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
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if (!E.value.in_tree) {
continue;
}
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for (int i = 0; i < E.value.shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
}
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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}
}
{
HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
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for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
Object *obj = ObjectDB::get_instance(E.key);
Node *node = Object::cast_to<Node>(obj);
if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
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if (!E.value.in_tree) {
continue;
}
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for (int i = 0; i < E.value.shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
}
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
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}
}
void Area3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE: {
_clear_monitoring();
} break;
case NOTIFICATION_ENTER_TREE: {
_initialize_wind();
} break;
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}
}
void Area3D::set_monitoring(bool p_enable) {
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ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
if (p_enable == monitoring) {
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return;
}
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monitoring = p_enable;
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if (monitoring) {
PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout));
PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout));
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} else {
PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
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_clear_monitoring();
}
}
void Area3D::_area_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->value.in_tree);
E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
for (int i = 0; i < E->value.shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
void Area3D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->value.in_tree);
E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
for (int i = 0; i < E->value.shapes.size(); i++) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
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}
}
void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
ObjectID objid = p_instance;
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
}
locked = true;
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
E->value.rid = p_area;
E->value.rc = 0;
E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree).bind(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree).bind(objid));
if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
E->value.rc++;
if (node) {
E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
E->value.rc--;
if (node) {
E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
bool in_tree = E->value.in_tree;
if (E->value.rc == 0) {
area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
if (in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
}
}
if (!node || in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
}
}
locked = false;
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}
bool Area3D::is_monitoring() const {
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return monitoring;
}
TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
TypedArray<Node3D> ret;
ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
ret.resize(body_map.size());
int idx = 0;
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for (const KeyValue<ObjectID, BodyState> &E : body_map) {
Object *obj = ObjectDB::get_instance(E.key);
if (obj) {
ret[idx] = obj;
idx++;
}
}
ret.resize(idx);
return ret;
}
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bool Area3D::has_overlapping_bodies() const {
ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
return !body_map.is_empty();
}
void Area3D::set_monitorable(bool p_enable) {
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
if (p_enable == monitorable) {
return;
}
monitorable = p_enable;
PhysicsServer3D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
}
bool Area3D::is_monitorable() const {
return monitorable;
}
TypedArray<Area3D> Area3D::get_overlapping_areas() const {
TypedArray<Area3D> ret;
ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
ret.resize(area_map.size());
int idx = 0;
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for (const KeyValue<ObjectID, AreaState> &E : area_map) {
Object *obj = ObjectDB::get_instance(E.key);
if (obj) {
ret[idx] = obj;
idx++;
}
}
ret.resize(idx);
return ret;
}
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bool Area3D::has_overlapping_areas() const {
ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
return !area_map.is_empty();
}
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
return E->value.in_tree;
}
bool Area3D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
return E->value.in_tree;
}
void Area3D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
bool Area3D::is_overriding_audio_bus() const {
return audio_bus_override;
}
void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
audio_bus = p_audio_bus;
}
StringName Area3D::get_audio_bus_name() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
}
}
return "Master";
}
void Area3D::set_use_reverb_bus(bool p_enable) {
use_reverb_bus = p_enable;
}
bool Area3D::is_using_reverb_bus() const {
return use_reverb_bus;
}
void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) {
reverb_bus = p_audio_bus;
}
StringName Area3D::get_reverb_bus_name() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
return reverb_bus;
}
}
return "Master";
}
void Area3D::set_reverb_amount(float p_amount) {
reverb_amount = p_amount;
}
float Area3D::get_reverb_amount() const {
return reverb_amount;
}
void Area3D::set_reverb_uniformity(float p_uniformity) {
reverb_uniformity = p_uniformity;
}
float Area3D::get_reverb_uniformity() const {
return reverb_uniformity;
}
void Area3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
options += ",";
}
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
p_property.hint_string = options;
} else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
if (p_property.name == "gravity_direction") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
if (p_property.name.begins_with("gravity_point_")) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
} else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode);
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ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
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ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale);
ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale);
ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center);
ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center);
ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction);
ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction);
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ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
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ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode);
ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode);
ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode);
ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode);
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp);
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ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
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ClassDB::bind_method(D_METHOD("set_wind_force_magnitude", "wind_force_magnitude"), &Area3D::set_wind_force_magnitude);
ClassDB::bind_method(D_METHOD("get_wind_force_magnitude"), &Area3D::get_wind_force_magnitude);
ClassDB::bind_method(D_METHOD("set_wind_attenuation_factor", "wind_attenuation_factor"), &Area3D::set_wind_attenuation_factor);
ClassDB::bind_method(D_METHOD("get_wind_attenuation_factor"), &Area3D::get_wind_attenuation_factor);
ClassDB::bind_method(D_METHOD("set_wind_source_path", "wind_source_path"), &Area3D::set_wind_source_path);
ClassDB::bind_method(D_METHOD("get_wind_source_path"), &Area3D::get_wind_source_path);
ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring);
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
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ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies);
ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas);
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name);
ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name);
ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
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ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
ADD_GROUP("Gravity", "gravity_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular Damp", "angular_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Wind", "wind_");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
ADD_GROUP("Reverb Bus", "reverb_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
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}
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
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set_gravity(9.8);
set_gravity_direction(Vector3(0, -1, 0));
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set_monitoring(true);
set_monitorable(true);
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}
Area3D::~Area3D() {
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}