2017-05-06 00:17:21 +00:00
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/*************************************************************************/
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/* primitive_meshes.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2017-05-06 00:17:21 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2017-05-06 00:17:21 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "primitive_meshes.h"
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2022-04-25 10:14:30 +00:00
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#include "core/core_string_names.h"
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#include "scene/resources/theme.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering_server.h"
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2022-04-25 10:14:30 +00:00
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#include "thirdparty/misc/clipper.hpp"
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#include "thirdparty/misc/polypartition.h"
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2017-05-06 00:17:21 +00:00
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/**
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PrimitiveMesh
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*/
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2017-07-23 21:48:05 +00:00
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void PrimitiveMesh::_update() const {
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2017-05-06 00:17:21 +00:00
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Array arr;
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2022-03-10 07:17:38 +00:00
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if (GDVIRTUAL_CALL(_create_mesh_array, arr)) {
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ERR_FAIL_COND_MSG(arr.size() != RS::ARRAY_MAX, "_create_mesh_array must return an array of Mesh.ARRAY_MAX elements.");
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} else {
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arr.resize(RS::ARRAY_MAX);
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_create_mesh_array(arr);
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}
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2017-05-06 00:17:21 +00:00
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2020-03-27 18:21:27 +00:00
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Vector<Vector3> points = arr[RS::ARRAY_VERTEX];
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2017-07-23 21:48:05 +00:00
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2022-03-10 07:17:38 +00:00
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ERR_FAIL_COND_MSG(points.size() == 0, "_create_mesh_array must return at least a vertex array.");
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2017-11-17 02:09:00 +00:00
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aabb = AABB();
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2017-07-23 21:48:05 +00:00
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int pc = points.size();
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ERR_FAIL_COND(pc == 0);
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{
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2020-02-17 21:06:54 +00:00
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const Vector3 *r = points.ptr();
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2017-07-23 21:48:05 +00:00
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for (int i = 0; i < pc; i++) {
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2020-05-14 14:41:43 +00:00
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if (i == 0) {
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2017-07-23 21:48:05 +00:00
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aabb.position = r[i];
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2020-05-14 14:41:43 +00:00
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} else {
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2017-07-23 21:48:05 +00:00
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aabb.expand_to(r[i]);
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2020-05-14 14:41:43 +00:00
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}
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2017-07-23 21:48:05 +00:00
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}
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}
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2020-03-27 18:21:27 +00:00
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Vector<int> indices = arr[RS::ARRAY_INDEX];
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2019-08-18 22:40:52 +00:00
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2018-05-07 21:54:17 +00:00
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if (flip_faces) {
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2020-03-27 18:21:27 +00:00
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Vector<Vector3> normals = arr[RS::ARRAY_NORMAL];
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2019-08-18 22:40:52 +00:00
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2018-05-07 21:54:17 +00:00
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if (normals.size() && indices.size()) {
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{
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int nc = normals.size();
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2020-02-17 21:06:54 +00:00
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Vector3 *w = normals.ptrw();
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2018-05-07 21:54:17 +00:00
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for (int i = 0; i < nc; i++) {
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w[i] = -w[i];
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}
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}
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{
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int ic = indices.size();
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2020-02-17 21:06:54 +00:00
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int *w = indices.ptrw();
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2018-05-07 21:54:17 +00:00
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for (int i = 0; i < ic; i += 3) {
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SWAP(w[i + 0], w[i + 1]);
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}
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}
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2020-03-27 18:21:27 +00:00
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arr[RS::ARRAY_NORMAL] = normals;
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arr[RS::ARRAY_INDEX] = indices;
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2018-05-07 21:54:17 +00:00
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}
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}
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2019-08-18 22:40:52 +00:00
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array_len = pc;
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index_array_len = indices.size();
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2017-05-06 00:17:21 +00:00
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// in with the new
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2020-03-27 18:21:27 +00:00
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RenderingServer::get_singleton()->mesh_clear(mesh);
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RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (RenderingServer::PrimitiveType)primitive_type, arr);
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RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid());
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2017-05-06 00:17:21 +00:00
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2017-07-23 21:48:05 +00:00
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pending_request = false;
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2017-05-06 00:17:21 +00:00
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2018-09-09 17:39:34 +00:00
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clear_cache();
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2018-04-28 00:52:15 +00:00
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const_cast<PrimitiveMesh *>(this)->emit_changed();
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2017-05-06 00:17:21 +00:00
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}
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2017-07-23 21:48:05 +00:00
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void PrimitiveMesh::_request_update() {
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2020-05-14 14:41:43 +00:00
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if (pending_request) {
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2017-07-01 00:30:17 +00:00
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return;
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2020-05-14 14:41:43 +00:00
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}
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2017-07-23 21:48:05 +00:00
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_update();
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2017-05-06 00:17:21 +00:00
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}
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int PrimitiveMesh::get_surface_count() const {
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2018-11-08 18:58:52 +00:00
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if (pending_request) {
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_update();
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}
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2017-05-06 00:17:21 +00:00
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return 1;
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}
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int PrimitiveMesh::surface_get_array_len(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, 1, -1);
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2017-07-23 21:48:05 +00:00
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if (pending_request) {
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_update();
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}
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2019-08-18 22:40:52 +00:00
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return array_len;
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2017-05-06 00:17:21 +00:00
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}
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int PrimitiveMesh::surface_get_array_index_len(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, 1, -1);
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2017-07-23 21:48:05 +00:00
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if (pending_request) {
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_update();
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}
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2019-08-18 22:40:52 +00:00
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return index_array_len;
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2017-05-06 00:17:21 +00:00
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}
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Array PrimitiveMesh::surface_get_arrays(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, 1, Array());
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2017-07-23 21:48:05 +00:00
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if (pending_request) {
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_update();
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}
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2020-03-27 18:21:27 +00:00
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return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, 0);
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2017-05-06 00:17:21 +00:00
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}
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2019-08-18 22:40:52 +00:00
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Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const {
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return Dictionary(); //not really supported
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}
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2020-05-14 12:29:06 +00:00
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2017-09-10 10:10:28 +00:00
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Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
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2019-08-18 22:40:52 +00:00
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return Array(); //not really supported
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2017-09-10 10:10:28 +00:00
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}
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2017-05-06 00:17:21 +00:00
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uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, 1, 0);
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2017-07-23 21:48:05 +00:00
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2020-12-02 01:40:47 +00:00
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return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
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2017-05-06 00:17:21 +00:00
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}
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Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
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return primitive_type;
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}
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2019-01-31 17:04:36 +00:00
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void PrimitiveMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
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ERR_FAIL_INDEX(p_idx, 1);
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set_material(p_material);
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}
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2017-05-06 00:17:21 +00:00
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Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const {
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2020-04-01 23:20:12 +00:00
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ERR_FAIL_INDEX_V(p_idx, 1, nullptr);
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2017-09-10 10:10:28 +00:00
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2017-05-06 00:17:21 +00:00
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return material;
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}
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int PrimitiveMesh::get_blend_shape_count() const {
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return 0;
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}
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StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
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return StringName();
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}
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2020-10-15 14:53:18 +00:00
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void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
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}
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2017-11-17 02:09:00 +00:00
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AABB PrimitiveMesh::get_aabb() const {
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2017-07-23 21:48:05 +00:00
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if (pending_request) {
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_update();
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}
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2017-05-06 00:17:21 +00:00
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return aabb;
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}
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RID PrimitiveMesh::get_rid() const {
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2017-07-23 21:48:05 +00:00
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if (pending_request) {
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_update();
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}
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2017-05-06 00:17:21 +00:00
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return mesh;
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}
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void PrimitiveMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update"), &PrimitiveMesh::_update);
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2017-08-09 11:19:41 +00:00
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ClassDB::bind_method(D_METHOD("set_material", "material"), &PrimitiveMesh::set_material);
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ClassDB::bind_method(D_METHOD("get_material"), &PrimitiveMesh::get_material);
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2017-05-06 00:17:21 +00:00
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2017-09-10 10:10:28 +00:00
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ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays);
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2018-04-28 08:46:00 +00:00
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ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &PrimitiveMesh::set_custom_aabb);
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ClassDB::bind_method(D_METHOD("get_custom_aabb"), &PrimitiveMesh::get_custom_aabb);
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2018-05-07 21:54:17 +00:00
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ClassDB::bind_method(D_METHOD("set_flip_faces", "flip_faces"), &PrimitiveMesh::set_flip_faces);
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ClassDB::bind_method(D_METHOD("get_flip_faces"), &PrimitiveMesh::get_flip_faces);
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2021-07-04 15:49:36 +00:00
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
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2018-04-28 08:46:00 +00:00
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
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2018-05-07 21:54:17 +00:00
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces"), "set_flip_faces", "get_flip_faces");
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2022-03-10 07:17:38 +00:00
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GDVIRTUAL_BIND(_create_mesh_array);
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2017-05-06 00:17:21 +00:00
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}
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void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
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material = p_material;
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2017-07-23 21:48:05 +00:00
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if (!pending_request) {
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2017-05-06 00:17:21 +00:00
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// just apply it, else it'll happen when _update is called.
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2020-03-27 18:21:27 +00:00
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RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid());
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2021-02-10 20:18:45 +00:00
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notify_property_list_changed();
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2017-05-06 00:17:21 +00:00
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emit_changed();
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};
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}
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Ref<Material> PrimitiveMesh::get_material() const {
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return material;
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}
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2017-09-10 10:10:28 +00:00
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Array PrimitiveMesh::get_mesh_arrays() const {
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return surface_get_arrays(0);
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}
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2018-04-28 08:46:00 +00:00
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void PrimitiveMesh::set_custom_aabb(const AABB &p_custom) {
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custom_aabb = p_custom;
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
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2018-04-28 08:46:00 +00:00
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emit_changed();
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}
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AABB PrimitiveMesh::get_custom_aabb() const {
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return custom_aabb;
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}
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2018-05-07 21:54:17 +00:00
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void PrimitiveMesh::set_flip_faces(bool p_enable) {
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flip_faces = p_enable;
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_request_update();
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}
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bool PrimitiveMesh::get_flip_faces() const {
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return flip_faces;
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}
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2017-05-06 00:17:21 +00:00
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PrimitiveMesh::PrimitiveMesh() {
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2020-03-27 18:21:27 +00:00
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mesh = RenderingServer::get_singleton()->mesh_create();
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2017-05-06 00:17:21 +00:00
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}
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PrimitiveMesh::~PrimitiveMesh() {
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2020-03-27 18:21:27 +00:00
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RenderingServer::get_singleton()->free(mesh);
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2017-05-06 00:17:21 +00:00
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}
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/**
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CapsuleMesh
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*/
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2017-07-23 21:48:05 +00:00
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void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
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2022-04-07 18:54:21 +00:00
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create_mesh_array(p_arr, radius, height, radial_segments, rings);
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}
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void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) {
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2017-05-06 00:17:21 +00:00
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int i, j, prevrow, thisrow, point;
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float x, y, z, u, v, w;
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float onethird = 1.0 / 3.0;
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float twothirds = 2.0 / 3.0;
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2017-07-03 13:53:06 +00:00
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// note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom
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2020-02-17 21:06:54 +00:00
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Vector<Vector3> points;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
|
|
|
Vector<int> indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
point = 0;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
/* top hemisphere */
|
|
|
|
thisrow = 0;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (rings + 1); j++) {
|
|
|
|
v = j;
|
|
|
|
|
|
|
|
v /= (rings + 1);
|
|
|
|
w = sin(0.5 * Math_PI * v);
|
2020-02-23 18:41:31 +00:00
|
|
|
y = radius * cos(0.5 * Math_PI * v);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
for (i = 0; i <= radial_segments; i++) {
|
|
|
|
u = i;
|
|
|
|
u /= radial_segments;
|
|
|
|
|
2020-04-03 09:50:40 +00:00
|
|
|
x = -sin(u * Math_TAU);
|
|
|
|
z = cos(u * Math_TAU);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2020-02-23 18:41:31 +00:00
|
|
|
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
|
2021-08-11 17:38:14 +00:00
|
|
|
points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0));
|
2017-05-06 00:17:21 +00:00
|
|
|
normals.push_back(p.normalized());
|
2022-03-05 08:23:59 +00:00
|
|
|
ADD_TANGENT(-z, 0.0, -x, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, v * onethird));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* cylinder */
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (rings + 1); j++) {
|
|
|
|
v = j;
|
|
|
|
v /= (rings + 1);
|
|
|
|
|
2021-08-11 17:38:14 +00:00
|
|
|
y = (height - 2.0 * radius) * v;
|
|
|
|
y = (0.5 * height - radius) - y;
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
for (i = 0; i <= radial_segments; i++) {
|
|
|
|
u = i;
|
|
|
|
u /= radial_segments;
|
|
|
|
|
2020-04-03 09:50:40 +00:00
|
|
|
x = -sin(u * Math_TAU);
|
|
|
|
z = cos(u * Math_TAU);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2020-02-23 18:41:31 +00:00
|
|
|
Vector3 p = Vector3(x * radius, y, -z * radius);
|
2017-05-06 00:17:21 +00:00
|
|
|
points.push_back(p);
|
2020-02-23 18:41:31 +00:00
|
|
|
normals.push_back(Vector3(x, 0.0, -z));
|
2022-03-05 08:23:59 +00:00
|
|
|
ADD_TANGENT(-z, 0.0, -x, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, onethird + (v * onethird)));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* bottom hemisphere */
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (rings + 1); j++) {
|
|
|
|
v = j;
|
|
|
|
|
|
|
|
v /= (rings + 1);
|
|
|
|
v += 1.0;
|
|
|
|
w = sin(0.5 * Math_PI * v);
|
2020-02-23 18:41:31 +00:00
|
|
|
y = radius * cos(0.5 * Math_PI * v);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
for (i = 0; i <= radial_segments; i++) {
|
2019-02-12 20:10:08 +00:00
|
|
|
float u2 = i;
|
|
|
|
u2 /= radial_segments;
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2020-04-03 09:50:40 +00:00
|
|
|
x = -sin(u2 * Math_TAU);
|
|
|
|
z = cos(u2 * Math_TAU);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2020-02-23 18:41:31 +00:00
|
|
|
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
|
2021-08-11 17:38:14 +00:00
|
|
|
points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0));
|
2017-05-06 00:17:21 +00:00
|
|
|
normals.push_back(p.normalized());
|
2022-03-05 08:23:59 +00:00
|
|
|
ADD_TANGENT(-z, 0.0, -x, 1.0)
|
2019-02-12 20:10:08 +00:00
|
|
|
uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
|
2017-05-06 00:17:21 +00:00
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CapsuleMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleMesh::set_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleMesh::get_radius);
|
2021-08-11 17:38:14 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleMesh::set_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_height"), &CapsuleMesh::get_height);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radial_segments", "segments"), &CapsuleMesh::set_radial_segments);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_radial_segments"), &CapsuleMesh::get_radial_segments);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CapsuleMesh::set_rings);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings);
|
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
|
2021-08-11 17:38:14 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
|
2018-06-09 06:49:00 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CapsuleMesh::set_radius(const float p_radius) {
|
|
|
|
radius = p_radius;
|
2021-08-11 17:38:14 +00:00
|
|
|
if (radius > height * 0.5) {
|
|
|
|
radius = height * 0.5;
|
|
|
|
}
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float CapsuleMesh::get_radius() const {
|
|
|
|
return radius;
|
|
|
|
}
|
|
|
|
|
2021-08-11 17:38:14 +00:00
|
|
|
void CapsuleMesh::set_height(const float p_height) {
|
|
|
|
height = p_height;
|
|
|
|
if (radius > height * 0.5) {
|
|
|
|
height = radius * 2;
|
|
|
|
}
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2021-08-11 17:38:14 +00:00
|
|
|
float CapsuleMesh::get_height() const {
|
|
|
|
return height;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CapsuleMesh::set_radial_segments(const int p_segments) {
|
|
|
|
radial_segments = p_segments > 4 ? p_segments : 4;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int CapsuleMesh::get_radial_segments() const {
|
|
|
|
return radial_segments;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CapsuleMesh::set_rings(const int p_rings) {
|
|
|
|
rings = p_rings > 1 ? p_rings : 1;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int CapsuleMesh::get_rings() const {
|
|
|
|
return rings;
|
|
|
|
}
|
|
|
|
|
2021-02-09 17:24:36 +00:00
|
|
|
CapsuleMesh::CapsuleMesh() {}
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
/**
|
2020-12-04 15:39:45 +00:00
|
|
|
BoxMesh
|
2017-05-06 00:17:21 +00:00
|
|
|
*/
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
void BoxMesh::_create_mesh_array(Array &p_arr) const {
|
2022-04-07 18:54:21 +00:00
|
|
|
BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) {
|
2017-05-06 00:17:21 +00:00
|
|
|
int i, j, prevrow, thisrow, point;
|
|
|
|
float x, y, z;
|
|
|
|
float onethird = 1.0 / 3.0;
|
|
|
|
float twothirds = 2.0 / 3.0;
|
|
|
|
|
|
|
|
Vector3 start_pos = size * -0.5;
|
|
|
|
|
|
|
|
// set our bounding box
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
|
|
|
Vector<int> indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
point = 0;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
// front + back
|
|
|
|
y = start_pos.y;
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= subdivide_h + 1; j++) {
|
|
|
|
x = start_pos.x;
|
|
|
|
for (i = 0; i <= subdivide_w + 1; i++) {
|
|
|
|
float u = i;
|
|
|
|
float v = j;
|
|
|
|
u /= (3.0 * (subdivide_w + 1.0));
|
|
|
|
v /= (2.0 * (subdivide_h + 1.0));
|
|
|
|
|
|
|
|
// front
|
|
|
|
points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z!
|
|
|
|
normals.push_back(Vector3(0.0, 0.0, 1.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
// back
|
|
|
|
points.push_back(Vector3(-x, -y, start_pos.z));
|
|
|
|
normals.push_back(Vector3(0.0, 0.0, -1.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(twothirds + u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
int i2 = i * 2;
|
|
|
|
|
|
|
|
// front
|
|
|
|
indices.push_back(prevrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
|
|
|
|
// back
|
|
|
|
indices.push_back(prevrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
};
|
|
|
|
|
|
|
|
x += size.x / (subdivide_w + 1.0);
|
|
|
|
};
|
|
|
|
|
|
|
|
y += size.y / (subdivide_h + 1.0);
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
|
|
|
// left + right
|
|
|
|
y = start_pos.y;
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (subdivide_h + 1); j++) {
|
|
|
|
z = start_pos.z;
|
|
|
|
for (i = 0; i <= (subdivide_d + 1); i++) {
|
|
|
|
float u = i;
|
|
|
|
float v = j;
|
|
|
|
u /= (3.0 * (subdivide_d + 1.0));
|
|
|
|
v /= (2.0 * (subdivide_h + 1.0));
|
|
|
|
|
|
|
|
// right
|
|
|
|
points.push_back(Vector3(-start_pos.x, -y, -z));
|
|
|
|
normals.push_back(Vector3(1.0, 0.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(onethird + u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
// left
|
|
|
|
points.push_back(Vector3(start_pos.x, -y, z));
|
|
|
|
normals.push_back(Vector3(-1.0, 0.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, 0.5 + v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
int i2 = i * 2;
|
|
|
|
|
|
|
|
// right
|
|
|
|
indices.push_back(prevrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
|
|
|
|
// left
|
|
|
|
indices.push_back(prevrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
};
|
|
|
|
|
|
|
|
z += size.z / (subdivide_d + 1.0);
|
|
|
|
};
|
|
|
|
|
|
|
|
y += size.y / (subdivide_h + 1.0);
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
|
|
|
// top + bottom
|
|
|
|
z = start_pos.z;
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (subdivide_d + 1); j++) {
|
|
|
|
x = start_pos.x;
|
|
|
|
for (i = 0; i <= (subdivide_w + 1); i++) {
|
|
|
|
float u = i;
|
|
|
|
float v = j;
|
|
|
|
u /= (3.0 * (subdivide_w + 1.0));
|
|
|
|
v /= (2.0 * (subdivide_d + 1.0));
|
|
|
|
|
|
|
|
// top
|
|
|
|
points.push_back(Vector3(-x, -start_pos.y, -z));
|
|
|
|
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(onethird + u, 0.5 + v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
// bottom
|
|
|
|
points.push_back(Vector3(x, start_pos.y, -z));
|
|
|
|
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
int i2 = i * 2;
|
|
|
|
|
|
|
|
// top
|
|
|
|
indices.push_back(prevrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
|
|
|
|
// bottom
|
|
|
|
indices.push_back(prevrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
};
|
|
|
|
|
|
|
|
x += size.x / (subdivide_w + 1.0);
|
|
|
|
};
|
|
|
|
|
|
|
|
z += size.z / (subdivide_d + 1.0);
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
void BoxMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxMesh::set_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &BoxMesh::get_size);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &BoxMesh::set_subdivide_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &BoxMesh::get_subdivide_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_height", "divisions"), &BoxMesh::set_subdivide_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_height"), &BoxMesh::get_subdivide_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2018-05-17 16:46:03 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
|
2018-06-09 06:49:00 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
void BoxMesh::set_size(const Vector3 &p_size) {
|
2017-05-06 00:17:21 +00:00
|
|
|
size = p_size;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
Vector3 BoxMesh::get_size() const {
|
2017-05-06 00:17:21 +00:00
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
void BoxMesh::set_subdivide_width(const int p_divisions) {
|
2017-08-11 19:10:05 +00:00
|
|
|
subdivide_w = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
int BoxMesh::get_subdivide_width() const {
|
2017-05-06 00:17:21 +00:00
|
|
|
return subdivide_w;
|
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
void BoxMesh::set_subdivide_height(const int p_divisions) {
|
2017-08-11 19:10:05 +00:00
|
|
|
subdivide_h = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
int BoxMesh::get_subdivide_height() const {
|
2017-05-06 00:17:21 +00:00
|
|
|
return subdivide_h;
|
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
void BoxMesh::set_subdivide_depth(const int p_divisions) {
|
2017-08-11 19:10:05 +00:00
|
|
|
subdivide_d = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2020-12-04 15:39:45 +00:00
|
|
|
int BoxMesh::get_subdivide_depth() const {
|
2017-05-06 00:17:21 +00:00
|
|
|
return subdivide_d;
|
|
|
|
}
|
|
|
|
|
2021-02-09 17:24:36 +00:00
|
|
|
BoxMesh::BoxMesh() {}
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
/**
|
2021-05-16 12:20:24 +00:00
|
|
|
CylinderMesh
|
2017-05-06 00:17:21 +00:00
|
|
|
*/
|
|
|
|
|
2017-07-23 21:48:05 +00:00
|
|
|
void CylinderMesh::_create_mesh_array(Array &p_arr) const {
|
2022-04-07 18:54:21 +00:00
|
|
|
create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings) {
|
2017-05-06 00:17:21 +00:00
|
|
|
int i, j, prevrow, thisrow, point;
|
|
|
|
float x, y, z, u, v, radius;
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
|
|
|
Vector<int> indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
point = 0;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
thisrow = 0;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (rings + 1); j++) {
|
|
|
|
v = j;
|
|
|
|
v /= (rings + 1);
|
|
|
|
|
|
|
|
radius = top_radius + ((bottom_radius - top_radius) * v);
|
|
|
|
|
|
|
|
y = height * v;
|
|
|
|
y = (height * 0.5) - y;
|
|
|
|
|
|
|
|
for (i = 0; i <= radial_segments; i++) {
|
|
|
|
u = i;
|
|
|
|
u /= radial_segments;
|
|
|
|
|
2020-04-03 09:50:40 +00:00
|
|
|
x = sin(u * Math_TAU);
|
|
|
|
z = cos(u * Math_TAU);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
Vector3 p = Vector3(x * radius, y, z * radius);
|
|
|
|
points.push_back(p);
|
|
|
|
normals.push_back(Vector3(x, 0.0, z));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(z, 0.0, -x, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, v * 0.5));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
|
|
|
// add top
|
|
|
|
if (top_radius > 0.0) {
|
|
|
|
y = height * 0.5;
|
|
|
|
|
|
|
|
thisrow = point;
|
|
|
|
points.push_back(Vector3(0.0, y, 0.0));
|
|
|
|
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(0.25, 0.75));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
for (i = 0; i <= radial_segments; i++) {
|
|
|
|
float r = i;
|
|
|
|
r /= radial_segments;
|
|
|
|
|
2020-04-03 09:50:40 +00:00
|
|
|
x = sin(r * Math_TAU);
|
|
|
|
z = cos(r * Math_TAU);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
u = ((x + 1.0) * 0.25);
|
|
|
|
v = 0.5 + ((z + 1.0) * 0.25);
|
|
|
|
|
|
|
|
Vector3 p = Vector3(x * top_radius, y, z * top_radius);
|
|
|
|
points.push_back(p);
|
|
|
|
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0) {
|
|
|
|
indices.push_back(thisrow);
|
|
|
|
indices.push_back(point - 1);
|
|
|
|
indices.push_back(point - 2);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
// add bottom
|
|
|
|
if (bottom_radius > 0.0) {
|
|
|
|
y = height * -0.5;
|
|
|
|
|
|
|
|
thisrow = point;
|
|
|
|
points.push_back(Vector3(0.0, y, 0.0));
|
|
|
|
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(0.75, 0.75));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
for (i = 0; i <= radial_segments; i++) {
|
|
|
|
float r = i;
|
|
|
|
r /= radial_segments;
|
|
|
|
|
2020-04-03 09:50:40 +00:00
|
|
|
x = sin(r * Math_TAU);
|
|
|
|
z = cos(r * Math_TAU);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
u = 0.5 + ((x + 1.0) * 0.25);
|
|
|
|
v = 1.0 - ((z + 1.0) * 0.25);
|
|
|
|
|
|
|
|
Vector3 p = Vector3(x * bottom_radius, y, z * bottom_radius);
|
|
|
|
points.push_back(p);
|
|
|
|
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0) {
|
|
|
|
indices.push_back(thisrow);
|
|
|
|
indices.push_back(point - 2);
|
|
|
|
indices.push_back(point - 1);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CylinderMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_top_radius", "radius"), &CylinderMesh::set_top_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_top_radius"), &CylinderMesh::get_top_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_bottom_radius", "radius"), &CylinderMesh::set_bottom_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_bottom_radius"), &CylinderMesh::get_bottom_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderMesh::set_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_height"), &CylinderMesh::get_height);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radial_segments", "segments"), &CylinderMesh::set_radial_segments);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_radial_segments"), &CylinderMesh::get_radial_segments);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
|
|
|
|
|
2021-06-23 16:47:21 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height");
|
2018-06-09 06:49:00 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CylinderMesh::set_top_radius(const float p_radius) {
|
|
|
|
top_radius = p_radius;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float CylinderMesh::get_top_radius() const {
|
|
|
|
return top_radius;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CylinderMesh::set_bottom_radius(const float p_radius) {
|
|
|
|
bottom_radius = p_radius;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float CylinderMesh::get_bottom_radius() const {
|
|
|
|
return bottom_radius;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CylinderMesh::set_height(const float p_height) {
|
|
|
|
height = p_height;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float CylinderMesh::get_height() const {
|
|
|
|
return height;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CylinderMesh::set_radial_segments(const int p_segments) {
|
|
|
|
radial_segments = p_segments > 4 ? p_segments : 4;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int CylinderMesh::get_radial_segments() const {
|
|
|
|
return radial_segments;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CylinderMesh::set_rings(const int p_rings) {
|
|
|
|
rings = p_rings > 0 ? p_rings : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int CylinderMesh::get_rings() const {
|
|
|
|
return rings;
|
|
|
|
}
|
|
|
|
|
2021-02-09 17:24:36 +00:00
|
|
|
CylinderMesh::CylinderMesh() {}
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
PlaneMesh
|
|
|
|
*/
|
|
|
|
|
2017-07-23 21:48:05 +00:00
|
|
|
void PlaneMesh::_create_mesh_array(Array &p_arr) const {
|
2017-05-06 00:17:21 +00:00
|
|
|
int i, j, prevrow, thisrow, point;
|
|
|
|
float x, z;
|
|
|
|
|
|
|
|
Size2 start_pos = size * -0.5;
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
|
|
|
Vector<int> indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
point = 0;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
/* top + bottom */
|
|
|
|
z = start_pos.y;
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (subdivide_d + 1); j++) {
|
|
|
|
x = start_pos.x;
|
|
|
|
for (i = 0; i <= (subdivide_w + 1); i++) {
|
|
|
|
float u = i;
|
|
|
|
float v = j;
|
|
|
|
u /= (subdivide_w + 1.0);
|
|
|
|
v /= (subdivide_d + 1.0);
|
|
|
|
|
2021-05-16 12:20:24 +00:00
|
|
|
points.push_back(Vector3(-x, 0.0, -z) + center_offset);
|
2017-05-06 00:17:21 +00:00
|
|
|
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
|
2018-11-17 01:11:35 +00:00
|
|
|
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
|
2017-05-06 00:17:21 +00:00
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
};
|
|
|
|
|
|
|
|
x += size.x / (subdivide_w + 1.0);
|
|
|
|
};
|
|
|
|
|
|
|
|
z += size.y / (subdivide_d + 1.0);
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PlaneMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaneMesh::set_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &PlaneMesh::get_size);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_width", "subdivide"), &PlaneMesh::set_subdivide_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth);
|
2021-05-16 12:20:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
2018-06-09 06:49:00 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
|
2021-05-16 12:20:24 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PlaneMesh::set_size(const Size2 &p_size) {
|
|
|
|
size = p_size;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Size2 PlaneMesh::get_size() const {
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
2017-08-11 19:10:05 +00:00
|
|
|
void PlaneMesh::set_subdivide_width(const int p_divisions) {
|
|
|
|
subdivide_w = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int PlaneMesh::get_subdivide_width() const {
|
|
|
|
return subdivide_w;
|
|
|
|
}
|
|
|
|
|
2017-08-11 19:10:05 +00:00
|
|
|
void PlaneMesh::set_subdivide_depth(const int p_divisions) {
|
|
|
|
subdivide_d = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int PlaneMesh::get_subdivide_depth() const {
|
|
|
|
return subdivide_d;
|
|
|
|
}
|
|
|
|
|
2021-05-16 12:20:24 +00:00
|
|
|
void PlaneMesh::set_center_offset(const Vector3 p_offset) {
|
|
|
|
center_offset = p_offset;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 PlaneMesh::get_center_offset() const {
|
|
|
|
return center_offset;
|
|
|
|
}
|
|
|
|
|
2021-02-09 17:24:36 +00:00
|
|
|
PlaneMesh::PlaneMesh() {}
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
PrismMesh
|
|
|
|
*/
|
|
|
|
|
2017-07-23 21:48:05 +00:00
|
|
|
void PrismMesh::_create_mesh_array(Array &p_arr) const {
|
2017-05-06 00:17:21 +00:00
|
|
|
int i, j, prevrow, thisrow, point;
|
|
|
|
float x, y, z;
|
|
|
|
float onethird = 1.0 / 3.0;
|
|
|
|
float twothirds = 2.0 / 3.0;
|
|
|
|
|
|
|
|
Vector3 start_pos = size * -0.5;
|
|
|
|
|
|
|
|
// set our bounding box
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
|
|
|
Vector<int> indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
point = 0;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
/* front + back */
|
|
|
|
y = start_pos.y;
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (subdivide_h + 1); j++) {
|
|
|
|
float scale = (y - start_pos.y) / size.y;
|
|
|
|
float scaled_size_x = size.x * scale;
|
2017-08-21 19:15:36 +00:00
|
|
|
float start_x = start_pos.x + (1.0 - scale) * size.x * left_to_right;
|
|
|
|
float offset_front = (1.0 - scale) * onethird * left_to_right;
|
|
|
|
float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
x = 0.0;
|
|
|
|
for (i = 0; i <= (subdivide_w + 1); i++) {
|
|
|
|
float u = i;
|
|
|
|
float v = j;
|
|
|
|
u /= (3.0 * (subdivide_w + 1.0));
|
|
|
|
v /= (2.0 * (subdivide_h + 1.0));
|
|
|
|
|
|
|
|
u *= scale;
|
|
|
|
|
|
|
|
/* front */
|
|
|
|
points.push_back(Vector3(start_x + x, -y, -start_pos.z)); // double negative on the Z!
|
|
|
|
normals.push_back(Vector3(0.0, 0.0, 1.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(offset_front + u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
/* back */
|
|
|
|
points.push_back(Vector3(start_x + scaled_size_x - x, -y, start_pos.z));
|
|
|
|
normals.push_back(Vector3(0.0, 0.0, -1.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(-1.0, 0.0, 0.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(twothirds + offset_back + u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j == 1) {
|
|
|
|
int i2 = i * 2;
|
|
|
|
|
|
|
|
/* front */
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
|
|
|
|
/* back */
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
} else if (i > 0 && j > 0) {
|
|
|
|
int i2 = i * 2;
|
|
|
|
|
|
|
|
/* front */
|
|
|
|
indices.push_back(prevrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
|
|
|
|
/* back */
|
|
|
|
indices.push_back(prevrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
};
|
|
|
|
|
|
|
|
x += scale * size.x / (subdivide_w + 1.0);
|
|
|
|
};
|
|
|
|
|
|
|
|
y += size.y / (subdivide_h + 1.0);
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* left + right */
|
|
|
|
Vector3 normal_left, normal_right;
|
|
|
|
|
|
|
|
normal_left = Vector3(-size.y, size.x * left_to_right, 0.0);
|
2021-05-16 21:01:53 +00:00
|
|
|
normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
normal_left.normalize();
|
|
|
|
normal_right.normalize();
|
|
|
|
|
|
|
|
y = start_pos.y;
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (subdivide_h + 1); j++) {
|
|
|
|
float left, right;
|
|
|
|
float scale = (y - start_pos.y) / size.y;
|
|
|
|
|
|
|
|
left = start_pos.x + (size.x * (1.0 - scale) * left_to_right);
|
|
|
|
right = left + (size.x * scale);
|
|
|
|
|
|
|
|
z = start_pos.z;
|
|
|
|
for (i = 0; i <= (subdivide_d + 1); i++) {
|
|
|
|
float u = i;
|
|
|
|
float v = j;
|
|
|
|
u /= (3.0 * (subdivide_d + 1.0));
|
|
|
|
v /= (2.0 * (subdivide_h + 1.0));
|
|
|
|
|
|
|
|
/* right */
|
|
|
|
points.push_back(Vector3(right, -y, -z));
|
|
|
|
normals.push_back(normal_right);
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(0.0, 0.0, -1.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(onethird + u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
/* left */
|
|
|
|
points.push_back(Vector3(left, -y, z));
|
|
|
|
normals.push_back(normal_left);
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(0.0, 0.0, 1.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, 0.5 + v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
int i2 = i * 2;
|
|
|
|
|
|
|
|
/* right */
|
|
|
|
indices.push_back(prevrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
indices.push_back(prevrow + i2);
|
|
|
|
indices.push_back(thisrow + i2);
|
|
|
|
indices.push_back(thisrow + i2 - 2);
|
|
|
|
|
|
|
|
/* left */
|
|
|
|
indices.push_back(prevrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
indices.push_back(prevrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 + 1);
|
|
|
|
indices.push_back(thisrow + i2 - 1);
|
|
|
|
};
|
|
|
|
|
|
|
|
z += size.z / (subdivide_d + 1.0);
|
|
|
|
};
|
|
|
|
|
|
|
|
y += size.y / (subdivide_h + 1.0);
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
|
|
|
/* bottom */
|
|
|
|
z = start_pos.z;
|
|
|
|
thisrow = point;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (subdivide_d + 1); j++) {
|
|
|
|
x = start_pos.x;
|
|
|
|
for (i = 0; i <= (subdivide_w + 1); i++) {
|
|
|
|
float u = i;
|
|
|
|
float v = j;
|
|
|
|
u /= (3.0 * (subdivide_w + 1.0));
|
|
|
|
v /= (2.0 * (subdivide_d + 1.0));
|
|
|
|
|
|
|
|
/* bottom */
|
|
|
|
points.push_back(Vector3(x, start_pos.y, -z));
|
|
|
|
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(twothirds + u, 0.5 + v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
/* bottom */
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
};
|
|
|
|
|
|
|
|
x += size.x / (subdivide_w + 1.0);
|
|
|
|
};
|
|
|
|
|
|
|
|
z += size.z / (subdivide_d + 1.0);
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PrismMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_left_to_right", "left_to_right"), &PrismMesh::set_left_to_right);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_left_to_right"), &PrismMesh::get_left_to_right);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &PrismMesh::set_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &PrismMesh::get_size);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_width", "segments"), &PrismMesh::set_subdivide_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PrismMesh::get_subdivide_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_height", "segments"), &PrismMesh::set_subdivide_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_height"), &PrismMesh::get_subdivide_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "segments"), &PrismMesh::set_subdivide_depth);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
|
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
|
2018-11-01 15:21:16 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
|
2018-06-09 06:49:00 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PrismMesh::set_left_to_right(const float p_left_to_right) {
|
|
|
|
left_to_right = p_left_to_right;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float PrismMesh::get_left_to_right() const {
|
|
|
|
return left_to_right;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PrismMesh::set_size(const Vector3 &p_size) {
|
|
|
|
size = p_size;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 PrismMesh::get_size() const {
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PrismMesh::set_subdivide_width(const int p_divisions) {
|
|
|
|
subdivide_w = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int PrismMesh::get_subdivide_width() const {
|
|
|
|
return subdivide_w;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PrismMesh::set_subdivide_height(const int p_divisions) {
|
|
|
|
subdivide_h = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int PrismMesh::get_subdivide_height() const {
|
|
|
|
return subdivide_h;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PrismMesh::set_subdivide_depth(const int p_divisions) {
|
|
|
|
subdivide_d = p_divisions > 0 ? p_divisions : 0;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int PrismMesh::get_subdivide_depth() const {
|
|
|
|
return subdivide_d;
|
|
|
|
}
|
|
|
|
|
2021-02-09 17:24:36 +00:00
|
|
|
PrismMesh::PrismMesh() {}
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
QuadMesh
|
|
|
|
*/
|
|
|
|
|
2017-07-23 21:48:05 +00:00
|
|
|
void QuadMesh::_create_mesh_array(Array &p_arr) const {
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> faces;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2018-05-06 18:49:22 +00:00
|
|
|
faces.resize(6);
|
|
|
|
normals.resize(6);
|
|
|
|
tangents.resize(6 * 4);
|
|
|
|
uvs.resize(6);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2017-11-10 16:00:36 +00:00
|
|
|
Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
2017-11-10 16:00:36 +00:00
|
|
|
Vector3 quad_faces[4] = {
|
2021-05-16 12:20:24 +00:00
|
|
|
Vector3(-_size.x, -_size.y, 0) + center_offset,
|
|
|
|
Vector3(-_size.x, _size.y, 0) + center_offset,
|
|
|
|
Vector3(_size.x, _size.y, 0) + center_offset,
|
|
|
|
Vector3(_size.x, -_size.y, 0) + center_offset,
|
2017-11-10 16:00:36 +00:00
|
|
|
};
|
|
|
|
|
2018-05-06 18:49:22 +00:00
|
|
|
static const int indices[6] = {
|
|
|
|
0, 1, 2,
|
|
|
|
0, 2, 3
|
|
|
|
};
|
|
|
|
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
|
|
int j = indices[i];
|
|
|
|
faces.set(i, quad_faces[j]);
|
2017-05-06 00:17:21 +00:00
|
|
|
normals.set(i, Vector3(0, 0, 1));
|
|
|
|
tangents.set(i * 4 + 0, 1.0);
|
|
|
|
tangents.set(i * 4 + 1, 0.0);
|
|
|
|
tangents.set(i * 4 + 2, 0.0);
|
2018-12-08 02:43:46 +00:00
|
|
|
tangents.set(i * 4 + 3, 1.0);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
static const Vector2 quad_uv[4] = {
|
|
|
|
Vector2(0, 1),
|
|
|
|
Vector2(0, 0),
|
|
|
|
Vector2(1, 0),
|
|
|
|
Vector2(1, 1),
|
|
|
|
};
|
|
|
|
|
2018-05-06 18:49:22 +00:00
|
|
|
uvs.set(i, quad_uv[j]);
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = faces;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
2018-05-06 18:49:22 +00:00
|
|
|
}
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
void QuadMesh::_bind_methods() {
|
2017-11-10 16:00:36 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size);
|
2021-05-16 12:20:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset);
|
|
|
|
|
2017-11-10 16:00:36 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
|
2021-05-16 12:20:24 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2021-09-27 16:04:12 +00:00
|
|
|
uint32_t QuadMesh::surface_get_format(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, 1, 0);
|
|
|
|
|
|
|
|
return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV;
|
|
|
|
}
|
|
|
|
|
2017-05-06 00:17:21 +00:00
|
|
|
QuadMesh::QuadMesh() {
|
2018-05-06 18:49:22 +00:00
|
|
|
primitive_type = PRIMITIVE_TRIANGLES;
|
2017-11-10 16:00:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void QuadMesh::set_size(const Size2 &p_size) {
|
|
|
|
size = p_size;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Size2 QuadMesh::get_size() const {
|
|
|
|
return size;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
2021-05-16 12:20:24 +00:00
|
|
|
void QuadMesh::set_center_offset(Vector3 p_center_offset) {
|
|
|
|
center_offset = p_center_offset;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 QuadMesh::get_center_offset() const {
|
|
|
|
return center_offset;
|
|
|
|
}
|
|
|
|
|
2017-05-06 00:17:21 +00:00
|
|
|
/**
|
|
|
|
SphereMesh
|
|
|
|
*/
|
|
|
|
|
2017-07-23 21:48:05 +00:00
|
|
|
void SphereMesh::_create_mesh_array(Array &p_arr) const {
|
2022-04-07 18:54:21 +00:00
|
|
|
create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) {
|
2017-05-06 00:17:21 +00:00
|
|
|
int i, j, prevrow, thisrow, point;
|
|
|
|
float x, y, z;
|
|
|
|
|
2021-08-22 20:04:14 +00:00
|
|
|
float scale = height * (is_hemisphere ? 1.0 : 0.5);
|
|
|
|
|
2017-05-06 00:17:21 +00:00
|
|
|
// set our bounding box
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> points;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
|
|
|
Vector<int> indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
point = 0;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
thisrow = 0;
|
|
|
|
prevrow = 0;
|
|
|
|
for (j = 0; j <= (rings + 1); j++) {
|
|
|
|
float v = j;
|
|
|
|
float w;
|
|
|
|
|
|
|
|
v /= (rings + 1);
|
|
|
|
w = sin(Math_PI * v);
|
2021-08-22 20:04:14 +00:00
|
|
|
y = scale * cos(Math_PI * v);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
for (i = 0; i <= radial_segments; i++) {
|
|
|
|
float u = i;
|
|
|
|
u /= radial_segments;
|
|
|
|
|
2020-04-03 09:50:40 +00:00
|
|
|
x = sin(u * Math_TAU);
|
|
|
|
z = cos(u * Math_TAU);
|
2017-05-06 00:17:21 +00:00
|
|
|
|
|
|
|
if (is_hemisphere && y < 0.0) {
|
|
|
|
points.push_back(Vector3(x * radius * w, 0.0, z * radius * w));
|
|
|
|
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
|
|
|
} else {
|
|
|
|
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
|
|
|
|
points.push_back(p);
|
2021-09-23 20:04:57 +00:00
|
|
|
Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale);
|
2021-08-22 20:04:14 +00:00
|
|
|
normals.push_back(normal.normalized());
|
2017-05-06 00:17:21 +00:00
|
|
|
};
|
2018-12-08 02:43:46 +00:00
|
|
|
ADD_TANGENT(z, 0.0, -x, 1.0)
|
2017-05-06 00:17:21 +00:00
|
|
|
uvs.push_back(Vector2(u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
};
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SphereMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereMesh::set_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &SphereMesh::get_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_height", "height"), &SphereMesh::set_height);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_height"), &SphereMesh::get_height);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radial_segments", "radial_segments"), &SphereMesh::set_radial_segments);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_radial_segments"), &SphereMesh::get_radial_segments);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &SphereMesh::set_rings);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_rings"), &SphereMesh::get_rings);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_is_hemisphere", "is_hemisphere"), &SphereMesh::set_is_hemisphere);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_is_hemisphere"), &SphereMesh::get_is_hemisphere);
|
|
|
|
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
|
2018-06-09 06:49:00 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
|
2017-05-06 00:17:21 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_hemisphere"), "set_is_hemisphere", "get_is_hemisphere");
|
|
|
|
}
|
|
|
|
|
|
|
|
void SphereMesh::set_radius(const float p_radius) {
|
|
|
|
radius = p_radius;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float SphereMesh::get_radius() const {
|
|
|
|
return radius;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SphereMesh::set_height(const float p_height) {
|
|
|
|
height = p_height;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
float SphereMesh::get_height() const {
|
|
|
|
return height;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SphereMesh::set_radial_segments(const int p_radial_segments) {
|
|
|
|
radial_segments = p_radial_segments > 4 ? p_radial_segments : 4;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int SphereMesh::get_radial_segments() const {
|
|
|
|
return radial_segments;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SphereMesh::set_rings(const int p_rings) {
|
|
|
|
rings = p_rings > 1 ? p_rings : 1;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int SphereMesh::get_rings() const {
|
|
|
|
return rings;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) {
|
|
|
|
is_hemisphere = p_is_hemisphere;
|
2017-07-23 21:48:05 +00:00
|
|
|
_request_update();
|
2017-05-06 00:17:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool SphereMesh::get_is_hemisphere() const {
|
|
|
|
return is_hemisphere;
|
|
|
|
}
|
|
|
|
|
2021-02-09 17:24:36 +00:00
|
|
|
SphereMesh::SphereMesh() {}
|
2018-11-19 05:13:09 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
PointMesh
|
|
|
|
*/
|
|
|
|
|
|
|
|
void PointMesh::_create_mesh_array(Array &p_arr) const {
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> faces;
|
2018-11-19 05:13:09 +00:00
|
|
|
faces.resize(1);
|
|
|
|
faces.set(0, Vector3(0.0, 0.0, 0.0));
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
p_arr[RS::ARRAY_VERTEX] = faces;
|
2018-11-19 05:13:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
PointMesh::PointMesh() {
|
|
|
|
primitive_type = PRIMITIVE_POINTS;
|
|
|
|
}
|
2021-04-27 15:43:49 +00:00
|
|
|
// TUBE TRAIL
|
|
|
|
|
|
|
|
void TubeTrailMesh::set_radius(const float p_radius) {
|
|
|
|
radius = p_radius;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
float TubeTrailMesh::get_radius() const {
|
|
|
|
return radius;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::set_radial_steps(const int p_radial_steps) {
|
|
|
|
ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128);
|
|
|
|
radial_steps = p_radial_steps;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
int TubeTrailMesh::get_radial_steps() const {
|
|
|
|
return radial_steps;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::set_sections(const int p_sections) {
|
|
|
|
ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
|
|
|
|
sections = p_sections;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
int TubeTrailMesh::get_sections() const {
|
|
|
|
return sections;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::set_section_length(float p_section_length) {
|
|
|
|
section_length = p_section_length;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
float TubeTrailMesh::get_section_length() const {
|
|
|
|
return section_length;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::set_section_rings(const int p_section_rings) {
|
|
|
|
ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
|
|
|
|
section_rings = p_section_rings;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
int TubeTrailMesh::get_section_rings() const {
|
|
|
|
return section_rings;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {
|
|
|
|
if (curve == p_curve) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (curve.is_valid()) {
|
|
|
|
curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
|
|
|
|
}
|
|
|
|
curve = p_curve;
|
|
|
|
if (curve.is_valid()) {
|
|
|
|
curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
|
|
|
|
}
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
Ref<Curve> TubeTrailMesh::get_curve() const {
|
|
|
|
return curve;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::_curve_changed() {
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
int TubeTrailMesh::get_builtin_bind_pose_count() const {
|
|
|
|
return sections + 1;
|
|
|
|
}
|
|
|
|
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
|
2021-04-27 15:43:49 +00:00
|
|
|
float depth = section_length * sections;
|
|
|
|
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D xform;
|
2021-04-27 15:43:49 +00:00
|
|
|
xform.origin.y = depth / 2.0 - section_length * float(p_index);
|
|
|
|
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
|
|
|
|
|
|
|
|
return xform;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
|
|
|
|
PackedVector3Array points;
|
|
|
|
PackedVector3Array normals;
|
|
|
|
PackedFloat32Array tangents;
|
|
|
|
PackedVector2Array uvs;
|
|
|
|
PackedInt32Array bone_indices;
|
|
|
|
PackedFloat32Array bone_weights;
|
|
|
|
PackedInt32Array indices;
|
|
|
|
|
|
|
|
int point = 0;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
int thisrow = 0;
|
|
|
|
int prevrow = 0;
|
|
|
|
|
|
|
|
int total_rings = section_rings * sections;
|
|
|
|
float depth = section_length * sections;
|
|
|
|
|
|
|
|
for (int j = 0; j <= total_rings; j++) {
|
|
|
|
float v = j;
|
|
|
|
v /= total_rings;
|
|
|
|
|
|
|
|
float y = depth * v;
|
|
|
|
y = (depth * 0.5) - y;
|
|
|
|
|
|
|
|
int bone = j / section_rings;
|
|
|
|
float blend = 1.0 - float(j % section_rings) / float(section_rings);
|
|
|
|
|
|
|
|
for (int i = 0; i <= radial_steps; i++) {
|
|
|
|
float u = i;
|
|
|
|
u /= radial_steps;
|
|
|
|
|
|
|
|
float r = radius;
|
|
|
|
if (curve.is_valid() && curve->get_point_count() > 0) {
|
|
|
|
r *= curve->interpolate_baked(v);
|
|
|
|
}
|
|
|
|
float x = sin(u * Math_TAU);
|
|
|
|
float z = cos(u * Math_TAU);
|
|
|
|
|
|
|
|
Vector3 p = Vector3(x * r, y, z * r);
|
|
|
|
points.push_back(p);
|
|
|
|
normals.push_back(Vector3(x, 0, z));
|
|
|
|
ADD_TANGENT(z, 0.0, -x, 1.0)
|
|
|
|
uvs.push_back(Vector2(u, v * 0.5));
|
|
|
|
point++;
|
|
|
|
{
|
|
|
|
bone_indices.push_back(bone);
|
|
|
|
bone_indices.push_back(MIN(sections, bone + 1));
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
|
|
|
|
bone_weights.push_back(blend);
|
|
|
|
bone_weights.push_back(1.0 - blend);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i > 0 && j > 0) {
|
|
|
|
indices.push_back(prevrow + i - 1);
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
|
|
|
|
indices.push_back(prevrow + i);
|
|
|
|
indices.push_back(thisrow + i);
|
|
|
|
indices.push_back(thisrow + i - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
prevrow = thisrow;
|
|
|
|
thisrow = point;
|
|
|
|
}
|
|
|
|
|
|
|
|
// add top
|
|
|
|
float scale_pos = 1.0;
|
|
|
|
if (curve.is_valid() && curve->get_point_count() > 0) {
|
|
|
|
scale_pos = curve->interpolate_baked(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (scale_pos > CMP_EPSILON) {
|
|
|
|
float y = depth * 0.5;
|
|
|
|
|
|
|
|
thisrow = point;
|
|
|
|
points.push_back(Vector3(0.0, y, 0));
|
|
|
|
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
|
|
|
uvs.push_back(Vector2(0.25, 0.75));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
|
|
|
|
bone_weights.push_back(1.0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
|
|
|
|
float rm = radius * scale_pos;
|
|
|
|
|
|
|
|
for (int i = 0; i <= radial_steps; i++) {
|
|
|
|
float r = i;
|
|
|
|
r /= radial_steps;
|
|
|
|
|
|
|
|
float x = sin(r * Math_TAU);
|
|
|
|
float z = cos(r * Math_TAU);
|
|
|
|
|
|
|
|
float u = ((x + 1.0) * 0.25);
|
|
|
|
float v = 0.5 + ((z + 1.0) * 0.25);
|
|
|
|
|
|
|
|
Vector3 p = Vector3(x * rm, y, z * rm);
|
|
|
|
points.push_back(p);
|
|
|
|
normals.push_back(Vector3(0.0, 1.0, 0.0));
|
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
|
|
|
uvs.push_back(Vector2(u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
|
|
|
|
bone_weights.push_back(1.0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
|
|
|
|
if (i > 0) {
|
|
|
|
indices.push_back(thisrow);
|
|
|
|
indices.push_back(point - 1);
|
|
|
|
indices.push_back(point - 2);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
float scale_neg = 1.0;
|
|
|
|
if (curve.is_valid() && curve->get_point_count() > 0) {
|
|
|
|
scale_neg = curve->interpolate_baked(1.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// add bottom
|
|
|
|
if (scale_neg > CMP_EPSILON) {
|
|
|
|
float y = depth * -0.5;
|
|
|
|
|
|
|
|
thisrow = point;
|
|
|
|
points.push_back(Vector3(0.0, y, 0.0));
|
|
|
|
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
|
|
|
uvs.push_back(Vector2(0.75, 0.75));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
bone_indices.push_back(sections);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
|
|
|
|
bone_weights.push_back(1.0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
|
|
|
|
float rm = radius * scale_neg;
|
|
|
|
|
|
|
|
for (int i = 0; i <= radial_steps; i++) {
|
|
|
|
float r = i;
|
|
|
|
r /= radial_steps;
|
|
|
|
|
|
|
|
float x = sin(r * Math_TAU);
|
|
|
|
float z = cos(r * Math_TAU);
|
|
|
|
|
|
|
|
float u = 0.5 + ((x + 1.0) * 0.25);
|
|
|
|
float v = 1.0 - ((z + 1.0) * 0.25);
|
|
|
|
|
|
|
|
Vector3 p = Vector3(x * rm, y, z * rm);
|
|
|
|
points.push_back(p);
|
|
|
|
normals.push_back(Vector3(0.0, -1.0, 0.0));
|
|
|
|
ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
|
|
|
|
uvs.push_back(Vector2(u, v));
|
|
|
|
point++;
|
|
|
|
|
|
|
|
bone_indices.push_back(sections);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
|
|
|
|
bone_weights.push_back(1.0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
|
|
|
|
if (i > 0) {
|
|
|
|
indices.push_back(thisrow);
|
|
|
|
indices.push_back(point - 2);
|
|
|
|
indices.push_back(point - 1);
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_BONES] = bone_indices;
|
|
|
|
p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TubeTrailMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
|
|
|
|
}
|
|
|
|
|
|
|
|
TubeTrailMesh::TubeTrailMesh() {
|
|
|
|
}
|
|
|
|
|
|
|
|
// TUBE TRAIL
|
|
|
|
|
|
|
|
void RibbonTrailMesh::set_shape(Shape p_shape) {
|
|
|
|
shape = p_shape;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const {
|
|
|
|
return shape;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::set_size(const float p_size) {
|
|
|
|
size = p_size;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
float RibbonTrailMesh::get_size() const {
|
|
|
|
return size;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::set_sections(const int p_sections) {
|
|
|
|
ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
|
|
|
|
sections = p_sections;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
int RibbonTrailMesh::get_sections() const {
|
|
|
|
return sections;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::set_section_length(float p_section_length) {
|
|
|
|
section_length = p_section_length;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
float RibbonTrailMesh::get_section_length() const {
|
|
|
|
return section_length;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::set_section_segments(const int p_section_segments) {
|
|
|
|
ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024);
|
|
|
|
section_segments = p_section_segments;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
int RibbonTrailMesh::get_section_segments() const {
|
|
|
|
return section_segments;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) {
|
|
|
|
if (curve == p_curve) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (curve.is_valid()) {
|
|
|
|
curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
|
|
|
|
}
|
|
|
|
curve = p_curve;
|
|
|
|
if (curve.is_valid()) {
|
|
|
|
curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
|
|
|
|
}
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
Ref<Curve> RibbonTrailMesh::get_curve() const {
|
|
|
|
return curve;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::_curve_changed() {
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
int RibbonTrailMesh::get_builtin_bind_pose_count() const {
|
|
|
|
return sections + 1;
|
|
|
|
}
|
|
|
|
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
|
2021-04-27 15:43:49 +00:00
|
|
|
float depth = section_length * sections;
|
|
|
|
|
2020-10-17 05:08:21 +00:00
|
|
|
Transform3D xform;
|
2021-04-27 15:43:49 +00:00
|
|
|
xform.origin.y = depth / 2.0 - section_length * float(p_index);
|
|
|
|
xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
|
|
|
|
|
|
|
|
return xform;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
|
|
|
|
PackedVector3Array points;
|
|
|
|
PackedVector3Array normals;
|
|
|
|
PackedFloat32Array tangents;
|
|
|
|
PackedVector2Array uvs;
|
|
|
|
PackedInt32Array bone_indices;
|
|
|
|
PackedFloat32Array bone_weights;
|
|
|
|
PackedInt32Array indices;
|
|
|
|
|
|
|
|
#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
|
|
|
|
tangents.push_back(m_x); \
|
|
|
|
tangents.push_back(m_y); \
|
|
|
|
tangents.push_back(m_z); \
|
|
|
|
tangents.push_back(m_d);
|
|
|
|
|
|
|
|
int total_segments = section_segments * sections;
|
|
|
|
float depth = section_length * sections;
|
|
|
|
|
|
|
|
for (int j = 0; j <= total_segments; j++) {
|
|
|
|
float v = j;
|
|
|
|
v /= total_segments;
|
|
|
|
|
|
|
|
float y = depth * v;
|
|
|
|
y = (depth * 0.5) - y;
|
|
|
|
|
|
|
|
int bone = j / section_segments;
|
|
|
|
float blend = 1.0 - float(j % section_segments) / float(section_segments);
|
|
|
|
|
|
|
|
float s = size;
|
|
|
|
|
|
|
|
if (curve.is_valid() && curve->get_point_count() > 0) {
|
|
|
|
s *= curve->interpolate_baked(v);
|
|
|
|
}
|
|
|
|
|
|
|
|
points.push_back(Vector3(-s * 0.5, y, 0));
|
|
|
|
points.push_back(Vector3(+s * 0.5, y, 0));
|
|
|
|
if (shape == SHAPE_CROSS) {
|
|
|
|
points.push_back(Vector3(0, y, -s * 0.5));
|
|
|
|
points.push_back(Vector3(0, y, +s * 0.5));
|
|
|
|
}
|
|
|
|
|
|
|
|
normals.push_back(Vector3(0, 0, 1));
|
|
|
|
normals.push_back(Vector3(0, 0, 1));
|
|
|
|
if (shape == SHAPE_CROSS) {
|
|
|
|
normals.push_back(Vector3(1, 0, 0));
|
|
|
|
normals.push_back(Vector3(1, 0, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
uvs.push_back(Vector2(0, v));
|
|
|
|
uvs.push_back(Vector2(1, v));
|
|
|
|
if (shape == SHAPE_CROSS) {
|
|
|
|
uvs.push_back(Vector2(0, v));
|
|
|
|
uvs.push_back(Vector2(1, v));
|
|
|
|
}
|
|
|
|
|
|
|
|
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
|
|
|
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
|
|
|
if (shape == SHAPE_CROSS) {
|
|
|
|
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
|
|
|
ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) {
|
|
|
|
bone_indices.push_back(bone);
|
|
|
|
bone_indices.push_back(MIN(sections, bone + 1));
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
bone_indices.push_back(0);
|
|
|
|
|
|
|
|
bone_weights.push_back(blend);
|
|
|
|
bone_weights.push_back(1.0 - blend);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
bone_weights.push_back(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (j > 0) {
|
|
|
|
if (shape == SHAPE_CROSS) {
|
|
|
|
int base = j * 4 - 4;
|
|
|
|
indices.push_back(base + 0);
|
|
|
|
indices.push_back(base + 1);
|
|
|
|
indices.push_back(base + 4);
|
|
|
|
|
|
|
|
indices.push_back(base + 1);
|
|
|
|
indices.push_back(base + 5);
|
|
|
|
indices.push_back(base + 4);
|
|
|
|
|
|
|
|
indices.push_back(base + 2);
|
|
|
|
indices.push_back(base + 3);
|
|
|
|
indices.push_back(base + 6);
|
|
|
|
|
|
|
|
indices.push_back(base + 3);
|
|
|
|
indices.push_back(base + 7);
|
|
|
|
indices.push_back(base + 6);
|
|
|
|
} else {
|
|
|
|
int base = j * 2 - 2;
|
|
|
|
indices.push_back(base + 0);
|
|
|
|
indices.push_back(base + 1);
|
|
|
|
indices.push_back(base + 2);
|
|
|
|
|
|
|
|
indices.push_back(base + 1);
|
|
|
|
indices.push_back(base + 3);
|
|
|
|
indices.push_back(base + 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
p_arr[RS::ARRAY_VERTEX] = points;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_BONES] = bone_indices;
|
|
|
|
p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RibbonTrailMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
|
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
|
2021-05-01 08:56:32 +00:00
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(SHAPE_FLAT)
|
|
|
|
BIND_ENUM_CONSTANT(SHAPE_CROSS)
|
2021-04-27 15:43:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
RibbonTrailMesh::RibbonTrailMesh() {
|
|
|
|
}
|
2022-04-25 10:14:30 +00:00
|
|
|
|
|
|
|
/*************************************************************************/
|
|
|
|
/* TextMesh */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
void TextMesh::_generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_gl) const {
|
|
|
|
if (cache.has(p_hash)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
GlyphMeshData &gl_data = cache[p_hash];
|
|
|
|
|
|
|
|
Dictionary d = TS->font_get_glyph_contours(p_gl.font_rid, p_gl.font_size, p_gl.index);
|
|
|
|
Vector2 origin = Vector2(p_gl.x_off, p_gl.y_off) * pixel_size;
|
|
|
|
|
|
|
|
PackedVector3Array points = d["points"];
|
|
|
|
PackedInt32Array contours = d["contours"];
|
|
|
|
bool orientation = d["orientation"];
|
|
|
|
|
|
|
|
if (points.size() < 3 || contours.size() < 1) {
|
|
|
|
return; // No full contours, only glyph control points (or nothing), ignore.
|
|
|
|
}
|
|
|
|
|
|
|
|
// Approximate Bezier curves as polygons.
|
|
|
|
// See https://freetype.org/freetype2/docs/glyphs/glyphs-6.html, for more info.
|
|
|
|
for (int i = 0; i < contours.size(); i++) {
|
|
|
|
int32_t start = (i == 0) ? 0 : (contours[i - 1] + 1);
|
|
|
|
int32_t end = contours[i];
|
|
|
|
Vector<ContourPoint> polygon;
|
|
|
|
|
|
|
|
for (int32_t j = start; j <= end; j++) {
|
|
|
|
if (points[j].z == TextServer::CONTOUR_CURVE_TAG_ON) {
|
|
|
|
// Point on the curve.
|
|
|
|
Vector2 p = Vector2(points[j].x, points[j].y) * pixel_size + origin;
|
|
|
|
polygon.push_back(ContourPoint(p, true));
|
|
|
|
} else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
|
|
|
|
// Conic Bezier arc.
|
|
|
|
int32_t next = (j == end) ? start : (j + 1);
|
|
|
|
int32_t prev = (j == start) ? end : (j - 1);
|
|
|
|
Vector2 p0;
|
|
|
|
Vector2 p1 = Vector2(points[j].x, points[j].y);
|
|
|
|
Vector2 p2;
|
|
|
|
|
|
|
|
// For successive conic OFF points add a virtual ON point in the middle.
|
|
|
|
if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
|
|
|
|
p0 = (Vector2(points[prev].x, points[prev].y) + Vector2(points[j].x, points[j].y)) / 2.0;
|
|
|
|
} else if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_ON) {
|
|
|
|
p0 = Vector2(points[prev].x, points[prev].y);
|
|
|
|
} else {
|
|
|
|
ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
|
|
|
|
}
|
|
|
|
if (points[next].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
|
|
|
|
p2 = (Vector2(points[j].x, points[j].y) + Vector2(points[next].x, points[next].y)) / 2.0;
|
|
|
|
} else if (points[next].z == TextServer::CONTOUR_CURVE_TAG_ON) {
|
|
|
|
p2 = Vector2(points[next].x, points[next].y);
|
|
|
|
} else {
|
|
|
|
ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t step = CLAMP(curve_step / (p0 - p2).length(), 0.01, 0.5);
|
|
|
|
real_t t = step;
|
|
|
|
while (t < 1.0) {
|
|
|
|
real_t omt = (1.0 - t);
|
|
|
|
real_t omt2 = omt * omt;
|
|
|
|
real_t t2 = t * t;
|
|
|
|
|
|
|
|
Vector2 point = p1 + omt2 * (p0 - p1) + t2 * (p2 - p1);
|
|
|
|
Vector2 p = point * pixel_size + origin;
|
|
|
|
polygon.push_back(ContourPoint(p, false));
|
|
|
|
t += step;
|
|
|
|
}
|
|
|
|
} else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC) {
|
|
|
|
// Cubic Bezier arc.
|
|
|
|
int32_t next1 = (j == end) ? start : (j + 1);
|
|
|
|
int32_t next2 = (next1 == end) ? start : (next1 + 1);
|
|
|
|
int32_t prev = (j == start) ? end : (j - 1);
|
|
|
|
|
|
|
|
// There must be exactly two OFF points and two ON points for each cubic arc.
|
|
|
|
ERR_FAIL_COND_MSG(points[prev].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, prev));
|
|
|
|
ERR_FAIL_COND_MSG(points[next1].z != TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d", i, next1));
|
|
|
|
ERR_FAIL_COND_MSG(points[next2].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, next2));
|
|
|
|
|
|
|
|
Vector2 p0 = Vector2(points[prev].x, points[prev].y);
|
|
|
|
Vector2 p1 = Vector2(points[j].x, points[j].y);
|
|
|
|
Vector2 p2 = Vector2(points[next1].x, points[next1].y);
|
|
|
|
Vector2 p3 = Vector2(points[next2].x, points[next2].y);
|
|
|
|
|
|
|
|
real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5);
|
|
|
|
real_t t = step;
|
|
|
|
while (t < 1.0) {
|
|
|
|
real_t omt = (1.0 - t);
|
|
|
|
real_t omt2 = omt * omt;
|
|
|
|
real_t omt3 = omt2 * omt;
|
|
|
|
real_t t2 = t * t;
|
|
|
|
real_t t3 = t2 * t;
|
|
|
|
|
|
|
|
Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3;
|
|
|
|
Vector2 p = point * pixel_size + origin;
|
|
|
|
polygon.push_back(ContourPoint(p, false));
|
|
|
|
t += step;
|
|
|
|
}
|
|
|
|
i++;
|
|
|
|
} else {
|
|
|
|
ERR_FAIL_MSG(vformat("Unknown point tag at %d:%d", i, j));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (polygon.size() < 3) {
|
|
|
|
continue; // Skip glyph control points.
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!orientation) {
|
|
|
|
polygon.reverse();
|
|
|
|
}
|
|
|
|
|
|
|
|
gl_data.contours.push_back(polygon);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate bounds.
|
|
|
|
List<TPPLPoly> in_poly;
|
|
|
|
for (int i = 0; i < gl_data.contours.size(); i++) {
|
|
|
|
TPPLPoly inp;
|
|
|
|
inp.Init(gl_data.contours[i].size());
|
|
|
|
real_t length = 0.0;
|
|
|
|
for (int j = 0; j < gl_data.contours[i].size(); j++) {
|
|
|
|
int next = (j + 1 == gl_data.contours[i].size()) ? 0 : (j + 1);
|
|
|
|
|
|
|
|
gl_data.min_p.x = MIN(gl_data.min_p.x, gl_data.contours[i][j].point.x);
|
|
|
|
gl_data.min_p.y = MIN(gl_data.min_p.y, gl_data.contours[i][j].point.y);
|
|
|
|
gl_data.max_p.x = MAX(gl_data.max_p.x, gl_data.contours[i][j].point.x);
|
|
|
|
gl_data.max_p.y = MAX(gl_data.max_p.y, gl_data.contours[i][j].point.y);
|
|
|
|
length += (gl_data.contours[i][next].point - gl_data.contours[i][j].point).length();
|
|
|
|
|
|
|
|
inp.GetPoint(j) = gl_data.contours[i][j].point;
|
|
|
|
}
|
|
|
|
TPPLOrientation poly_orient = inp.GetOrientation();
|
|
|
|
if (poly_orient == TPPL_ORIENTATION_CW) {
|
|
|
|
inp.SetHole(true);
|
|
|
|
}
|
|
|
|
in_poly.push_back(inp);
|
|
|
|
gl_data.contours_info.push_back(ContourInfo(length, poly_orient == TPPL_ORIENTATION_CCW));
|
|
|
|
}
|
|
|
|
|
|
|
|
TPPLPartition tpart;
|
|
|
|
|
|
|
|
//Decompose and triangulate.
|
|
|
|
List<TPPLPoly> out_poly;
|
|
|
|
if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) {
|
|
|
|
ERR_FAIL_MSG("Convex decomposing failed!");
|
|
|
|
}
|
|
|
|
List<TPPLPoly> out_tris;
|
|
|
|
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
|
|
|
|
if (tpart.Triangulate_OPT(&(I->get()), &out_tris) == 0) {
|
|
|
|
ERR_FAIL_MSG("Triangulation failed!");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (List<TPPLPoly>::Element *I = out_tris.front(); I; I = I->next()) {
|
|
|
|
TPPLPoly &tp = I->get();
|
|
|
|
ERR_FAIL_COND(tp.GetNumPoints() != 3); // Trianges only.
|
|
|
|
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
gl_data.triangles.push_back(Vector2(tp.GetPoint(i).x, tp.GetPoint(i).y));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::_create_mesh_array(Array &p_arr) const {
|
|
|
|
Ref<Font> font = _get_font_or_default();
|
|
|
|
ERR_FAIL_COND(font.is_null());
|
|
|
|
|
|
|
|
if (dirty_cache) {
|
|
|
|
cache.clear();
|
|
|
|
dirty_cache = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update text buffer.
|
|
|
|
if (dirty_text) {
|
|
|
|
TS->shaped_text_clear(text_rid);
|
|
|
|
TS->shaped_text_set_direction(text_rid, text_direction);
|
|
|
|
|
|
|
|
String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
|
|
|
|
TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, language);
|
|
|
|
|
|
|
|
Array stt;
|
|
|
|
if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
|
|
|
|
GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt);
|
|
|
|
} else {
|
|
|
|
stt = TS->parse_structured_text(st_parser, st_args, text);
|
|
|
|
}
|
|
|
|
TS->shaped_text_set_bidi_override(text_rid, stt);
|
|
|
|
|
|
|
|
dirty_text = false;
|
|
|
|
dirty_font = false;
|
|
|
|
} else if (dirty_font) {
|
|
|
|
int spans = TS->shaped_get_span_count(text_rid);
|
|
|
|
for (int i = 0; i < spans; i++) {
|
|
|
|
TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
|
|
|
|
}
|
|
|
|
|
|
|
|
dirty_font = false;
|
|
|
|
}
|
|
|
|
if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
|
|
|
|
TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
|
|
|
|
} else {
|
|
|
|
TS->shaped_text_fit_to_width(text_rid, -1, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 offset;
|
|
|
|
const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid);
|
|
|
|
int gl_size = TS->shaped_text_get_glyph_count(text_rid);
|
|
|
|
float line_width = TS->shaped_text_get_width(text_rid) * pixel_size;
|
|
|
|
|
|
|
|
switch (horizontal_alignment) {
|
|
|
|
case HORIZONTAL_ALIGNMENT_LEFT:
|
|
|
|
offset.x = 0.0;
|
|
|
|
break;
|
|
|
|
case HORIZONTAL_ALIGNMENT_FILL:
|
|
|
|
case HORIZONTAL_ALIGNMENT_CENTER: {
|
|
|
|
offset.x = -line_width / 2.0;
|
|
|
|
} break;
|
|
|
|
case HORIZONTAL_ALIGNMENT_RIGHT: {
|
|
|
|
offset.x = -line_width;
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool has_depth = !Math::is_zero_approx(depth);
|
|
|
|
|
|
|
|
// Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
|
|
|
|
int64_t p_size = 0;
|
|
|
|
int64_t i_size = 0;
|
|
|
|
|
|
|
|
Vector2 min_p = Vector2(INFINITY, INFINITY);
|
|
|
|
Vector2 max_p = Vector2(-INFINITY, -INFINITY);
|
|
|
|
|
|
|
|
Vector2 offset_pre = offset;
|
|
|
|
for (int i = 0; i < gl_size; i++) {
|
|
|
|
if (glyphs[i].font_rid != RID()) {
|
|
|
|
uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
|
|
|
|
hash = hash_djb2_one_32(glyphs[i].index, hash);
|
|
|
|
|
|
|
|
_generate_glyph_mesh_data(hash, glyphs[i]);
|
|
|
|
GlyphMeshData &gl_data = cache[hash];
|
|
|
|
|
|
|
|
p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
|
|
|
|
i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
|
|
|
|
|
|
|
|
if (has_depth) {
|
|
|
|
for (int j = 0; j < gl_data.contours.size(); j++) {
|
|
|
|
p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4;
|
|
|
|
i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int j = 0; j < glyphs[i].repeat; j++) {
|
|
|
|
min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
|
|
|
|
min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
|
|
|
|
max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
|
|
|
|
max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
|
|
|
|
|
|
|
|
offset_pre.x += glyphs[i].advance * pixel_size;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
p_size += glyphs[i].repeat * 4;
|
|
|
|
i_size += glyphs[i].repeat * 6;
|
|
|
|
|
|
|
|
offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector<Vector3> vertices;
|
|
|
|
Vector<Vector3> normals;
|
|
|
|
Vector<float> tangents;
|
|
|
|
Vector<Vector2> uvs;
|
|
|
|
Vector<int32_t> indices;
|
|
|
|
|
|
|
|
vertices.resize(p_size);
|
|
|
|
normals.resize(p_size);
|
|
|
|
uvs.resize(p_size);
|
|
|
|
tangents.resize(p_size * 4);
|
|
|
|
indices.resize(i_size);
|
|
|
|
|
|
|
|
Vector3 *vertices_ptr = vertices.ptrw();
|
|
|
|
Vector3 *normals_ptr = normals.ptrw();
|
|
|
|
float *tangents_ptr = tangents.ptrw();
|
|
|
|
Vector2 *uvs_ptr = uvs.ptrw();
|
|
|
|
int32_t *indices_ptr = indices.ptrw();
|
|
|
|
|
|
|
|
// Generate mesh.
|
|
|
|
int32_t p_idx = 0;
|
|
|
|
int32_t i_idx = 0;
|
|
|
|
for (int i = 0; i < gl_size; i++) {
|
|
|
|
if (glyphs[i].font_rid != RID()) {
|
|
|
|
uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
|
|
|
|
hash = hash_djb2_one_32(glyphs[i].index, hash);
|
|
|
|
|
|
|
|
const GlyphMeshData &gl_data = cache[hash];
|
|
|
|
|
|
|
|
int64_t ts = gl_data.triangles.size();
|
|
|
|
const Vector2 *ts_ptr = gl_data.triangles.ptr();
|
|
|
|
|
|
|
|
for (int j = 0; j < glyphs[i].repeat; j++) {
|
|
|
|
for (int k = 0; k < ts; k += 3) {
|
|
|
|
// Add front face.
|
|
|
|
for (int l = 0; l < 3; l++) {
|
|
|
|
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
|
|
|
|
vertices_ptr[p_idx] = point;
|
|
|
|
normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
|
|
|
|
if (has_depth) {
|
|
|
|
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
|
|
|
|
} else {
|
|
|
|
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
|
|
|
|
}
|
|
|
|
tangents_ptr[p_idx * 4 + 0] = 1.0;
|
|
|
|
tangents_ptr[p_idx * 4 + 1] = 0.0;
|
|
|
|
tangents_ptr[p_idx * 4 + 2] = 0.0;
|
|
|
|
tangents_ptr[p_idx * 4 + 3] = 1.0;
|
|
|
|
indices_ptr[i_idx++] = p_idx;
|
|
|
|
p_idx++;
|
|
|
|
}
|
|
|
|
if (has_depth) {
|
|
|
|
// Add back face.
|
|
|
|
for (int l = 2; l >= 0; l--) {
|
|
|
|
Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
|
|
|
|
vertices_ptr[p_idx] = point;
|
|
|
|
normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
|
|
|
|
uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
|
|
|
|
tangents_ptr[p_idx * 4 + 0] = -1.0;
|
|
|
|
tangents_ptr[p_idx * 4 + 1] = 0.0;
|
|
|
|
tangents_ptr[p_idx * 4 + 2] = 0.0;
|
|
|
|
tangents_ptr[p_idx * 4 + 3] = 1.0;
|
|
|
|
indices_ptr[i_idx++] = p_idx;
|
|
|
|
p_idx++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Add sides.
|
|
|
|
if (has_depth) {
|
|
|
|
for (int k = 0; k < gl_data.contours.size(); k++) {
|
|
|
|
int64_t ps = gl_data.contours[k].size();
|
|
|
|
const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
|
|
|
|
const ContourInfo &ps_info = gl_data.contours_info[k];
|
|
|
|
real_t length = 0.0;
|
|
|
|
for (int l = 0; l < ps; l++) {
|
|
|
|
int prev = (l == 0) ? (ps - 1) : (l - 1);
|
|
|
|
int next = (l + 1 == ps) ? 0 : (l + 1);
|
|
|
|
Vector2 d1;
|
|
|
|
Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
|
|
|
|
if (ps_ptr[l].sharp) {
|
|
|
|
d1 = d2;
|
|
|
|
} else {
|
|
|
|
d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
|
|
|
|
}
|
|
|
|
real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
|
|
|
|
|
|
|
|
Vector3 quad_faces[4] = {
|
|
|
|
Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
|
|
|
|
Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
|
|
|
|
Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
|
|
|
|
Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
|
|
|
|
};
|
|
|
|
for (int m = 0; m < 4; m++) {
|
|
|
|
const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
|
|
|
|
real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
|
|
|
|
vertices_ptr[p_idx + m] = quad_faces[m];
|
|
|
|
normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
|
|
|
|
if (m < 2) {
|
|
|
|
uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
|
|
|
|
} else {
|
|
|
|
uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
|
|
|
|
}
|
|
|
|
tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
|
|
|
|
tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
|
|
|
|
tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
|
|
|
|
tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
indices_ptr[i_idx++] = p_idx;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 1;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 2;
|
|
|
|
|
|
|
|
indices_ptr[i_idx++] = p_idx + 1;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 3;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 2;
|
|
|
|
|
|
|
|
length += seg_len;
|
|
|
|
p_idx += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
offset.x += glyphs[i].advance * pixel_size;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Add fallback quad for missing glyphs.
|
|
|
|
for (int j = 0; j < glyphs[i].repeat; j++) {
|
|
|
|
Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size;
|
|
|
|
Vector3 quad_faces[4] = {
|
|
|
|
Vector3(offset.x, offset.y, 0.0),
|
|
|
|
Vector3(offset.x, sz.y + offset.y, 0.0),
|
|
|
|
Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
|
|
|
|
Vector3(sz.x + offset.x, offset.y, 0.0),
|
|
|
|
};
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
|
|
vertices_ptr[p_idx + k] = quad_faces[k];
|
|
|
|
normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
|
|
|
|
if (has_depth) {
|
|
|
|
uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
|
|
|
|
} else {
|
|
|
|
uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
|
|
|
|
}
|
|
|
|
tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
|
|
|
|
tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
|
|
|
|
tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
|
|
|
|
tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
indices_ptr[i_idx++] = p_idx;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 1;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 2;
|
|
|
|
|
|
|
|
indices_ptr[i_idx++] = p_idx + 0;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 2;
|
|
|
|
indices_ptr[i_idx++] = p_idx + 3;
|
|
|
|
p_idx += 4;
|
|
|
|
|
|
|
|
offset.x += glyphs[i].advance * pixel_size;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (p_size == 0) {
|
|
|
|
// If empty, add single trinagle to suppress errors.
|
|
|
|
vertices.push_back(Vector3());
|
|
|
|
normals.push_back(Vector3());
|
|
|
|
uvs.push_back(Vector2());
|
|
|
|
tangents.push_back(1.0);
|
|
|
|
tangents.push_back(0.0);
|
|
|
|
tangents.push_back(0.0);
|
|
|
|
tangents.push_back(1.0);
|
|
|
|
indices.push_back(0);
|
|
|
|
indices.push_back(0);
|
|
|
|
indices.push_back(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
p_arr[RS::ARRAY_VERTEX] = vertices;
|
|
|
|
p_arr[RS::ARRAY_NORMAL] = normals;
|
|
|
|
p_arr[RS::ARRAY_TANGENT] = tangents;
|
|
|
|
p_arr[RS::ARRAY_TEX_UV] = uvs;
|
|
|
|
p_arr[RS::ARRAY_INDEX] = indices;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_font", "font"), &TextMesh::set_font);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_font"), &TextMesh::get_font);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_width", "width"), &TextMesh::set_width);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_width"), &TextMesh::get_width);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &TextMesh::set_text_direction);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_text_direction"), &TextMesh::get_text_direction);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_opentype_feature", "tag", "value"), &TextMesh::set_opentype_feature);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_opentype_feature", "tag"), &TextMesh::get_opentype_feature);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear_opentype_features"), &TextMesh::clear_opentype_features);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_language", "language"), &TextMesh::set_language);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_language"), &TextMesh::get_language);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &TextMesh::set_structured_text_bidi_override);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &TextMesh::get_structured_text_bidi_override);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &TextMesh::set_structured_text_bidi_override_options);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &TextMesh::get_structured_text_bidi_override_options);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &TextMesh::set_uppercase);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_uppercase"), &TextMesh::is_uppercase);
|
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("_font_changed"), &TextMesh::_font_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update);
|
|
|
|
|
|
|
|
ADD_GROUP("Text", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
|
|
|
|
|
|
|
|
ADD_GROUP("Mesh", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "set_curve_step", "get_curve_step");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater"), "set_depth", "get_depth");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
|
|
|
|
|
|
|
|
ADD_GROUP("Locale", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case MainLoop::NOTIFICATION_TRANSLATION_CHANGED: {
|
|
|
|
String new_text = tr(text);
|
|
|
|
if (new_text == xl_text) {
|
|
|
|
return; // Nothing new.
|
|
|
|
}
|
|
|
|
xl_text = new_text;
|
|
|
|
dirty_text = true;
|
|
|
|
_request_update();
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TextMesh::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
String str = p_name;
|
|
|
|
if (str.begins_with("opentype_features/")) {
|
|
|
|
String name = str.get_slicec('/', 1);
|
|
|
|
int32_t tag = TS->name_to_tag(name);
|
|
|
|
int value = p_value;
|
|
|
|
if (value == -1) {
|
|
|
|
if (opentype_features.has(tag)) {
|
|
|
|
opentype_features.erase(tag);
|
|
|
|
dirty_font = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
|
|
|
|
opentype_features[tag] = value;
|
|
|
|
dirty_font = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
notify_property_list_changed();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TextMesh::_get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
String str = p_name;
|
|
|
|
if (str.begins_with("opentype_features/")) {
|
|
|
|
String name = str.get_slicec('/', 1);
|
|
|
|
int32_t tag = TS->name_to_tag(name);
|
|
|
|
if (opentype_features.has(tag)) {
|
|
|
|
r_ret = opentype_features[tag];
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
r_ret = -1;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
|
for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
|
|
|
|
String name = TS->tag_to_name(*ftr);
|
|
|
|
p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
|
|
|
|
}
|
|
|
|
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
|
|
|
}
|
|
|
|
|
|
|
|
TextMesh::TextMesh() {
|
|
|
|
primitive_type = PRIMITIVE_TRIANGLES;
|
|
|
|
text_rid = TS->create_shaped_text();
|
|
|
|
}
|
|
|
|
|
|
|
|
TextMesh::~TextMesh() {
|
|
|
|
TS->free_rid(text_rid);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) {
|
|
|
|
ERR_FAIL_INDEX((int)p_alignment, 4);
|
|
|
|
if (horizontal_alignment != p_alignment) {
|
|
|
|
horizontal_alignment = p_alignment;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
HorizontalAlignment TextMesh::get_horizontal_alignment() const {
|
|
|
|
return horizontal_alignment;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_text(const String &p_string) {
|
|
|
|
if (text != p_string) {
|
|
|
|
text = p_string;
|
|
|
|
xl_text = tr(text);
|
|
|
|
dirty_text = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
String TextMesh::get_text() const {
|
|
|
|
return text;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::_font_changed() {
|
|
|
|
dirty_font = true;
|
|
|
|
dirty_cache = true;
|
|
|
|
call_deferred(SNAME("_request_update"));
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_font(const Ref<Font> &p_font) {
|
|
|
|
if (font_override != p_font) {
|
|
|
|
if (font_override.is_valid()) {
|
|
|
|
font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
|
|
|
|
}
|
|
|
|
font_override = p_font;
|
|
|
|
dirty_font = true;
|
|
|
|
dirty_cache = true;
|
|
|
|
if (font_override.is_valid()) {
|
|
|
|
font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
|
|
|
|
}
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<Font> TextMesh::get_font() const {
|
|
|
|
return font_override;
|
|
|
|
}
|
|
|
|
|
|
|
|
Ref<Font> TextMesh::_get_font_or_default() const {
|
|
|
|
if (font_override.is_valid() && font_override->get_data_count() > 0) {
|
|
|
|
return font_override;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check the project-defined Theme resource.
|
|
|
|
if (Theme::get_project_default().is_valid()) {
|
|
|
|
List<StringName> theme_types;
|
|
|
|
Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
|
|
|
|
|
|
|
|
for (const StringName &E : theme_types) {
|
|
|
|
if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
|
|
|
|
return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Lastly, fall back on the items defined in the default Theme, if they exist.
|
|
|
|
{
|
|
|
|
List<StringName> theme_types;
|
|
|
|
Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
|
|
|
|
|
|
|
|
for (const StringName &E : theme_types) {
|
|
|
|
if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
|
|
|
|
return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If they don't exist, use any type to return the default/empty value.
|
|
|
|
return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_font_size(int p_size) {
|
|
|
|
if (font_size != p_size) {
|
|
|
|
font_size = CLAMP(p_size, 1, 127);
|
|
|
|
dirty_font = true;
|
|
|
|
dirty_cache = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int TextMesh::get_font_size() const {
|
|
|
|
return font_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_depth(real_t p_depth) {
|
|
|
|
if (depth != p_depth) {
|
|
|
|
depth = MAX(p_depth, 0.0);
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t TextMesh::get_depth() const {
|
|
|
|
return depth;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_width(real_t p_width) {
|
|
|
|
if (width != p_width) {
|
|
|
|
width = p_width;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t TextMesh::get_width() const {
|
|
|
|
return width;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_pixel_size(real_t p_amount) {
|
|
|
|
if (pixel_size != p_amount) {
|
|
|
|
pixel_size = CLAMP(p_amount, 0.0001, 128.0);
|
|
|
|
dirty_cache = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t TextMesh::get_pixel_size() const {
|
|
|
|
return pixel_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_curve_step(real_t p_step) {
|
|
|
|
if (curve_step != p_step) {
|
|
|
|
curve_step = CLAMP(p_step, 0.1, 10.0);
|
|
|
|
dirty_cache = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
real_t TextMesh::get_curve_step() const {
|
|
|
|
return curve_step;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_text_direction(TextServer::Direction p_text_direction) {
|
|
|
|
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
|
|
|
|
if (text_direction != p_text_direction) {
|
|
|
|
text_direction = p_text_direction;
|
|
|
|
dirty_text = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TextServer::Direction TextMesh::get_text_direction() const {
|
|
|
|
return text_direction;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::clear_opentype_features() {
|
|
|
|
opentype_features.clear();
|
|
|
|
dirty_font = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_opentype_feature(const String &p_name, int p_value) {
|
|
|
|
int32_t tag = TS->name_to_tag(p_name);
|
|
|
|
if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
|
|
|
|
opentype_features[tag] = p_value;
|
|
|
|
dirty_font = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int TextMesh::get_opentype_feature(const String &p_name) const {
|
|
|
|
int32_t tag = TS->name_to_tag(p_name);
|
|
|
|
if (!opentype_features.has(tag)) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return opentype_features[tag];
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_language(const String &p_language) {
|
|
|
|
if (language != p_language) {
|
|
|
|
language = p_language;
|
|
|
|
dirty_text = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
String TextMesh::get_language() const {
|
|
|
|
return language;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
|
|
|
|
if (st_parser != p_parser) {
|
|
|
|
st_parser = p_parser;
|
|
|
|
dirty_text = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TextServer::StructuredTextParser TextMesh::get_structured_text_bidi_override() const {
|
|
|
|
return st_parser;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_structured_text_bidi_override_options(Array p_args) {
|
|
|
|
if (st_args != p_args) {
|
|
|
|
st_args = p_args;
|
|
|
|
dirty_text = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Array TextMesh::get_structured_text_bidi_override_options() const {
|
|
|
|
return st_args;
|
|
|
|
}
|
|
|
|
|
|
|
|
void TextMesh::set_uppercase(bool p_uppercase) {
|
|
|
|
if (uppercase != p_uppercase) {
|
|
|
|
uppercase = p_uppercase;
|
|
|
|
dirty_text = true;
|
|
|
|
_request_update();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool TextMesh::is_uppercase() const {
|
|
|
|
return uppercase;
|
|
|
|
}
|