2018-08-29 20:38:13 +00:00
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/*************************************************************************/
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2020-03-26 21:49:16 +00:00
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/* cpu_particles_3d.cpp */
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2018-08-29 20:38:13 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2018-08-29 20:38:13 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2020-03-26 21:49:16 +00:00
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#include "cpu_particles_3d.h"
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2018-07-06 23:21:13 +00:00
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2020-03-26 21:49:16 +00:00
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/gpu_particles_3d.h"
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2018-09-04 09:30:04 +00:00
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#include "scene/resources/particles_material.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering_server.h"
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2018-07-06 23:21:13 +00:00
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2020-03-26 21:49:16 +00:00
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AABB CPUParticles3D::get_aabb() const {
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2018-07-06 23:21:13 +00:00
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return AABB();
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}
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2020-03-26 21:49:16 +00:00
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Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_flags) const {
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2018-07-06 23:21:13 +00:00
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2020-02-17 21:06:54 +00:00
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return Vector<Face3>();
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2018-07-06 23:21:13 +00:00
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_emitting(bool p_emitting) {
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2018-07-06 23:21:13 +00:00
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2019-10-19 15:30:13 +00:00
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if (emitting == p_emitting)
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return;
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2018-07-06 23:21:13 +00:00
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emitting = p_emitting;
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2019-10-19 15:30:13 +00:00
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if (emitting) {
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2019-03-20 09:50:56 +00:00
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set_process_internal(true);
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2019-10-19 15:30:13 +00:00
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// first update before rendering to avoid one frame delay after emitting starts
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if (time == 0)
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_update_internal();
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}
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2018-07-06 23:21:13 +00:00
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_amount(int p_amount) {
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2018-07-06 23:21:13 +00:00
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2019-09-25 08:28:50 +00:00
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ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
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2018-07-06 23:21:13 +00:00
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particles.resize(p_amount);
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{
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2020-02-17 21:06:54 +00:00
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Particle *w = particles.ptrw();
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2018-07-06 23:21:13 +00:00
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for (int i = 0; i < p_amount; i++) {
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w[i].active = false;
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}
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}
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2019-10-05 14:35:10 +00:00
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particle_data.resize((12 + 4 + 4) * p_amount);
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->multimesh_allocate(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
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2018-07-06 23:21:13 +00:00
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particle_order.resize(p_amount);
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_lifetime(float p_lifetime) {
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2018-07-06 23:21:13 +00:00
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2019-09-25 08:28:50 +00:00
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ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
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2018-07-06 23:21:13 +00:00
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lifetime = p_lifetime;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_one_shot(bool p_one_shot) {
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2018-07-06 23:21:13 +00:00
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one_shot = p_one_shot;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_pre_process_time(float p_time) {
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2018-07-06 23:21:13 +00:00
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pre_process_time = p_time;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_explosiveness_ratio(float p_ratio) {
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2018-07-06 23:21:13 +00:00
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explosiveness_ratio = p_ratio;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_randomness_ratio(float p_ratio) {
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2018-07-06 23:21:13 +00:00
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randomness_ratio = p_ratio;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_lifetime_randomness(float p_random) {
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2019-07-15 04:48:20 +00:00
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lifetime_randomness = p_random;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
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2018-07-06 23:21:13 +00:00
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local_coords = p_enable;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_speed_scale(float p_scale) {
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2018-07-06 23:21:13 +00:00
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speed_scale = p_scale;
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}
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2020-03-26 21:49:16 +00:00
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bool CPUParticles3D::is_emitting() const {
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2018-07-06 23:21:13 +00:00
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return emitting;
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}
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2020-03-26 21:49:16 +00:00
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int CPUParticles3D::get_amount() const {
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2018-07-06 23:21:13 +00:00
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return particles.size();
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_lifetime() const {
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2018-07-06 23:21:13 +00:00
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return lifetime;
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}
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2020-03-26 21:49:16 +00:00
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bool CPUParticles3D::get_one_shot() const {
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2018-07-06 23:21:13 +00:00
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return one_shot;
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_pre_process_time() const {
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2018-07-06 23:21:13 +00:00
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return pre_process_time;
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_explosiveness_ratio() const {
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2018-07-06 23:21:13 +00:00
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return explosiveness_ratio;
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_randomness_ratio() const {
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2018-07-06 23:21:13 +00:00
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return randomness_ratio;
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_lifetime_randomness() const {
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2019-07-15 04:48:20 +00:00
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return lifetime_randomness;
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}
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2018-07-06 23:21:13 +00:00
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2020-03-26 21:49:16 +00:00
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bool CPUParticles3D::get_use_local_coordinates() const {
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2018-07-06 23:21:13 +00:00
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return local_coords;
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_speed_scale() const {
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2018-07-06 23:21:13 +00:00
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return speed_scale;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_draw_order(DrawOrder p_order) {
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2018-07-06 23:21:13 +00:00
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draw_order = p_order;
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}
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2020-03-26 21:49:16 +00:00
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CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const {
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2018-07-06 23:21:13 +00:00
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return draw_order;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
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2018-07-06 23:21:13 +00:00
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mesh = p_mesh;
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if (mesh.is_valid()) {
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
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2018-07-06 23:21:13 +00:00
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} else {
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2020-03-27 18:21:27 +00:00
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RS::get_singleton()->multimesh_set_mesh(multimesh, RID());
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2018-07-06 23:21:13 +00:00
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}
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}
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2020-03-26 21:49:16 +00:00
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Ref<Mesh> CPUParticles3D::get_mesh() const {
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2018-07-06 23:21:13 +00:00
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return mesh;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_fixed_fps(int p_count) {
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2018-07-06 23:21:13 +00:00
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fixed_fps = p_count;
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}
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2020-03-26 21:49:16 +00:00
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int CPUParticles3D::get_fixed_fps() const {
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2018-07-06 23:21:13 +00:00
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return fixed_fps;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_fractional_delta(bool p_enable) {
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2018-07-06 23:21:13 +00:00
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fractional_delta = p_enable;
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}
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2020-03-26 21:49:16 +00:00
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bool CPUParticles3D::get_fractional_delta() const {
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2018-07-06 23:21:13 +00:00
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return fractional_delta;
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}
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2020-03-26 21:49:16 +00:00
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String CPUParticles3D::get_configuration_warning() const {
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2018-07-06 23:21:13 +00:00
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String warnings;
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2018-11-13 17:19:16 +00:00
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bool mesh_found = false;
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bool anim_material_found = false;
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if (get_mesh().is_valid()) {
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mesh_found = true;
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for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
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2020-04-01 23:20:12 +00:00
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anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != nullptr;
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2019-09-15 04:01:52 +00:00
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StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_mesh()->surface_get_material(j).ptr());
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anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
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2018-11-13 17:19:16 +00:00
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}
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}
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2020-04-01 23:20:12 +00:00
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anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
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2019-09-15 04:01:52 +00:00
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StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
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anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
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2018-11-13 17:19:16 +00:00
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if (!mesh_found) {
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if (warnings != String())
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warnings += "\n";
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2018-11-29 12:12:09 +00:00
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warnings += "- " + TTR("Nothing is visible because no mesh has been assigned.");
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2018-11-13 17:19:16 +00:00
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}
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if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
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get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
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if (warnings != String())
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warnings += "\n";
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2020-03-30 16:22:57 +00:00
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warnings += "- " + TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
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2018-11-13 17:19:16 +00:00
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}
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2018-07-06 23:21:13 +00:00
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return warnings;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::restart() {
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2018-07-06 23:21:13 +00:00
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time = 0;
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inactive_time = 0;
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frame_remainder = 0;
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cycle = 0;
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2019-10-24 19:38:01 +00:00
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emitting = false;
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2019-06-22 05:33:11 +00:00
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2018-07-06 23:21:13 +00:00
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{
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int pc = particles.size();
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2020-02-17 21:06:54 +00:00
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Particle *w = particles.ptrw();
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2018-07-06 23:21:13 +00:00
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for (int i = 0; i < pc; i++) {
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w[i].active = false;
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}
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}
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2019-10-24 19:38:01 +00:00
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set_emitting(true);
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2018-07-06 23:21:13 +00:00
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_direction(Vector3 p_direction) {
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2019-03-04 22:45:53 +00:00
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direction = p_direction;
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}
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2020-03-26 21:49:16 +00:00
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Vector3 CPUParticles3D::get_direction() const {
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2019-03-04 22:45:53 +00:00
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return direction;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_spread(float p_spread) {
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2018-07-06 23:21:13 +00:00
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spread = p_spread;
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_spread() const {
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2018-07-06 23:21:13 +00:00
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return spread;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_flatness(float p_flatness) {
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2018-07-06 23:21:13 +00:00
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flatness = p_flatness;
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}
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2020-03-26 21:49:16 +00:00
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float CPUParticles3D::get_flatness() const {
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2018-07-06 23:21:13 +00:00
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return flatness;
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}
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2020-03-26 21:49:16 +00:00
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void CPUParticles3D::set_param(Parameter p_param, float p_value) {
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2018-07-06 23:21:13 +00:00
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ERR_FAIL_INDEX(p_param, PARAM_MAX);
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parameters[p_param] = p_value;
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}
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2020-03-26 21:49:16 +00:00
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|
|
float CPUParticles3D::get_param(Parameter p_param) const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
|
|
|
|
|
|
|
return parameters[p_param];
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_param_randomness(Parameter p_param, float p_value) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
|
|
|
|
randomness[p_param] = p_value;
|
|
|
|
}
|
2020-03-26 21:49:16 +00:00
|
|
|
float CPUParticles3D::get_param_randomness(Parameter p_param) const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
|
|
|
|
|
|
|
return randomness[p_param];
|
|
|
|
}
|
|
|
|
|
|
|
|
static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
|
|
|
|
|
|
|
|
Ref<Curve> curve = p_curve;
|
|
|
|
if (!curve.is_valid())
|
|
|
|
return;
|
|
|
|
|
|
|
|
curve->ensure_default_setup(p_min, p_max);
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
|
|
|
|
|
|
|
curve_parameters[p_param] = p_curve;
|
|
|
|
|
|
|
|
switch (p_param) {
|
|
|
|
case PARAM_INITIAL_LINEAR_VELOCITY: {
|
|
|
|
//do none for this one
|
|
|
|
} break;
|
|
|
|
case PARAM_ANGULAR_VELOCITY: {
|
|
|
|
_adjust_curve_range(p_curve, -360, 360);
|
|
|
|
} break;
|
2019-06-11 15:47:24 +00:00
|
|
|
case PARAM_ORBIT_VELOCITY: {
|
2018-07-06 23:21:13 +00:00
|
|
|
_adjust_curve_range(p_curve, -500, 500);
|
2019-06-11 15:47:24 +00:00
|
|
|
} break;
|
2018-07-06 23:21:13 +00:00
|
|
|
case PARAM_LINEAR_ACCEL: {
|
|
|
|
_adjust_curve_range(p_curve, -200, 200);
|
|
|
|
} break;
|
|
|
|
case PARAM_RADIAL_ACCEL: {
|
|
|
|
_adjust_curve_range(p_curve, -200, 200);
|
|
|
|
} break;
|
|
|
|
case PARAM_TANGENTIAL_ACCEL: {
|
|
|
|
_adjust_curve_range(p_curve, -200, 200);
|
|
|
|
} break;
|
|
|
|
case PARAM_DAMPING: {
|
|
|
|
_adjust_curve_range(p_curve, 0, 100);
|
|
|
|
} break;
|
|
|
|
case PARAM_ANGLE: {
|
|
|
|
_adjust_curve_range(p_curve, -360, 360);
|
|
|
|
} break;
|
|
|
|
case PARAM_SCALE: {
|
|
|
|
|
|
|
|
} break;
|
|
|
|
case PARAM_HUE_VARIATION: {
|
|
|
|
_adjust_curve_range(p_curve, -1, 1);
|
|
|
|
} break;
|
|
|
|
case PARAM_ANIM_SPEED: {
|
|
|
|
_adjust_curve_range(p_curve, 0, 200);
|
|
|
|
} break;
|
|
|
|
case PARAM_ANIM_OFFSET: {
|
|
|
|
} break;
|
2019-03-09 01:50:44 +00:00
|
|
|
default: {
|
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
}
|
2020-03-26 21:49:16 +00:00
|
|
|
Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
|
|
|
|
|
|
|
|
return curve_parameters[p_param];
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_color(const Color &p_color) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
color = p_color;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Color CPUParticles3D::get_color() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
color_ramp = p_ramp;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Ref<Gradient> CPUParticles3D::get_color_ramp() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return color_ramp;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_particle_flag(Flags p_flag, bool p_enable) {
|
2018-07-06 23:21:13 +00:00
|
|
|
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
|
|
|
|
flags[p_flag] = p_enable;
|
|
|
|
if (p_flag == FLAG_DISABLE_Z) {
|
|
|
|
_change_notify();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
bool CPUParticles3D::get_particle_flag(Flags p_flag) const {
|
2018-07-06 23:21:13 +00:00
|
|
|
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
|
|
|
|
return flags[p_flag];
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
|
2020-01-16 09:59:01 +00:00
|
|
|
ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
|
2018-07-06 23:21:13 +00:00
|
|
|
emission_shape = p_shape;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_emission_sphere_radius(float p_radius) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
emission_sphere_radius = p_radius;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
emission_box_extents = p_extents;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
emission_points = p_points;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
emission_normals = p_normals;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
emission_colors = p_colors;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
float CPUParticles3D::get_emission_sphere_radius() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return emission_sphere_radius;
|
|
|
|
}
|
2020-03-26 21:49:16 +00:00
|
|
|
Vector3 CPUParticles3D::get_emission_box_extents() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return emission_box_extents;
|
|
|
|
}
|
2020-03-26 21:49:16 +00:00
|
|
|
Vector<Vector3> CPUParticles3D::get_emission_points() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return emission_points;
|
|
|
|
}
|
2020-03-26 21:49:16 +00:00
|
|
|
Vector<Vector3> CPUParticles3D::get_emission_normals() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return emission_normals;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Vector<Color> CPUParticles3D::get_emission_colors() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return emission_colors;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
return emission_shape;
|
|
|
|
}
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::set_gravity(const Vector3 &p_gravity) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
gravity = p_gravity;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Vector3 CPUParticles3D::get_gravity() const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
return gravity;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
if (property.name == "color" && color_ramp.is_valid()) {
|
|
|
|
property.usage = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
|
|
|
|
property.usage = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
|
|
|
|
property.usage = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
|
|
|
|
property.usage = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
|
|
|
|
property.usage = 0;
|
|
|
|
}
|
2019-06-11 15:47:24 +00:00
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
|
|
|
|
property.usage = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static uint32_t idhash(uint32_t x) {
|
|
|
|
|
|
|
|
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
|
|
|
|
x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
|
|
|
|
x = (x >> uint32_t(16)) ^ x;
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
|
|
|
|
static float rand_from_seed(uint32_t &seed) {
|
|
|
|
int k;
|
|
|
|
int s = int(seed);
|
|
|
|
if (s == 0)
|
|
|
|
s = 305420679;
|
|
|
|
k = s / 127773;
|
|
|
|
s = 16807 * (s - k * 127773) - 2836 * k;
|
|
|
|
if (s < 0)
|
|
|
|
s += 2147483647;
|
|
|
|
seed = uint32_t(s);
|
|
|
|
return float(seed % uint32_t(65536)) / 65535.0;
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_update_internal() {
|
2019-10-19 15:30:13 +00:00
|
|
|
|
|
|
|
if (particles.size() == 0 || !is_visible_in_tree()) {
|
|
|
|
_set_redraw(false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
float delta = get_process_delta_time();
|
|
|
|
if (emitting) {
|
|
|
|
inactive_time = 0;
|
|
|
|
} else {
|
|
|
|
inactive_time += delta;
|
|
|
|
if (inactive_time > lifetime * 1.2) {
|
|
|
|
set_process_internal(false);
|
|
|
|
_set_redraw(false);
|
|
|
|
|
|
|
|
//reset variables
|
|
|
|
time = 0;
|
|
|
|
inactive_time = 0;
|
|
|
|
frame_remainder = 0;
|
|
|
|
cycle = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_set_redraw(true);
|
|
|
|
|
|
|
|
bool processed = false;
|
|
|
|
|
|
|
|
if (time == 0 && pre_process_time > 0.0) {
|
|
|
|
|
|
|
|
float frame_time;
|
|
|
|
if (fixed_fps > 0)
|
|
|
|
frame_time = 1.0 / fixed_fps;
|
|
|
|
else
|
|
|
|
frame_time = 1.0 / 30.0;
|
|
|
|
|
|
|
|
float todo = pre_process_time;
|
|
|
|
|
|
|
|
while (todo >= 0) {
|
|
|
|
_particles_process(frame_time);
|
|
|
|
processed = true;
|
|
|
|
todo -= frame_time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fixed_fps > 0) {
|
|
|
|
float frame_time = 1.0 / fixed_fps;
|
|
|
|
float decr = frame_time;
|
|
|
|
|
|
|
|
float ldelta = delta;
|
|
|
|
if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
|
|
|
|
ldelta = 0.1;
|
|
|
|
} else if (ldelta <= 0.0) { //unlikely but..
|
|
|
|
ldelta = 0.001;
|
|
|
|
}
|
|
|
|
float todo = frame_remainder + ldelta;
|
|
|
|
|
|
|
|
while (todo >= frame_time) {
|
|
|
|
_particles_process(frame_time);
|
|
|
|
processed = true;
|
|
|
|
todo -= decr;
|
|
|
|
}
|
|
|
|
|
|
|
|
frame_remainder = todo;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
_particles_process(delta);
|
|
|
|
processed = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (processed) {
|
|
|
|
_update_particle_data_buffer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_particles_process(float p_delta) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2018-07-23 15:28:15 +00:00
|
|
|
p_delta *= speed_scale;
|
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
int pcount = particles.size();
|
2020-02-17 21:06:54 +00:00
|
|
|
Particle *w = particles.ptrw();
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Particle *parray = w;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
float prev_time = time;
|
|
|
|
time += p_delta;
|
|
|
|
if (time > lifetime) {
|
|
|
|
time = Math::fmod(time, lifetime);
|
|
|
|
cycle++;
|
|
|
|
if (one_shot && cycle > 0) {
|
2019-06-20 18:20:27 +00:00
|
|
|
set_emitting(false);
|
|
|
|
_change_notify();
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Transform emission_xform;
|
|
|
|
Basis velocity_xform;
|
|
|
|
if (!local_coords) {
|
|
|
|
emission_xform = get_global_transform();
|
2018-11-27 10:07:58 +00:00
|
|
|
velocity_xform = emission_xform.basis;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2019-06-11 21:38:10 +00:00
|
|
|
float system_phase = time / lifetime;
|
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
for (int i = 0; i < pcount; i++) {
|
|
|
|
|
|
|
|
Particle &p = parray[i];
|
|
|
|
|
|
|
|
if (!emitting && !p.active)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
float local_delta = p_delta;
|
|
|
|
|
2019-06-11 21:38:10 +00:00
|
|
|
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
|
|
|
|
// While we use time in tests later on, for randomness we use the phase as done in the
|
|
|
|
// original shader code, and we later multiply by lifetime to get the time.
|
|
|
|
float restart_phase = float(i) / float(pcount);
|
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
if (randomness_ratio > 0.0) {
|
|
|
|
uint32_t seed = cycle;
|
2019-06-11 21:38:10 +00:00
|
|
|
if (restart_phase >= system_phase) {
|
2018-07-06 23:21:13 +00:00
|
|
|
seed -= uint32_t(1);
|
|
|
|
}
|
|
|
|
seed *= uint32_t(pcount);
|
|
|
|
seed += uint32_t(i);
|
|
|
|
float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
|
2019-06-11 21:38:10 +00:00
|
|
|
restart_phase += randomness_ratio * random * 1.0 / float(pcount);
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2019-06-11 21:38:10 +00:00
|
|
|
restart_phase *= (1.0 - explosiveness_ratio);
|
|
|
|
float restart_time = restart_phase * lifetime;
|
2018-07-06 23:21:13 +00:00
|
|
|
bool restart = false;
|
|
|
|
|
|
|
|
if (time > prev_time) {
|
|
|
|
// restart_time >= prev_time is used so particles emit in the first frame they are processed
|
|
|
|
|
|
|
|
if (restart_time >= prev_time && restart_time < time) {
|
|
|
|
restart = true;
|
|
|
|
if (fractional_delta) {
|
2019-03-09 23:33:08 +00:00
|
|
|
local_delta = time - restart_time;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} else if (local_delta > 0.0) {
|
|
|
|
if (restart_time >= prev_time) {
|
|
|
|
restart = true;
|
|
|
|
if (fractional_delta) {
|
2019-03-09 23:33:08 +00:00
|
|
|
local_delta = lifetime - restart_time + time;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
} else if (restart_time < time) {
|
|
|
|
restart = true;
|
|
|
|
if (fractional_delta) {
|
2019-03-09 23:33:08 +00:00
|
|
|
local_delta = time - restart_time;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-07-15 04:48:20 +00:00
|
|
|
if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
|
|
|
|
restart = true;
|
|
|
|
}
|
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
if (restart) {
|
|
|
|
|
|
|
|
if (!emitting) {
|
|
|
|
p.active = false;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
p.active = true;
|
|
|
|
|
|
|
|
/*float tex_linear_velocity = 0;
|
|
|
|
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
|
|
|
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
|
|
|
|
}*/
|
|
|
|
|
|
|
|
float tex_angle = 0.0;
|
|
|
|
if (curve_parameters[PARAM_ANGLE].is_valid()) {
|
|
|
|
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_anim_offset = 0.0;
|
|
|
|
if (curve_parameters[PARAM_ANGLE].is_valid()) {
|
|
|
|
tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
p.seed = Math::rand();
|
|
|
|
|
|
|
|
p.angle_rand = Math::randf();
|
|
|
|
p.scale_rand = Math::randf();
|
|
|
|
p.hue_rot_rand = Math::randf();
|
|
|
|
p.anim_offset_rand = Math::randf();
|
|
|
|
|
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
2019-03-04 22:45:53 +00:00
|
|
|
float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
|
2018-07-06 23:21:13 +00:00
|
|
|
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
|
|
|
|
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
|
|
|
|
} else {
|
|
|
|
//initiate velocity spread in 3D
|
2019-03-04 22:45:53 +00:00
|
|
|
float angle1_rad = Math::atan2(direction.x, direction.z) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
|
|
|
|
float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
|
|
|
|
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
|
2018-10-08 03:51:48 +00:00
|
|
|
direction_yz.z = direction_yz.z / MAX(0.0001, Math::sqrt(ABS(direction_yz.z))); //better uniform distribution
|
2018-07-06 23:21:13 +00:00
|
|
|
Vector3 direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
|
|
|
|
direction.normalize();
|
|
|
|
p.velocity = direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
|
|
|
|
p.custom[0] = Math::deg2rad(base_angle); //angle
|
|
|
|
p.custom[1] = 0.0; //phase
|
|
|
|
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
|
|
|
|
p.transform = Transform();
|
|
|
|
p.time = 0;
|
2019-07-15 04:48:20 +00:00
|
|
|
p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
|
2018-07-06 23:21:13 +00:00
|
|
|
p.base_color = Color(1, 1, 1, 1);
|
|
|
|
|
|
|
|
switch (emission_shape) {
|
|
|
|
case EMISSION_SHAPE_POINT: {
|
|
|
|
//do none
|
|
|
|
} break;
|
|
|
|
case EMISSION_SHAPE_SPHERE: {
|
2019-07-05 22:13:03 +00:00
|
|
|
float s = 2.0 * Math::randf() - 1.0, t = 2.0 * Math_PI * Math::randf();
|
|
|
|
float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
|
|
|
|
p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
|
2018-07-06 23:21:13 +00:00
|
|
|
} break;
|
|
|
|
case EMISSION_SHAPE_BOX: {
|
|
|
|
p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_box_extents;
|
|
|
|
} break;
|
|
|
|
case EMISSION_SHAPE_POINTS:
|
|
|
|
case EMISSION_SHAPE_DIRECTED_POINTS: {
|
|
|
|
|
|
|
|
int pc = emission_points.size();
|
|
|
|
if (pc == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
int random_idx = Math::rand() % pc;
|
|
|
|
|
|
|
|
p.transform.origin = emission_points.get(random_idx);
|
|
|
|
|
|
|
|
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
|
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
|
|
|
/*
|
|
|
|
mat2 rotm;
|
|
|
|
";
|
|
|
|
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
|
|
|
|
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
|
|
|
|
VELOCITY.xy = rotm * VELOCITY.xy;
|
|
|
|
*/
|
|
|
|
} else {
|
|
|
|
Vector3 normal = emission_normals.get(random_idx);
|
|
|
|
Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
|
|
|
|
Vector3 tangent = v0.cross(normal).normalized();
|
|
|
|
Vector3 bitangent = tangent.cross(normal).normalized();
|
|
|
|
Basis m3;
|
|
|
|
m3.set_axis(0, tangent);
|
|
|
|
m3.set_axis(1, bitangent);
|
|
|
|
m3.set_axis(2, normal);
|
|
|
|
p.velocity = m3.xform(p.velocity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (emission_colors.size() == pc) {
|
|
|
|
p.base_color = emission_colors.get(random_idx);
|
|
|
|
}
|
|
|
|
} break;
|
2020-01-16 09:59:01 +00:00
|
|
|
case EMISSION_SHAPE_MAX: { // Max value for validity check.
|
|
|
|
break;
|
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!local_coords) {
|
|
|
|
p.velocity = velocity_xform.xform(p.velocity);
|
|
|
|
p.transform = emission_xform * p.transform;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
|
|
|
p.velocity.z = 0.0;
|
Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 02:58:00 +00:00
|
|
|
p.transform.origin.z = 0.0;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
} else if (!p.active) {
|
|
|
|
continue;
|
2019-07-15 04:48:20 +00:00
|
|
|
} else if (p.time > p.lifetime) {
|
|
|
|
p.active = false;
|
2018-07-06 23:21:13 +00:00
|
|
|
} else {
|
|
|
|
|
|
|
|
uint32_t alt_seed = p.seed;
|
|
|
|
|
|
|
|
p.time += local_delta;
|
2018-07-23 15:28:15 +00:00
|
|
|
p.custom[1] = p.time / lifetime;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
float tex_linear_velocity = 0.0;
|
|
|
|
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
|
|
|
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
2019-06-11 15:47:24 +00:00
|
|
|
float tex_orbit_velocity = 0.0;
|
2018-07-06 23:21:13 +00:00
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
2019-06-11 15:47:24 +00:00
|
|
|
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
|
|
|
|
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]);
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
}
|
2019-06-11 15:47:24 +00:00
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
float tex_angular_velocity = 0.0;
|
|
|
|
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
|
|
|
|
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_linear_accel = 0.0;
|
|
|
|
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
|
|
|
|
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_tangential_accel = 0.0;
|
|
|
|
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
|
|
|
|
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_radial_accel = 0.0;
|
|
|
|
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
|
|
|
|
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_damping = 0.0;
|
|
|
|
if (curve_parameters[PARAM_DAMPING].is_valid()) {
|
|
|
|
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_angle = 0.0;
|
|
|
|
if (curve_parameters[PARAM_ANGLE].is_valid()) {
|
|
|
|
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
float tex_anim_speed = 0.0;
|
|
|
|
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
|
|
|
|
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_anim_offset = 0.0;
|
|
|
|
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
|
|
|
|
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 force = gravity;
|
Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 02:58:00 +00:00
|
|
|
Vector3 position = p.transform.origin;
|
2018-07-06 23:21:13 +00:00
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 02:58:00 +00:00
|
|
|
position.z = 0.0;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
//apply linear acceleration
|
|
|
|
force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector3();
|
|
|
|
//apply radial acceleration
|
|
|
|
Vector3 org = emission_xform.origin;
|
Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 02:58:00 +00:00
|
|
|
Vector3 diff = position - org;
|
2018-07-06 23:21:13 +00:00
|
|
|
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
|
|
|
|
//apply tangential acceleration;
|
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
|
|
|
|
2019-06-11 16:56:07 +00:00
|
|
|
Vector2 yx = Vector2(diff.y, diff.x);
|
|
|
|
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
|
|
|
|
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
} else {
|
|
|
|
Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
|
|
|
|
force += crossDiff.length() > 0.0 ? crossDiff.normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
|
|
|
|
}
|
|
|
|
//apply attractor forces
|
|
|
|
p.velocity += force * local_delta;
|
|
|
|
//orbit velocity
|
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
2019-06-11 15:47:24 +00:00
|
|
|
float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
|
2018-07-06 23:21:13 +00:00
|
|
|
if (orbit_amount != 0.0) {
|
2019-06-11 15:47:24 +00:00
|
|
|
float ang = orbit_amount * local_delta * Math_PI * 2.0;
|
|
|
|
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
|
|
|
|
// but we use -ang here to reproduce its behavior.
|
|
|
|
Transform2D rot = Transform2D(-ang, Vector2());
|
|
|
|
Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
|
|
|
|
p.transform.origin -= Vector3(diff.x, diff.y, 0);
|
|
|
|
p.transform.origin += Vector3(rotv.x, rotv.y, 0);
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
|
|
|
p.velocity = p.velocity.normalized() * tex_linear_velocity;
|
|
|
|
}
|
|
|
|
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
|
|
|
|
|
|
|
|
float v = p.velocity.length();
|
|
|
|
float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
|
|
|
|
v -= damp * local_delta;
|
|
|
|
if (v < 0.0) {
|
|
|
|
p.velocity = Vector3();
|
|
|
|
} else {
|
|
|
|
p.velocity = p.velocity.normalized() * v;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
|
|
|
|
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
|
|
|
|
p.custom[0] = Math::deg2rad(base_angle); //angle
|
|
|
|
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
|
|
|
|
}
|
|
|
|
//apply color
|
|
|
|
//apply hue rotation
|
|
|
|
|
|
|
|
float tex_scale = 1.0;
|
|
|
|
if (curve_parameters[PARAM_SCALE].is_valid()) {
|
|
|
|
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float tex_hue_variation = 0.0;
|
|
|
|
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
|
|
|
|
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
|
|
|
|
float hue_rot_c = Math::cos(hue_rot_angle);
|
|
|
|
float hue_rot_s = Math::sin(hue_rot_angle);
|
|
|
|
|
|
|
|
Basis hue_rot_mat;
|
|
|
|
{
|
|
|
|
Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
|
|
|
|
Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
|
|
|
|
Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
|
|
|
|
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (color_ramp.is_valid()) {
|
|
|
|
p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
|
|
|
|
} else {
|
|
|
|
p.color = color;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
|
|
|
|
p.color.r = color_rgb.x;
|
|
|
|
p.color.g = color_rgb.y;
|
|
|
|
p.color.b = color_rgb.z;
|
|
|
|
|
|
|
|
p.color *= p.base_color;
|
|
|
|
|
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
|
|
|
|
|
|
|
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
|
|
|
|
if (p.velocity.length() > 0.0) {
|
|
|
|
p.transform.basis.set_axis(1, p.velocity.normalized());
|
|
|
|
} else {
|
|
|
|
p.transform.basis.set_axis(1, p.transform.basis.get_axis(1));
|
|
|
|
}
|
|
|
|
p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
|
|
|
|
p.transform.basis.set_axis(2, Vector3(0, 0, 1));
|
|
|
|
|
|
|
|
} else {
|
|
|
|
p.transform.basis.set_axis(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
|
|
|
|
p.transform.basis.set_axis(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
|
|
|
|
p.transform.basis.set_axis(2, Vector3(0, 0, 1));
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
//orient particle Y towards velocity
|
|
|
|
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
|
|
|
|
if (p.velocity.length() > 0.0) {
|
|
|
|
p.transform.basis.set_axis(1, p.velocity.normalized());
|
|
|
|
} else {
|
|
|
|
p.transform.basis.set_axis(1, p.transform.basis.get_axis(1).normalized());
|
|
|
|
}
|
|
|
|
if (p.transform.basis.get_axis(1) == p.transform.basis.get_axis(0)) {
|
|
|
|
p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
|
|
|
|
p.transform.basis.set_axis(2, p.transform.basis.get_axis(0).cross(p.transform.basis.get_axis(1)).normalized());
|
|
|
|
} else {
|
|
|
|
p.transform.basis.set_axis(2, p.transform.basis.get_axis(0).cross(p.transform.basis.get_axis(1)).normalized());
|
|
|
|
p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
p.transform.basis.orthonormalize();
|
|
|
|
}
|
|
|
|
|
|
|
|
//turn particle by rotation in Y
|
|
|
|
if (flags[FLAG_ROTATE_Y]) {
|
|
|
|
Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
|
|
|
|
p.transform.basis = p.transform.basis * rot_y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//scale by scale
|
2019-09-24 14:56:50 +00:00
|
|
|
float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
|
|
|
|
if (base_scale < 0.000001) base_scale = 0.000001;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
|
|
|
|
|
|
|
|
if (flags[FLAG_DISABLE_Z]) {
|
|
|
|
p.velocity.z = 0.0;
|
|
|
|
p.transform.origin.z = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
p.transform.origin += p.velocity * local_delta;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_update_particle_data_buffer() {
|
2020-02-26 10:28:13 +00:00
|
|
|
MutexLock lock(update_mutex);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
int pc = particles.size();
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
int *ow;
|
2020-04-01 23:20:12 +00:00
|
|
|
int *order = nullptr;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
float *w = particle_data.ptrw();
|
|
|
|
const Particle *r = particles.ptr();
|
|
|
|
float *ptr = w;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
if (draw_order != DRAW_ORDER_INDEX) {
|
|
|
|
ow = particle_order.ptrw();
|
|
|
|
order = ow;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
for (int i = 0; i < pc; i++) {
|
|
|
|
order[i] = i;
|
|
|
|
}
|
|
|
|
if (draw_order == DRAW_ORDER_LIFETIME) {
|
|
|
|
SortArray<int, SortLifetime> sorter;
|
|
|
|
sorter.compare.particles = r;
|
|
|
|
sorter.sort(order, pc);
|
|
|
|
} else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
|
2020-03-26 21:49:16 +00:00
|
|
|
Camera3D *c = get_viewport()->get_camera();
|
2020-02-26 10:28:13 +00:00
|
|
|
if (c) {
|
|
|
|
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
|
|
|
|
|
|
|
|
if (local_coords) {
|
|
|
|
|
|
|
|
// will look different from Particles in editor as this is based on the camera in the scenetree
|
|
|
|
// and not the editor camera
|
|
|
|
dir = inv_emission_transform.xform(dir).normalized();
|
|
|
|
} else {
|
|
|
|
dir = dir.normalized();
|
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
SortArray<int, SortAxis> sorter;
|
2020-02-17 21:06:54 +00:00
|
|
|
sorter.compare.particles = r;
|
2020-02-26 10:28:13 +00:00
|
|
|
sorter.compare.axis = dir;
|
2018-07-06 23:21:13 +00:00
|
|
|
sorter.sort(order, pc);
|
|
|
|
}
|
|
|
|
}
|
2020-02-26 10:28:13 +00:00
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
for (int i = 0; i < pc; i++) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
int idx = order ? order[i] : i;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
Transform t = r[idx].transform;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
if (!local_coords) {
|
|
|
|
t = inv_emission_transform * t;
|
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
if (r[idx].active) {
|
|
|
|
ptr[0] = t.basis.elements[0][0];
|
|
|
|
ptr[1] = t.basis.elements[0][1];
|
|
|
|
ptr[2] = t.basis.elements[0][2];
|
|
|
|
ptr[3] = t.origin.x;
|
|
|
|
ptr[4] = t.basis.elements[1][0];
|
|
|
|
ptr[5] = t.basis.elements[1][1];
|
|
|
|
ptr[6] = t.basis.elements[1][2];
|
|
|
|
ptr[7] = t.origin.y;
|
|
|
|
ptr[8] = t.basis.elements[2][0];
|
|
|
|
ptr[9] = t.basis.elements[2][1];
|
|
|
|
ptr[10] = t.basis.elements[2][2];
|
|
|
|
ptr[11] = t.origin.z;
|
|
|
|
} else {
|
|
|
|
zeromem(ptr, sizeof(float) * 12);
|
|
|
|
}
|
2019-10-05 14:35:10 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
Color c = r[idx].color;
|
2019-10-05 14:35:10 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
ptr[12] = c.r;
|
|
|
|
ptr[13] = c.g;
|
|
|
|
ptr[14] = c.b;
|
|
|
|
ptr[15] = c.a;
|
2019-10-05 14:35:10 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
ptr[16] = r[idx].custom[0];
|
|
|
|
ptr[17] = r[idx].custom[1];
|
|
|
|
ptr[18] = r[idx].custom[2];
|
|
|
|
ptr[19] = r[idx].custom[3];
|
2018-10-08 03:51:48 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
ptr += 20;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
can_update = true;
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_set_redraw(bool p_redraw) {
|
2019-03-09 01:50:44 +00:00
|
|
|
if (redraw == p_redraw)
|
|
|
|
return;
|
|
|
|
redraw = p_redraw;
|
2020-02-26 10:28:13 +00:00
|
|
|
|
|
|
|
{
|
|
|
|
MutexLock lock(update_mutex);
|
|
|
|
|
|
|
|
if (redraw) {
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
|
|
|
|
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
|
|
|
|
RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
|
2020-02-26 10:28:13 +00:00
|
|
|
} else {
|
2020-03-27 18:21:27 +00:00
|
|
|
if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread))) {
|
|
|
|
RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
|
2020-02-26 10:28:13 +00:00
|
|
|
}
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
|
|
|
|
RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
|
2019-10-28 23:40:36 +00:00
|
|
|
}
|
2019-03-09 01:50:44 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_update_render_thread() {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-02-26 10:28:13 +00:00
|
|
|
MutexLock lock(update_mutex);
|
|
|
|
|
2018-10-08 03:51:48 +00:00
|
|
|
if (can_update) {
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
|
2018-10-08 03:51:48 +00:00
|
|
|
can_update = false; //wait for next time
|
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_notification(int p_what) {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
2019-03-20 09:50:56 +00:00
|
|
|
set_process_internal(emitting);
|
2019-10-19 15:30:13 +00:00
|
|
|
|
|
|
|
// first update before rendering to avoid one frame delay after emitting starts
|
|
|
|
if (emitting && (time == 0))
|
|
|
|
_update_internal();
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (p_what == NOTIFICATION_EXIT_TREE) {
|
2019-03-09 01:50:44 +00:00
|
|
|
_set_redraw(false);
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2019-10-19 15:30:13 +00:00
|
|
|
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
|
|
|
|
// first update before rendering to avoid one frame delay after emitting starts
|
|
|
|
if (emitting && (time == 0))
|
|
|
|
_update_internal();
|
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2019-10-19 15:30:13 +00:00
|
|
|
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
|
|
|
|
_update_internal();
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
2019-06-14 20:22:19 +00:00
|
|
|
|
|
|
|
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
|
|
|
|
|
|
|
|
inv_emission_transform = get_global_transform().affine_inverse();
|
|
|
|
|
|
|
|
if (!local_coords) {
|
|
|
|
|
|
|
|
int pc = particles.size();
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
float *w = particle_data.ptrw();
|
|
|
|
const Particle *r = particles.ptr();
|
|
|
|
float *ptr = w;
|
2019-06-14 20:22:19 +00:00
|
|
|
|
|
|
|
for (int i = 0; i < pc; i++) {
|
|
|
|
|
|
|
|
Transform t = inv_emission_transform * r[i].transform;
|
|
|
|
|
|
|
|
if (r[i].active) {
|
|
|
|
ptr[0] = t.basis.elements[0][0];
|
|
|
|
ptr[1] = t.basis.elements[0][1];
|
|
|
|
ptr[2] = t.basis.elements[0][2];
|
|
|
|
ptr[3] = t.origin.x;
|
|
|
|
ptr[4] = t.basis.elements[1][0];
|
|
|
|
ptr[5] = t.basis.elements[1][1];
|
|
|
|
ptr[6] = t.basis.elements[1][2];
|
|
|
|
ptr[7] = t.origin.y;
|
|
|
|
ptr[8] = t.basis.elements[2][0];
|
|
|
|
ptr[9] = t.basis.elements[2][1];
|
|
|
|
ptr[10] = t.basis.elements[2][2];
|
|
|
|
ptr[11] = t.origin.z;
|
|
|
|
} else {
|
|
|
|
zeromem(ptr, sizeof(float) * 12);
|
|
|
|
}
|
|
|
|
|
2019-10-05 14:35:10 +00:00
|
|
|
ptr += 20;
|
2019-06-14 20:22:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
can_update = true;
|
|
|
|
}
|
|
|
|
}
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::convert_from_particles(Node *p_particles) {
|
2018-07-07 12:04:22 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_particles);
|
2020-03-30 16:22:57 +00:00
|
|
|
ERR_FAIL_COND_MSG(!particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D.");
|
2018-07-07 12:04:22 +00:00
|
|
|
|
|
|
|
set_emitting(particles->is_emitting());
|
|
|
|
set_amount(particles->get_amount());
|
|
|
|
set_lifetime(particles->get_lifetime());
|
|
|
|
set_one_shot(particles->get_one_shot());
|
|
|
|
set_pre_process_time(particles->get_pre_process_time());
|
|
|
|
set_explosiveness_ratio(particles->get_explosiveness_ratio());
|
|
|
|
set_randomness_ratio(particles->get_randomness_ratio());
|
|
|
|
set_use_local_coordinates(particles->get_use_local_coordinates());
|
|
|
|
set_fixed_fps(particles->get_fixed_fps());
|
|
|
|
set_fractional_delta(particles->get_fractional_delta());
|
|
|
|
set_speed_scale(particles->get_speed_scale());
|
|
|
|
set_draw_order(DrawOrder(particles->get_draw_order()));
|
|
|
|
set_mesh(particles->get_draw_pass_mesh(0));
|
|
|
|
|
|
|
|
Ref<ParticlesMaterial> material = particles->get_process_material();
|
|
|
|
if (material.is_null())
|
|
|
|
return;
|
|
|
|
|
2019-03-04 22:45:53 +00:00
|
|
|
set_direction(material->get_direction());
|
2018-07-07 12:04:22 +00:00
|
|
|
set_spread(material->get_spread());
|
|
|
|
set_flatness(material->get_flatness());
|
|
|
|
|
|
|
|
set_color(material->get_color());
|
|
|
|
|
|
|
|
Ref<GradientTexture> gt = material->get_color_ramp();
|
|
|
|
if (gt.is_valid()) {
|
|
|
|
set_color_ramp(gt->get_gradient());
|
|
|
|
}
|
|
|
|
|
|
|
|
set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
|
|
|
|
set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
|
|
|
|
set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
|
|
|
|
|
|
|
|
set_emission_shape(EmissionShape(material->get_emission_shape()));
|
|
|
|
set_emission_sphere_radius(material->get_emission_sphere_radius());
|
|
|
|
set_emission_box_extents(material->get_emission_box_extents());
|
|
|
|
|
|
|
|
set_gravity(material->get_gravity());
|
2019-07-15 04:48:20 +00:00
|
|
|
set_lifetime_randomness(material->get_lifetime_randomness());
|
2018-07-07 12:04:22 +00:00
|
|
|
|
|
|
|
#define CONVERT_PARAM(m_param) \
|
|
|
|
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
|
|
|
|
{ \
|
|
|
|
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
|
|
|
|
if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \
|
|
|
|
} \
|
|
|
|
set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
|
|
|
|
|
|
|
|
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
|
|
|
|
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
|
2019-06-11 15:47:24 +00:00
|
|
|
CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
|
2018-07-07 12:04:22 +00:00
|
|
|
CONVERT_PARAM(PARAM_LINEAR_ACCEL);
|
|
|
|
CONVERT_PARAM(PARAM_RADIAL_ACCEL);
|
|
|
|
CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
|
|
|
|
CONVERT_PARAM(PARAM_DAMPING);
|
|
|
|
CONVERT_PARAM(PARAM_ANGLE);
|
|
|
|
CONVERT_PARAM(PARAM_SCALE);
|
|
|
|
CONVERT_PARAM(PARAM_HUE_VARIATION);
|
|
|
|
CONVERT_PARAM(PARAM_ANIM_SPEED);
|
|
|
|
CONVERT_PARAM(PARAM_ANIM_OFFSET);
|
|
|
|
|
|
|
|
#undef CONVERT_PARAM
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
void CPUParticles3D::_bind_methods() {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles3D::set_one_shot);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles3D::set_fractional_delta);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles3D::set_speed_scale);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles3D::is_emitting);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles3D::get_amount);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles3D::get_lifetime);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles3D::get_one_shot);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles3D::get_fractional_delta);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles3D::get_speed_scale);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles3D::set_draw_order);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles3D::get_draw_order);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CPUParticles3D::set_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_mesh"), &CPUParticles3D::get_mesh);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles3D::restart);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
|
|
|
|
ADD_GROUP("Time", "");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
|
|
|
|
ADD_GROUP("Drawing", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
|
|
|
|
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
|
|
|
|
BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
|
|
|
|
|
|
|
|
////////////////////////////////
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles3D::set_direction);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles3D::get_direction);
|
2019-03-04 22:45:53 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles3D::set_spread);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles3D::get_spread);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles3D::set_param);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles3D::get_param);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles3D::set_param_randomness);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles3D::get_param_randomness);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles3D::set_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles3D::get_color);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles3D::set_particle_flag);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles3D::get_particle_flag);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles3D::set_emission_sphere_radius);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles3D::get_emission_sphere_radius);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &CPUParticles3D::set_emission_box_extents);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &CPUParticles3D::get_emission_box_extents);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles3D::set_emission_points);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles3D::get_emission_points);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles3D::set_emission_normals);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles3D::get_emission_normals);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles3D::set_emission_colors);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles3D::get_emission_colors);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
|
2018-07-07 12:04:22 +00:00
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_GROUP("Emission Shape", "emission_");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
|
2020-02-17 21:06:54 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_GROUP("Flags", "flag_");
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_particle_flag", "get_particle_flag", FLAG_DISABLE_Z);
|
2019-03-04 22:45:53 +00:00
|
|
|
ADD_GROUP("Direction", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_GROUP("Gravity", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
|
|
|
|
ADD_GROUP("Initial Velocity", "initial_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_GROUP("Angular Velocity", "angular_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
|
|
|
|
ADD_GROUP("Orbit Velocity", "orbit_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
|
|
|
|
ADD_GROUP("Linear Accel", "linear_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
|
|
|
|
ADD_GROUP("Radial Accel", "radial_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
|
|
|
|
ADD_GROUP("Tangential Accel", "tangential_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
|
|
|
|
ADD_GROUP("Damping", "");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
|
|
|
|
ADD_GROUP("Angle", "");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
|
|
|
|
ADD_GROUP("Scale", "");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
|
2018-11-27 10:07:58 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_GROUP("Color", "");
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
2018-11-10 23:07:22 +00:00
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
ADD_GROUP("Hue Variation", "hue_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
|
|
|
|
ADD_GROUP("Animation", "anim_");
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 18:20:53 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
|
2018-07-06 23:21:13 +00:00
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
|
2019-06-11 15:47:24 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
|
2018-07-06 23:21:13 +00:00
|
|
|
BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_DAMPING);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANGLE);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_SCALE);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
|
|
|
|
BIND_ENUM_CONSTANT(PARAM_MAX);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
|
|
|
|
BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
|
2019-06-11 15:47:24 +00:00
|
|
|
BIND_ENUM_CONSTANT(FLAG_DISABLE_Z);
|
2018-07-06 23:21:13 +00:00
|
|
|
BIND_ENUM_CONSTANT(FLAG_MAX);
|
|
|
|
|
|
|
|
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
|
|
|
|
BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
|
|
|
|
BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
|
|
|
|
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
|
|
|
|
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
|
2020-01-16 09:59:01 +00:00
|
|
|
BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
CPUParticles3D::CPUParticles3D() {
|
2018-07-06 23:21:13 +00:00
|
|
|
|
|
|
|
time = 0;
|
|
|
|
inactive_time = 0;
|
|
|
|
frame_remainder = 0;
|
|
|
|
cycle = 0;
|
2019-03-09 01:50:44 +00:00
|
|
|
redraw = false;
|
2019-10-24 19:38:01 +00:00
|
|
|
emitting = false;
|
2018-07-06 23:21:13 +00:00
|
|
|
|
2019-06-14 20:22:19 +00:00
|
|
|
set_notify_transform(true);
|
|
|
|
|
2020-03-27 18:21:27 +00:00
|
|
|
multimesh = RenderingServer::get_singleton()->multimesh_create();
|
|
|
|
RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
|
2018-07-06 23:21:13 +00:00
|
|
|
set_base(multimesh);
|
|
|
|
|
|
|
|
set_emitting(true);
|
|
|
|
set_one_shot(false);
|
|
|
|
set_amount(8);
|
|
|
|
set_lifetime(1);
|
|
|
|
set_fixed_fps(0);
|
|
|
|
set_fractional_delta(true);
|
|
|
|
set_pre_process_time(0);
|
|
|
|
set_explosiveness_ratio(0);
|
|
|
|
set_randomness_ratio(0);
|
2019-07-15 04:48:20 +00:00
|
|
|
set_lifetime_randomness(0);
|
2018-07-06 23:21:13 +00:00
|
|
|
set_use_local_coordinates(true);
|
|
|
|
|
|
|
|
set_draw_order(DRAW_ORDER_INDEX);
|
|
|
|
set_speed_scale(1);
|
|
|
|
|
2019-03-04 22:45:53 +00:00
|
|
|
set_direction(Vector3(1, 0, 0));
|
2018-07-06 23:21:13 +00:00
|
|
|
set_spread(45);
|
|
|
|
set_flatness(0);
|
2019-06-21 13:23:48 +00:00
|
|
|
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
2019-06-21 13:23:10 +00:00
|
|
|
set_param(PARAM_ANGULAR_VELOCITY, 0);
|
2019-06-11 15:47:24 +00:00
|
|
|
set_param(PARAM_ORBIT_VELOCITY, 0);
|
2018-07-06 23:21:13 +00:00
|
|
|
set_param(PARAM_LINEAR_ACCEL, 0);
|
|
|
|
set_param(PARAM_RADIAL_ACCEL, 0);
|
|
|
|
set_param(PARAM_TANGENTIAL_ACCEL, 0);
|
|
|
|
set_param(PARAM_DAMPING, 0);
|
|
|
|
set_param(PARAM_ANGLE, 0);
|
|
|
|
set_param(PARAM_SCALE, 1);
|
|
|
|
set_param(PARAM_HUE_VARIATION, 0);
|
|
|
|
set_param(PARAM_ANIM_SPEED, 0);
|
|
|
|
set_param(PARAM_ANIM_OFFSET, 0);
|
|
|
|
set_emission_shape(EMISSION_SHAPE_POINT);
|
|
|
|
set_emission_sphere_radius(1);
|
|
|
|
set_emission_box_extents(Vector3(1, 1, 1));
|
|
|
|
|
|
|
|
set_gravity(Vector3(0, -9.8, 0));
|
|
|
|
|
|
|
|
for (int i = 0; i < PARAM_MAX; i++) {
|
|
|
|
set_param_randomness(Parameter(i), 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < FLAG_MAX; i++) {
|
|
|
|
flags[i] = false;
|
|
|
|
}
|
|
|
|
|
2018-10-08 03:51:48 +00:00
|
|
|
can_update = false;
|
|
|
|
|
2018-07-06 23:21:13 +00:00
|
|
|
set_color(Color(1, 1, 1, 1));
|
|
|
|
}
|
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
CPUParticles3D::~CPUParticles3D() {
|
2020-03-27 18:21:27 +00:00
|
|
|
RS::get_singleton()->free(multimesh);
|
2018-07-06 23:21:13 +00:00
|
|
|
}
|