godot/platform/ios/SCsub

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#!/usr/bin/env python
Import("env")
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ios_lib = [
"godot_ios.mm",
"os_ios.mm",
"main.m",
"app_delegate.mm",
"view_controller.mm",
"ios.mm",
"vulkan_context_ios.mm",
"display_server_ios.mm",
"joypad_ios.mm",
"godot_view.mm",
"tts_ios.mm",
"display_layer.mm",
"godot_app_delegate.m",
"godot_view_renderer.mm",
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"godot_view_gesture_recognizer.mm",
"device_metrics.m",
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"keyboard_input_view.mm",
"key_mapping_ios.mm",
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]
env_ios = env.Clone()
ios_lib = env_ios.add_library("ios", ios_lib)
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# (iOS) Enable module support
env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
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def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
if "osxcross" in env:
libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool"
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else:
libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool"
env.Execute(
libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
)
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combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)