2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-10-18 19:24:30 +00:00
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/* godot_shape_3d.h */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2021-10-18 19:24:30 +00:00
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#ifndef GODOT_SHAPE_3D_H
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#define GODOT_SHAPE_3D_H
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2014-09-03 02:13:40 +00:00
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2020-05-25 17:20:45 +00:00
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#include "core/math/geometry_3d.h"
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2021-05-12 01:40:34 +00:00
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#include "core/templates/local_vector.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/physics_server_3d.h"
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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class GodotShape3D;
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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class GodotShapeOwner3D {
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2014-09-03 02:13:40 +00:00
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public:
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2017-03-05 15:44:50 +00:00
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virtual void _shape_changed() = 0;
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2021-10-18 19:24:30 +00:00
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virtual void remove_shape(GodotShape3D *p_shape) = 0;
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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virtual ~GodotShapeOwner3D() {}
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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class GodotShape3D {
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2014-09-03 02:13:40 +00:00
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RID self;
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2017-11-17 02:09:00 +00:00
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AABB aabb;
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2021-09-14 09:01:49 +00:00
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bool configured = false;
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real_t custom_bias = 0.0;
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2014-09-03 02:13:40 +00:00
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2022-05-13 13:04:37 +00:00
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HashMap<GodotShapeOwner3D *, int> owners;
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2017-03-05 15:44:50 +00:00
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2014-09-03 02:13:40 +00:00
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protected:
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2017-11-17 02:09:00 +00:00
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void configure(const AABB &p_aabb);
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2014-09-03 02:13:40 +00:00
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public:
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2021-02-09 18:25:29 +00:00
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enum FeatureType {
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FEATURE_POINT,
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FEATURE_EDGE,
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FEATURE_FACE,
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FEATURE_CIRCLE,
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2014-09-03 02:13:40 +00:00
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};
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2021-11-05 01:01:59 +00:00
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virtual real_t get_volume() const { return aabb.get_volume(); }
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2016-12-31 14:39:25 +00:00
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2017-03-05 15:44:50 +00:00
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_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
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_FORCE_INLINE_ RID get_self() const { return self; }
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2014-09-03 02:13:40 +00:00
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2020-03-27 18:21:27 +00:00
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virtual PhysicsServer3D::ShapeType get_type() const = 0;
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2014-09-03 02:13:40 +00:00
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2021-03-25 01:49:04 +00:00
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_FORCE_INLINE_ const AABB &get_aabb() const { return aabb; }
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2014-09-03 02:13:40 +00:00
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_FORCE_INLINE_ bool is_configured() const { return configured; }
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virtual bool is_concave() const { return false; }
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2020-10-17 05:08:21 +00:00
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virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const = 0;
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2017-03-05 15:44:50 +00:00
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virtual Vector3 get_support(const Vector3 &p_normal) const;
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2021-02-09 18:25:29 +00:00
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0;
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2017-07-15 04:23:10 +00:00
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virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0;
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2021-11-10 22:57:11 +00:00
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virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const = 0;
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2017-07-15 04:23:10 +00:00
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virtual bool intersect_point(const Vector3 &p_point) const = 0;
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2017-03-05 15:44:50 +00:00
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virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
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2014-09-03 02:13:40 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_data(const Variant &p_data) = 0;
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virtual Variant get_data() const = 0;
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2014-09-03 02:13:40 +00:00
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2017-03-05 15:44:50 +00:00
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_FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
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2014-09-03 02:13:40 +00:00
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_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
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2021-10-18 19:24:30 +00:00
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void add_owner(GodotShapeOwner3D *p_owner);
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void remove_owner(GodotShapeOwner3D *p_owner);
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bool is_owner(GodotShapeOwner3D *p_owner) const;
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2022-05-13 13:04:37 +00:00
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const HashMap<GodotShapeOwner3D *, int> &get_owners() const;
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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GodotShape3D() {}
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virtual ~GodotShape3D();
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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class GodotConcaveShape3D : public GodotShape3D {
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2014-09-03 02:13:40 +00:00
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public:
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2021-08-19 23:19:49 +00:00
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virtual bool is_concave() const override { return true; }
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
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2014-09-03 02:13:40 +00:00
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2021-05-08 02:16:04 +00:00
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// Returns true to stop the query.
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2021-10-18 19:24:30 +00:00
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typedef bool (*QueryCallback)(void *p_userdata, GodotShape3D *p_convex);
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2021-05-08 02:16:04 +00:00
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2021-11-18 00:57:02 +00:00
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virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const = 0;
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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GodotConcaveShape3D() {}
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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class GodotWorldBoundaryShape3D : public GodotShape3D {
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2014-09-03 02:13:40 +00:00
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Plane plane;
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2017-03-05 15:44:50 +00:00
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void _setup(const Plane &p_plane);
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2014-09-03 02:13:40 +00:00
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2017-03-05 15:44:50 +00:00
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public:
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2014-09-03 02:13:40 +00:00
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Plane get_plane() const;
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2021-11-05 01:01:59 +00:00
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virtual real_t get_volume() const override { return INFINITY; }
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2021-09-14 17:52:35 +00:00
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virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; }
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2021-08-19 18:21:56 +00:00
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virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
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virtual Vector3 get_support(const Vector3 &p_normal) const override;
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
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2014-09-03 02:13:40 +00:00
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2021-11-10 22:57:11 +00:00
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virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
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2021-08-19 18:21:56 +00:00
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virtual bool intersect_point(const Vector3 &p_point) const override;
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virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
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virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
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2014-09-03 02:13:40 +00:00
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2021-08-19 18:21:56 +00:00
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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GodotWorldBoundaryShape3D();
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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class GodotSeparationRayShape3D : public GodotShape3D {
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2021-09-14 09:01:49 +00:00
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real_t length = 1.0;
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bool slide_on_slope = false;
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2021-08-17 17:15:11 +00:00
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2021-08-19 18:02:40 +00:00
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void _setup(real_t p_length, bool p_slide_on_slope);
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2021-08-17 17:15:11 +00:00
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public:
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real_t get_length() const;
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2021-08-19 18:02:40 +00:00
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bool get_slide_on_slope() const;
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2021-08-17 17:15:11 +00:00
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2021-11-05 01:01:59 +00:00
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virtual real_t get_volume() const override { return 0.0; }
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2021-08-19 18:21:56 +00:00
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virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SEPARATION_RAY; }
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virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
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virtual Vector3 get_support(const Vector3 &p_normal) const override;
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
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2021-08-17 17:15:11 +00:00
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2021-11-10 22:57:11 +00:00
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virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
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2021-08-19 18:21:56 +00:00
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virtual bool intersect_point(const Vector3 &p_point) const override;
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virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
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2021-08-17 17:15:11 +00:00
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2021-08-19 18:21:56 +00:00
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virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
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2021-08-17 17:15:11 +00:00
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2021-08-19 18:21:56 +00:00
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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2021-08-17 17:15:11 +00:00
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2021-10-18 19:24:30 +00:00
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GodotSeparationRayShape3D();
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2021-08-17 17:15:11 +00:00
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};
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2021-10-18 19:24:30 +00:00
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class GodotSphereShape3D : public GodotShape3D {
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2021-09-14 09:01:49 +00:00
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real_t radius = 0.0;
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2014-09-03 02:13:40 +00:00
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void _setup(real_t p_radius);
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2017-03-05 15:44:50 +00:00
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public:
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2014-09-03 02:13:40 +00:00
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real_t get_radius() const;
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2021-11-05 01:01:59 +00:00
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virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
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2016-12-31 14:39:25 +00:00
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2021-08-19 23:19:49 +00:00
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virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SPHERE; }
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
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virtual Vector3 get_support(const Vector3 &p_normal) const override;
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
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2021-11-10 22:57:11 +00:00
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virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
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2021-08-19 23:19:49 +00:00
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virtual bool intersect_point(const Vector3 &p_point) const override;
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virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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GodotSphereShape3D();
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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class GodotBoxShape3D : public GodotShape3D {
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2014-09-03 02:13:40 +00:00
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Vector3 half_extents;
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2017-03-05 15:44:50 +00:00
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void _setup(const Vector3 &p_half_extents);
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2014-09-03 02:13:40 +00:00
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2017-03-05 15:44:50 +00:00
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public:
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2014-09-03 02:13:40 +00:00
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_FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
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2021-11-05 01:01:59 +00:00
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virtual real_t get_volume() const override { return 8 * half_extents.x * half_extents.y * half_extents.z; }
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_BOX; }
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
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virtual Vector3 get_support(const Vector3 &p_normal) const override;
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
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2021-11-10 22:57:11 +00:00
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virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
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2021-08-19 23:19:49 +00:00
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virtual bool intersect_point(const Vector3 &p_point) const override;
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virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual void set_data(const Variant &p_data) override;
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virtual Variant get_data() const override;
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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GodotBoxShape3D();
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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class GodotCapsuleShape3D : public GodotShape3D {
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2021-09-14 09:01:49 +00:00
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real_t height = 0.0;
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real_t radius = 0.0;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void _setup(real_t p_height, real_t p_radius);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
_FORCE_INLINE_ real_t get_height() const { return height; }
|
|
|
|
_FORCE_INLINE_ real_t get_radius() const { return radius; }
|
|
|
|
|
2021-11-05 01:01:59 +00:00
|
|
|
virtual real_t get_volume() const override { return 4.0 / 3.0 * Math_PI * radius * radius * radius + (height - radius * 2.0) * Math_PI * radius * radius; }
|
2016-12-31 14:39:25 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CAPSULE; }
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
|
|
|
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
|
|
|
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
2021-11-10 22:57:11 +00:00
|
|
|
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual bool intersect_point(const Vector3 &p_point) const override;
|
|
|
|
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void set_data(const Variant &p_data) override;
|
|
|
|
virtual Variant get_data() const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotCapsuleShape3D();
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
class GodotCylinderShape3D : public GodotShape3D {
|
2021-09-14 09:01:49 +00:00
|
|
|
real_t height = 0.0;
|
|
|
|
real_t radius = 0.0;
|
2021-02-09 18:25:29 +00:00
|
|
|
|
|
|
|
void _setup(real_t p_height, real_t p_radius);
|
|
|
|
|
|
|
|
public:
|
|
|
|
_FORCE_INLINE_ real_t get_height() const { return height; }
|
|
|
|
_FORCE_INLINE_ real_t get_radius() const { return radius; }
|
|
|
|
|
2021-11-05 01:01:59 +00:00
|
|
|
virtual real_t get_volume() const override { return height * Math_PI * radius * radius; }
|
2021-02-09 18:25:29 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CYLINDER; }
|
2021-02-09 18:25:29 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
|
|
|
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
|
|
|
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
2021-11-10 22:57:11 +00:00
|
|
|
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual bool intersect_point(const Vector3 &p_point) const override;
|
|
|
|
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
2021-02-09 18:25:29 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
2021-02-09 18:25:29 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void set_data(const Variant &p_data) override;
|
|
|
|
virtual Variant get_data() const override;
|
2021-02-09 18:25:29 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotCylinderShape3D();
|
2021-02-09 18:25:29 +00:00
|
|
|
};
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
struct GodotConvexPolygonShape3D : public GodotShape3D {
|
2020-05-25 17:20:45 +00:00
|
|
|
Geometry3D::MeshData mesh;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void _setup(const Vector<Vector3> &p_vertices);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2020-05-25 17:20:45 +00:00
|
|
|
const Geometry3D::MeshData &get_mesh() const { return mesh; }
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
|
|
|
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
|
|
|
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
|
2021-11-10 22:57:11 +00:00
|
|
|
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual bool intersect_point(const Vector3 &p_point) const override;
|
|
|
|
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void set_data(const Variant &p_data) override;
|
|
|
|
virtual Variant get_data() const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotConvexPolygonShape3D();
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
struct _Volume_BVH;
|
|
|
|
struct GodotFaceShape3D;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
struct GodotConcavePolygonShape3D : public GodotConcaveShape3D {
|
2014-09-03 02:13:40 +00:00
|
|
|
// always a trimesh
|
|
|
|
|
|
|
|
struct Face {
|
|
|
|
Vector3 normal;
|
2021-09-14 09:01:49 +00:00
|
|
|
int indices[3] = {};
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Face> faces;
|
|
|
|
Vector<Vector3> vertices;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
|
|
|
struct BVH {
|
2017-11-17 02:09:00 +00:00
|
|
|
AABB aabb;
|
2021-09-14 09:01:49 +00:00
|
|
|
int left = 0;
|
|
|
|
int right = 0;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-09-14 09:01:49 +00:00
|
|
|
int face_index = 0;
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<BVH> bvh;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
|
|
|
struct _CullParams {
|
2017-11-17 02:09:00 +00:00
|
|
|
AABB aabb;
|
2021-05-08 02:16:04 +00:00
|
|
|
QueryCallback callback = nullptr;
|
2021-03-12 01:15:31 +00:00
|
|
|
void *userdata = nullptr;
|
|
|
|
const Face *faces = nullptr;
|
|
|
|
const Vector3 *vertices = nullptr;
|
|
|
|
const BVH *bvh = nullptr;
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotFaceShape3D *face = nullptr;
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct _SegmentCullParams {
|
|
|
|
Vector3 from;
|
|
|
|
Vector3 to;
|
|
|
|
Vector3 dir;
|
2021-03-12 01:15:31 +00:00
|
|
|
const Face *faces = nullptr;
|
|
|
|
const Vector3 *vertices = nullptr;
|
|
|
|
const BVH *bvh = nullptr;
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotFaceShape3D *face = nullptr;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
|
|
|
Vector3 result;
|
|
|
|
Vector3 normal;
|
2021-03-12 01:15:31 +00:00
|
|
|
real_t min_d = 1e20;
|
|
|
|
int collisions = 0;
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
2021-03-12 01:15:31 +00:00
|
|
|
bool backface_collision = false;
|
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
|
2021-05-08 02:16:04 +00:00
|
|
|
bool _cull(int p_idx, _CullParams *p_params) const;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
void _fill_bvh(_Volume_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-03-12 01:15:31 +00:00
|
|
|
void _setup(const Vector<Vector3> &p_faces, bool p_backface_collision);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2020-02-17 21:06:54 +00:00
|
|
|
Vector<Vector3> get_faces() const;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
|
|
|
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-11-10 22:57:11 +00:00
|
|
|
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual bool intersect_point(const Vector3 &p_point) const override;
|
|
|
|
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-11-18 00:57:02 +00:00
|
|
|
virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void set_data(const Variant &p_data) override;
|
|
|
|
virtual Variant get_data() const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotConcavePolygonShape3D();
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
struct GodotHeightMapShape3D : public GodotConcaveShape3D {
|
2021-08-09 22:15:17 +00:00
|
|
|
Vector<real_t> heights;
|
2021-03-25 01:49:04 +00:00
|
|
|
int width = 0;
|
|
|
|
int depth = 0;
|
|
|
|
Vector3 local_origin;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-05-12 01:40:34 +00:00
|
|
|
// Accelerator.
|
|
|
|
struct Range {
|
|
|
|
real_t min = 0.0;
|
|
|
|
real_t max = 0.0;
|
|
|
|
};
|
|
|
|
LocalVector<Range> bounds_grid;
|
|
|
|
int bounds_grid_width = 0;
|
|
|
|
int bounds_grid_depth = 0;
|
|
|
|
|
|
|
|
static const int BOUNDS_CHUNK_SIZE = 16;
|
|
|
|
|
|
|
|
_FORCE_INLINE_ const Range &_get_bounds_chunk(int p_x, int p_z) const {
|
|
|
|
return bounds_grid[(p_z * bounds_grid_width) + p_x];
|
|
|
|
}
|
|
|
|
|
2021-08-09 22:15:17 +00:00
|
|
|
_FORCE_INLINE_ real_t _get_height(int p_x, int p_z) const {
|
2021-03-25 01:49:04 +00:00
|
|
|
return heights[(p_z * width) + p_x];
|
|
|
|
}
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-03-25 01:49:04 +00:00
|
|
|
_FORCE_INLINE_ void _get_point(int p_x, int p_z, Vector3 &r_point) const {
|
|
|
|
r_point.x = p_x - 0.5 * (width - 1.0);
|
|
|
|
r_point.y = _get_height(p_x, p_z);
|
|
|
|
r_point.z = p_z - 0.5 * (depth - 1.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const;
|
|
|
|
|
2021-05-12 01:40:34 +00:00
|
|
|
void _build_accelerator();
|
|
|
|
|
|
|
|
template <typename ProcessFunction>
|
|
|
|
bool _intersect_grid_segment(ProcessFunction &p_process, const Vector3 &p_begin, const Vector3 &p_end, int p_width, int p_depth, const Vector3 &offset, Vector3 &r_point, Vector3 &r_normal) const;
|
|
|
|
|
2021-08-09 22:15:17 +00:00
|
|
|
void _setup(const Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
public:
|
2021-08-09 22:15:17 +00:00
|
|
|
Vector<real_t> get_heights() const;
|
2014-09-03 02:13:40 +00:00
|
|
|
int get_width() const;
|
|
|
|
int get_depth() const;
|
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_HEIGHTMAP; }
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
|
|
|
|
virtual Vector3 get_support(const Vector3 &p_normal) const override;
|
2021-11-10 22:57:11 +00:00
|
|
|
virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const override;
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual bool intersect_point(const Vector3 &p_point) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
|
2021-11-18 00:57:02 +00:00
|
|
|
virtual void cull(const AABB &p_local_aabb, QueryCallback p_callback, void *p_userdata, bool p_invert_backface_collision) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual void set_data(const Variant &p_data) override;
|
|
|
|
virtual Variant get_data() const override;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-10-18 19:24:30 +00:00
|
|
|
GodotHeightMapShape3D();
|
2014-09-03 02:13:40 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
//used internally
|
2021-10-18 19:24:30 +00:00
|
|
|
struct GodotFaceShape3D : public GodotShape3D {
|
2014-09-03 02:13:40 +00:00
|
|
|
Vector3 normal; //cache
|
|
|
|
Vector3 vertex[3];
|
2021-03-12 01:15:31 +00:00
|
|
|
bool backface_collision = false;
|
2021-11-18 00:57:02 +00:00
|
|
|
bool invert_backface_collision = false;
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2021-08-19 23:19:49 +00:00
|
|
|
virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
|
2014-09-03 02:13:40 +00:00
|
|
|
|
2017-03-05 15:44:50 +00:00
|
|
|
const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; }
|
2014-09-03 02:13:40 +00:00
|
|
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2021-08-19 23:19:49 +00:00
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virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
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virtual Vector3 get_support(const Vector3 &p_normal) const override;
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
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2021-11-10 22:57:11 +00:00
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virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
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2021-08-19 23:19:49 +00:00
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virtual bool intersect_point(const Vector3 &p_point) const override;
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virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual void set_data(const Variant &p_data) override {}
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virtual Variant get_data() const override { return Variant(); }
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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GodotFaceShape3D();
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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struct GodotMotionShape3D : public GodotShape3D {
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GodotShape3D *shape = nullptr;
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2014-09-03 02:13:40 +00:00
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Vector3 motion;
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2021-08-19 23:19:49 +00:00
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virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; }
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override {
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2014-09-03 02:13:40 +00:00
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Vector3 cast = p_transform.basis.xform(motion);
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2017-03-05 15:44:50 +00:00
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real_t mina, maxa;
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real_t minb, maxb;
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2020-10-17 05:08:21 +00:00
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Transform3D ofsb = p_transform;
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2017-03-05 15:44:50 +00:00
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ofsb.origin += cast;
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shape->project_range(p_normal, p_transform, mina, maxa);
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shape->project_range(p_normal, ofsb, minb, maxb);
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r_min = MIN(mina, minb);
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r_max = MAX(maxa, maxb);
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2014-09-03 02:13:40 +00:00
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}
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2021-08-19 23:19:49 +00:00
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virtual Vector3 get_support(const Vector3 &p_normal) const override {
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2014-09-03 02:13:40 +00:00
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Vector3 support = shape->get_support(p_normal);
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2017-03-05 15:44:50 +00:00
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if (p_normal.dot(motion) > 0) {
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support += motion;
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2014-09-03 02:13:40 +00:00
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}
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return support;
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}
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2021-08-19 23:19:49 +00:00
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virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
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2021-11-10 22:57:11 +00:00
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virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override { return false; }
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2021-08-19 23:19:49 +00:00
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virtual bool intersect_point(const Vector3 &p_point) const override { return false; }
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virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override { return p_point; }
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virtual Vector3 get_moment_of_inertia(real_t p_mass) const override { return Vector3(); }
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2014-09-03 02:13:40 +00:00
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2021-08-19 23:19:49 +00:00
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virtual void set_data(const Variant &p_data) override {}
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virtual Variant get_data() const override { return Variant(); }
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2014-09-03 02:13:40 +00:00
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2021-10-18 19:24:30 +00:00
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GodotMotionShape3D() { configure(AABB()); }
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2014-09-03 02:13:40 +00:00
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};
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2021-10-18 19:24:30 +00:00
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#endif // GODOT_SHAPE_3D_H
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