Rémi Verschelde
b97401f304
Update copyright statements to 2020
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And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00
Xavier Sellier
400e273eee
Fallback to the dummy audio driver if no other driver works
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Fix this issue https://github.com/godotengine/godot/issues/1684
2019-12-19 10:16:01 -05:00
Xavier Sellier
ea595c2290
If WASAPI driver not initialized, fail the init
2019-06-12 15:16:49 -04:00
Rémi Verschelde
7562ce053a
Update copyright statements to 2019
2019-06-04 11:41:49 +02:00
Chaosus
3112f50ecf
Update libpng (1.6.35 --> 1.6.36)
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(cherry picked from commit 5a89d08e3f
)
2019-06-04 10:25:03 +02:00
Rémi Verschelde
bb13fa896e
Style: Format code with clang-format 6.0.1
2018-07-18 17:56:12 +02:00
Rémi Verschelde
b29b35cee5
Fix more -Wc++11-narrowing errors with clang
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Follow-up to and fixes #17725 (again).
2018-04-03 13:09:53 +02:00
Rémi Verschelde
e21eb2c0d3
Merge pull request #15874 from marcelofg55/wasapi_device_change_21
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Improved WASAPI driver so that it always uses the default audio device
2018-02-14 16:09:51 +01:00
Marcin Zawiejski
70e7a386a8
fix buffer write performance on Windows and Unix
2018-02-13 18:33:17 -05:00
Marcelo Fernandez
18490e88b1
Improved WASAPI driver so that it always uses the default audio device
2018-01-19 17:05:50 -03:00
James
010a3433df
resolve_hostname_addresses: retrieve every addresses associated with a hostname
2018-01-02 11:28:48 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
Marcelo Fernandez
dc26585bf4
Fix wasapi going silent when number of channels are not supported
2017-11-29 12:34:11 -03:00
Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
Marcelo Fernandez
9dfdddd827
Improved WASAPI driver logic when devices are connected or disconnected
2017-11-01 10:53:58 -03:00
Matthias Hoelzl
fb236045de
Make build scripts Scons 3.0/Python3 compatible
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- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904 .
- Did not merge #12236 since I'm not sure whether the issue
affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
already included in #11742 .
- The Windows and Linux builds have been tested with Scons 3.0
using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Marcelo Fernandez
253db95cba
OS::execute can now read from stderr too when executing with a pipe.
2017-09-21 17:44:53 -03:00
Marcelo Fernandez
b48704c620
Fix x11 exported executables not getting the +x flag
2017-09-16 22:38:32 -03:00
Pedro J. Estébanez
868211eba7
Fix WASAPI cleanup
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Audio drivers are destroyed on OS destruction, when memory management is no longer available so they must release their dynamic allocations explicitly in their `finish()` method.
2017-09-12 17:47:17 +02:00
Marcelo Fernandez
68dd103f1b
Added new WASAPI driver for Windows
2017-09-03 17:22:05 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
886c7d82d0
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:11:11 +02:00
Rémi Verschelde
cf80fbc95c
RtAudio: Restore previous (incorrect but safer) buffer size
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See #10683 for a potential better fix, but this close to the 2.1.4 release
I am taking the safe route.
2017-08-27 10:12:25 +02:00
Hein-Pieter van Braam
364f2e8082
Correct hash behavior for floating point numbers
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This backports the work in #7815 and the subsequent fixes in #8393
The following program now works as expected in this branch in both
release_debug and debug mode:
```gdscript
print(sqrt(-1))
print(sqrt(-1))
var simple1=asin(10.0)
var simple2=acos(10.0)
print(simple1)
print(simple2)
```
And successfully prints -nan 4 times
This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez
647c4ae5bf
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 12:10:21 -03:00
Rémi Verschelde
938dc07b2b
Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1
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Implement time scaling for the rasterizer (2.1)
2017-08-17 11:43:58 +02:00
Fabio Alessandrelli
82b7fca937
Explicitily unsed AI_NUMERICHOST flag to fix HTML5
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(cherry picked from commit f863c0ca14
)
2017-08-13 20:29:46 +02:00
Marcelo Fernandez
45096ee62c
Add missing NULL checks to prevent possible crashes on _add_geometry
2017-08-06 10:37:37 -03:00
David Carlier
14392c9798
get_executable_path slight change to make it work under OpenBSD
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(cherry picked from commit df87ad14d0
)
2017-07-30 21:11:02 +02:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
Rémi Verschelde
ff002ada5d
Merge pull request #9022 from RandomShaper/improve-mem-class-2.1
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Remove mutex-locking from non-debug memory routines (2.1)
2017-06-17 12:45:12 +02:00
Rémi Verschelde
734045667d
Merge pull request #9100 from RandomShaper/optimize-2d-lighting-2.1
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Add optimizing AT_LIGHT_PASS builtin to canvas shaders (2.1)
2017-06-15 15:12:43 +02:00
Rémi Verschelde
8536d21931
Merge pull request #9101 from RandomShaper/filtered-texscreen-2.1
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Add option for filtered texscreen (2.1)
2017-06-15 13:35:33 +02:00
Pedro J. Estébanez
184ef18420
Add optimizing AT_LIGHT_PASS builtin to canvas shaders
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This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.
You can use `if (AT_LIGHT_PASS) , negated or not, and that will be converted to a preprocessed #if when the shader is compiled.
Depending on your game (number of items and lights), this can be a *significant* performance gain, or at least avoids relying on the driver's optimizing abilities.
2017-06-15 02:03:25 +02:00
Pedro J. Estébanez
14e30c3faa
Remove mutex-locking from non-debug memory routines
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since the malloc() suite is nowadays thread-safe by itself (from MSVC 2010 you don't even have a non-MT runtime and for POSIX-based OSs it's mandatory by the spec.
Bonus: Clear about-to-be-released blocks with a better magic number for better debugging of dangling pointers.
2017-06-08 20:37:43 +02:00
Pedro J. Estébanez
8e4c60756a
Add option for filtered texscreen
2017-06-08 20:19:04 +02:00
George Marques
b2f8a365f2
Fix cherry-picking issues caused by code updates
2017-06-07 12:59:42 -03:00
George Marques
1cb77c3684
Patch thirdy-party libraries to build for WinRT
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- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
2017-06-07 11:36:00 -03:00
George Marques
c51f54749f
Fix drivers coding for WinRT
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- Add a proper function to retrieve IP addresses.
- Solve issues with Windows FileAccess and DirAccess to use the same code
for WinRT.
- Add patches to the GLES2 rasterizer to workaround ANGLE issues.
2017-06-07 11:36:00 -03:00
Rémi Verschelde
6cf507f004
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
(cherry picked from commit d4029aa51a
)
2017-05-26 23:39:47 +02:00
Fabio Alessandrelli
baa175d7f8
Fix local ip addresses (interfaces) detection.
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Ignore non-IP addresses for both windows and unix
(cherry picked from commit a1c41be569
)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
0dc62633e6
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
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(cherry picked from commit 020f6a7f20
)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
e9a7eeaf9c
Fix UDP wait() not returning after first received packet
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(cherry picked from commit 5c6715a291
)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
bd26eacc59
Allow non blocking UDP put_packet in C++.
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- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
(cherry picked from commit 5f681d0b0f
)
2017-05-12 20:01:53 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
93107f4245
Merge pull request #8141 from elasota/fix-unshaded-spillover
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Fix renderer sometimes not applying "unshaded" flag (2.1)
2017-03-27 08:47:15 +02:00