Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
(cherry picked from commit 09658f7e3b)
The validation logic for Min Sdk and Target Sdk was flawed as it triggers
errors for users not using Custom Build even if they never modified the
values themselves.
The default values for those settings get saved in `export_presets.cfg` and
thus the error gets triggered when moving from 3.4.4 or earlier to 3.4.5, as
the target SDK changed from 30 to 31.
So instead we just show a warning to make users aware of this non-default
Min Sdk or mostly Target Sdk that might be in their preset.
We also warn when they do use Custom Build as the target SDK 30 would likely
still be an upgrade issue and not an intentional choice, especially given
that Google Play will now require SDK 31.
The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.
The valid range for both options is no longer limited to Godot's own default
target SDK, but can accept higher values (they are not guaranteed to work,
but they might).
To be able to display warning, the relevant code is backported from 30ee208bd.
Fixes#62465 without breaking compatibility for 3.4.5.
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.
This PR removes the Vector2s as they were unused.
(cherry picked from commit e3f84916de)
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351.
(cherry picked from commit c9cce53983)
I don't see any reference to gzip/svgz supported in the nanosvg library,
and the handful of test gzip compressed svgz files I tried failed loading.
Also cleaning a couple missing includes in platform export code.
(cherry picked from commit 1ee44b2366)
* Adds `indent(prefix)` to `String`
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
(cherry picked from commit c11b1850c4)