Rémi Verschelde
493f3edce7
Merge pull request #96572 from adamscott/fix-samples-leak
...
Fix leak when using audio samples instead of streams
2024-09-09 17:51:42 +02:00
kobewi
d25e36b015
Fix AnimationLibrary loading
2024-09-05 00:07:23 +02:00
Adam Scott
d3ddce6b88
Fix leak when using audio samples instead of streams
2024-09-04 12:56:03 -04:00
Nazarii
660e28f5cb
Use static LocalVector for processed_hashes
2024-08-30 19:41:38 +03:00
nazarii
3580ced21e
Optimize animations
2024-08-30 19:18:56 +03:00
Silc Lizard (Tokage) Renew
7c4bc0a378
Fix processed_hashes type to Animation::TypeHash from int
2024-07-25 16:21:59 +09:00
Silc Lizard (Tokage) Renew
04ac6a74df
Fix total weight calculation to separate track types
2024-07-25 11:23:15 +09:00
Silc Lizard (Tokage) Renew
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
Silc Lizard (Tokage) Renew
e8c2edefd1
Fix Bezier track init value on caching
2024-07-01 01:20:43 +09:00
Silc Lizard (Tokage) Renew
e82ec1a8ce
Make AnimationTrackCaches invalid when animation is added
2024-06-23 23:33:55 +09:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Silc Lizard (Tokage) Renew
049c1a5699
Fix force continuous un-interpolatable value is not applied correctly
2024-06-15 11:38:52 +09:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Silc Lizard (Tokage) Renew
3fde32a67e
Fix Deterministic blending with Dominant doesn't have init value
2024-05-21 05:23:53 +09:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
Silc Lizard (Tokage) Renew
b346e2a722
Make seeking animation playback track consider internal seeking
2024-05-01 06:39:17 +09:00
Silc Lizard (Tokage) Renew
9855ffd2e4
Separate value/bezier track caching process in AnimationMixer
2024-04-10 01:37:23 +09:00
Silc Lizard (Tokage) Renew
21082a6834
Make AnimationMixer consider Discrete for RESET track
2024-04-06 05:37:45 +09:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Silc Lizard (Tokage) Renew
c1741fe98e
Fix AnimationPlaybackTrack seeking behavior overall
...
Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
2024-03-23 18:48:29 +09:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Silc Lizard (Tokage) Renew
9ae3f79ecb
Fix wrong line of making flag to discrete in AnimationMixer
2024-03-10 04:33:37 +09:00
Micky
cd2032a90b
Optimise Object's `get_argument_options`
2024-02-29 18:00:54 +01:00
Silc Lizard (Tokage) Renew
8423574a24
Force non-numeric ValueTrack use Discrete with Dominant
2024-02-22 21:43:35 +09:00
Travis Lange
ae97cf2ff0
Fix AnimationMixer breaking animations with redundant check
...
Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.
Fixes #88428 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-19 16:50:19 +01:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +09:00
Silc Lizard (Tokage) Renew
c9fc29ae86
Fix some condition for BezierTrack to distinguish between ValueTrack
2024-02-18 19:42:46 +09:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +09:00
Silc Lizard (Tokage) Renew
dc4b7bc364
Add option to silence some warnings in AnimationMixer caching
2024-02-14 14:48:02 +09:00
kobewi
154b4a51f2
Improve AnimationMixer warnings
2024-02-12 16:24:23 +01:00
Silc Lizard (Tokage) Renew
85d66cb4e8
Add capture() and play_with_capture() as substitute of update capture
2024-02-12 17:02:05 +09:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
6226388bac
Merge pull request #86874 from AThousandShips/no_3d_fix
...
Fix some build errors with `disable_3d=yes`
2024-01-08 11:59:31 +01:00
A Thousand Ships
c6a1ae7875
Fix some build errors with `disable_3d=Yes`
...
* Some tests were incorrectly included
* SCU builds with animation
* Animation `switch`
2024-01-07 00:44:33 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Micky
787f61d70b
Add autocompletion for AnimationLibrary's & AnimationMixer
2024-01-04 21:11:36 +01:00
Alistair Leslie-Hughes
ea84effb84
Replace memory allocation point of ValueTrack correctly in AnimationMixer
...
When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage.
By checking the error condition first, we avoid a allocation and thus the leak.
2023-12-12 07:33:35 +11:00
Rémi Verschelde
6b21a185e2
Merge pull request #85428 from jsjtxietian/prevent-nullptr-crash-in-AnimationMixer--restore
...
Prevent a crash when calling `AnimationMixer::restore` with an invalid resource
2023-12-04 23:14:29 +01:00
Rémi Verschelde
a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
...
Works around #85365 , but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
jsjtxietian
937411e152
Prevent a crash when calling AnimationMixer::restore when an invalid reference
2023-11-28 12:54:06 +08:00
Silc Lizard (Tokage) Renew
d3a429962f
Make AnimationPlaybakTrack keep state when stopping
2023-11-27 12:14:25 +09:00
Yuri Sizov
671c04f89f
Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:20:30 +01:00
Pedro J. Estébanez
fbb931df8c
Perform safe copies in AnimatedValuesBackup::get_cache_copy()
2023-11-24 11:38:59 +01:00
kobewi
1c0a0f5fdd
Fix TrackCache memory crash
2023-11-23 20:26:03 +01:00
Silc Lizard (Tokage) Renew
f66224dd2d
Bind `_reset`/`_restore` in AnimationMixer
2023-11-23 22:47:52 +09:00
Rémi Verschelde
6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
...
Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00