Commit Graph

617 Commits

Author SHA1 Message Date
Rémi Verschelde 88463c3eee
Merge pull request #53712 from CakHuri/nullptr
Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
M. Huri 033dc4dbef Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
Aaron Franke 7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
Yuri Roubinsky db2ee03fff Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 2021-10-11 13:35:53 +03:00
Rémi Verschelde 09b0293fad
Merge pull request #53066 from Chaosus/shader_funcs 2021-10-10 21:37:07 +02:00
Rémi Verschelde 5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Hugo Locurcio 73c6e19acc
Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
2021-10-08 18:22:10 +02:00
Rémi Verschelde 96767c18f8
Merge pull request #53527 from Chaosus/shader_array 2021-10-08 12:37:05 +02:00
Yuri Roubinsky b1ac3e256f Allow declare the shader arrays with a size defined before identifier 2021-10-08 10:28:31 +03:00
Rémi Verschelde a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color 2021-10-07 22:26:10 +02:00
Hugo Locurcio 265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
Hugo Locurcio bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Yuri Roubinsky e707391fb8 Fix shader crash when passing array to index expression 2021-10-07 10:48:32 +03:00
Yuri Roubinsky 410cab4c61
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms 2021-10-07 10:00:12 +03:00
Rémi Verschelde 149e10da1c
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
Remove bogus sky error check
2021-10-07 08:09:01 +02:00
Rémi Verschelde 3f94a5ebe7
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
Move assignment of SSAO radius push constant
2021-10-07 08:04:17 +02:00
clayjohn 23dc490f40 Remove bogus sky error check 2021-10-06 22:04:56 -07:00
Yuri Roubinsky b5028da5c0 Fix regression which prevents using texture array uniforms 2021-10-06 22:31:07 +03:00
Yuri Roubinsky be6f36a66d Add missing shader built-ins 2021-10-05 20:50:26 +03:00
Yuri Roubinsky 7c07ae4c50 Fix shader crash when passing array.length to functions
and similar cases
2021-10-05 12:49:59 +03:00
Yuri Roubinsky 69ece73653 Fix syntax parsing error of uniform arrays declaration in shader 2021-10-04 23:19:43 +03:00
Yuri Roubinsky 6873ecaaf9 Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
Rémi Verschelde 6ed3e9c182
Merge pull request #53208 from timothyqiu/headless-crash 2021-10-01 11:29:19 +02:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Hugo Locurcio ba65730cbf
Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
Manuel Dun 485eac3d3f radial fog fix 2021-09-29 15:49:59 -04:00
Haoyu Qiu 82f7f2c46c Fix crash in headless mode 2021-09-29 17:24:53 +08:00
Hendrik Brucker 6a9f3746af Fix editor freeze when asigning Skeleton2D to Polygon2D 2021-09-29 01:50:01 +02:00
Rémi Verschelde 4296539d94
Merge pull request #53072 from CaptainProton42/fix-gpuparticles3d-generate-aabb 2021-09-28 16:20:22 +02:00
Bastiaan Olij cbdde9dff9 Fix access to render target texture for XR interfaces 2021-09-28 19:46:50 +10:00
CaptainProton42 1731030b3c Fix GPUParticles3D local_coords 2021-09-26 00:30:37 +02:00
CaptainProton42 dd70daafba Fix GPUParticles3D generate AABB 2021-09-26 00:30:37 +02:00
Anilforextra cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
Anilforextra cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Yuri Roubinsky e9e21a592e Prevents editor crash when compare with negative float in shader 2021-09-22 13:26:40 +03:00
Rémi Verschelde ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Rémi Verschelde 62aed73d88
Merge pull request #52545 from JFonS/occ_fixes
Occlusion culling fixes
2021-09-20 13:20:03 +02:00
Yuri Roubinsky f68d3f67b5 Fix shader crash when passing array to built-in function without index 2021-09-18 14:05:14 +03:00
Rémi Verschelde ec23d1348a
Merge pull request #52409 from GiantBlargg/position-depth-pre-pass 2021-09-17 14:21:29 +02:00
Rémi Verschelde 70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests 2021-09-13 21:51:20 +02:00
Rémi Verschelde 8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Rémi Verschelde 078bdef7e9
Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix
Compute horizon SO threshold before transformation
2021-09-13 11:44:42 +02:00
JFonS 5f69218edc
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
Vulkan: Fix CanvasItem::use_parent_material
2021-09-12 01:00:30 +02:00
Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
jfons d6fb8e1d93 Occlusion culling fixes 2021-09-10 18:15:10 +02:00
Juan Linietsky 7c9cdea836
Merge pull request #52476 from Lauson1ex/master
Replace current ACES tonemapper with a high quality one
2021-09-09 19:13:44 -03:00
Juan Linietsky 3c554f09ea
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
Use the Light3D Indirect Energy property in SDFGI
2021-09-09 17:17:48 -03:00
Bastiaan Olij 506ae80876 Expose Vulkan internal values for access from extensions 2021-09-09 22:28:32 +10:00
Endri Lauson 065d13eddc Replace ACES tonemapper with a high quality one 2021-09-07 19:46:02 -03:00