Rémi Verschelde
08eada8f43
Merge pull request #10430 from radenling/fix-wm-class
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Set the X11 class hint before mapping the window
2017-08-19 13:43:28 +02:00
Rémi Verschelde
43d91faa2e
Merge pull request #10439 from Paulb23/blinking_text_issue_10432
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Fixed blinking text, issue 10432
2017-08-19 12:32:13 +02:00
Paulb23
fb0e7f8f1c
Fixed blinking text, issue 10432
2017-08-19 09:55:42 +01:00
Rémi Verschelde
c57671f0b3
Merge pull request #10435 from endragor/export-quit
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Quit after command-line export
2017-08-19 10:36:03 +02:00
Ignacio Etcheverry
9acd9f8e45
Merge pull request #10436 from neikeq/plz
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Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 09:36:24 +02:00
Ignacio Etcheverry
18938d3c0e
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 08:59:45 +02:00
Ruslan Mustakov
02670a3806
Quit after command-line export
2017-08-19 11:59:00 +07:00
Juan Linietsky
bf1f83ed29
Small fix that makes overal UI (including dragging spliiters) much, much faster.
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Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
Juan Linietsky
fc89cf90b2
Inspector re-edits edited object when dock moves, closes #9287
2017-08-18 19:51:17 -03:00
Juan Linietsky
2cb19a53fd
Fix primitive mesh selection, closes #9210
2017-08-18 19:25:18 -03:00
Richard Adenling
398e0930dc
Set the X11 class hint before mapping the window
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Setting the class hint before mapping the window will allow some
window managers to determine if a window should be treated specially.
This is also in accordance with the ICCCM spec which says that
WM_CLASS should only be changed when a window is in a
withdrawn (unmapped) state.
Fixes #10429
2017-08-19 00:16:46 +02:00
Juan Linietsky
3f8efdef49
ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138
2017-08-18 19:16:32 -03:00
Rémi Verschelde
53fffa12f1
minizip: Reapply Godot-specific changes for seek support
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I have not assessed whether they are still all relevant.
2017-08-18 23:26:41 +02:00
Juan Linietsky
cbcf40bd31
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
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-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Rémi Verschelde
5681b7b60a
minizip: Sync with pristine contrib/minizip from zlib 1.2.4
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Godot-specific changes are undone in this commit, they will be readded
and properly documented in the following commit.
2017-08-18 23:17:50 +02:00
Rémi Verschelde
b044e7d30d
Merge pull request #10426 from akien-mga/drop-old-mingw32
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Windows: Drop support for obsolete MinGW
2017-08-18 22:40:21 +02:00
Rémi Verschelde
18a7315381
Rename localization method to tr
again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Andreas Haas
58b2f441a7
TextEdit: Fix line padding.
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off-by-one error in the line count calculation.
Fixes #10411
2017-08-18 22:12:07 +02:00
Rémi Verschelde
6afa087596
Windows: Drop support for obsolete MinGW
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The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64
The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw ),
is no longer maintained and useless for us.
Fixes #10396 .
2017-08-18 21:46:46 +02:00
Juan Linietsky
b20952ebff
Update script signals in real-time when script changes. Fixes #8980
2017-08-18 16:44:03 -03:00
Rémi Verschelde
2ed87f33cf
Workaround missing WM_TOUCH on mingw-w64 < 4.0
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Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18 21:05:19 +02:00
Andreas Haas
3f2d806b02
TextEdit: Moving between words now works across lines.
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Fixes #10403
2017-08-18 20:53:27 +02:00
Juan Linietsky
72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
Rémi Verschelde
3b553377c7
Windows: Drop support for Vista (0x0600)
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We need the efficient SRWLock methods which are not supported on Vista,
and loading them dynamically while providing fallbacks is not worth the
effort. Closes #10243 .
Sorry Vista users... As you are running a supported which is no longer
supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet ),
we can only encourage you to upgrade to a more recent version if you can,
or switch to Linux, which should give your old hardware a new youth.
2017-08-18 19:50:24 +02:00
Poommetee Ketson
d28da86f9f
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-18 21:49:03 +07:00
Juan Linietsky
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Juan Linietsky
e61d547ed0
Make sure local to scene resources are initialized after loading all nodes, fixes #9438
2017-08-18 08:26:41 -03:00
Rémi Verschelde
1a92906b68
Merge pull request #10406 from marcelofg55/closest_power_of_2
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Ferenc Arn
94aa4092f5
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
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Fixes #10352 .
2017-08-18 01:45:36 -04:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Juan Linietsky
3a4ff3402d
Oops, fixed wrong color masking problem. Closes #10149
2017-08-17 18:33:59 -03:00
Rémi Verschelde
ee59e627de
Merge pull request #10380 from akien-mga/XL_MESSAGE
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Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Juan Linietsky
33c1d25517
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
2017-08-17 17:18:50 -03:00
Rémi Verschelde
523b3c11cf
Merge pull request #10398 from Rubonnek/removed-unused-variable
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Removed unused variable
2017-08-17 19:07:57 +02:00
Rémi Verschelde
44a550421c
Shader: Fix typo in "facefordward"
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Fixes #10399 .
2017-08-17 18:15:16 +02:00
Rémi Verschelde
c72529baf0
Rename XL_MESSAGE
aka tr
to localize
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Wilson E. Alvarez
bde864cd30
Removed unused variable
2017-08-17 11:43:44 -04:00
Marcelo Fernandez
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
Rémi Verschelde
c4e9f6562f
Merge pull request #10393 from groud/fix_progress_dialog
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Fix progress dialog's bars overflowing.
2017-08-17 14:35:55 +02:00
Rémi Verschelde
22d21ebef0
Merge pull request #8144 from supagu/symlink
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Reworked change_dir to support symlinks
2017-08-17 11:50:21 +02:00
Gilles Roudiere
dea845b65c
Fix progress dialog's bars overflowing.
2017-08-17 10:59:21 +02:00
Rémi Verschelde
e2c1792d06
Merge pull request #10383 from bojidar-bg/x-fix-particles-emitting
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Fix particles emitting when emitting is set to false in scene
2017-08-17 10:52:35 +02:00
Rémi Verschelde
2e54c5372d
Merge pull request #10386 from Corruptinator/master
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Fixed OUYA Game Controller for 3.0
[ci skip]
2017-08-17 07:36:38 +02:00
Rémi Verschelde
a5604130c5
Merge pull request #10385 from RandomShaper/improve-prop-eval
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Fix/improve property evaluator
2017-08-17 07:31:13 +02:00
Corruptinator
c672ff80c9
Fixed OUYA Game Controller for 3.0
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Input_default.cpp has been updated for the OUYA Game Controller to work
with fixed and functional mapping for Godot 3.0
2017-08-16 18:39:00 -07:00
Pedro J. Estébanez
fcf52303c5
Fix/improve property evaluator
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Evolution of #10366 based on what has been discussed there.
Now you can refer to the relevant object either by `self` or `s`.
No conflicts with a potential `tool` script attached to the object.
Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-17 02:17:18 +02:00
Bojidar Marinov
995fca44b2
Fix particles emitting when emitting is set to false in scene
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Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
2017-08-16 23:38:36 +03:00
Rémi Verschelde
19aff15a1a
Tilemap Editor: Setting to hide tile info in the menu bar
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Based on e513ecb7a1
.
2017-08-16 19:51:55 +02:00