Commit Graph

66 Commits

Author SHA1 Message Date
Juan Linietsky
5065e46381 Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
Juan Linietsky
fb9d1498bf Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
Ariel Manzur
10c512e46d added "arch" parameter, made iphone use it to build isim 2016-06-23 07:41:54 +02:00
Juan Linietsky
94a6ff3d7a -make freetype build for all platforms the same, default as builtin except on x11.
closes #5119
2016-06-09 21:28:07 -03:00
Pedro J. Estébanez
ad0af9d273 Keep the default environment variables as set by SCons 2016-06-06 13:49:28 +02:00
Aleksandar Danilovic
ca876191e5 Fix MS Visual Studio build settings
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.

Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.

Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
2016-05-28 17:15:12 +02:00
marcelofg55
eeb83982e2 Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
Ariel Manzur
baaa74f215 cloning env for builtin_openssl _and_ openssl :) 2016-05-06 22:43:22 -03:00
Rémi Verschelde
f938793e78 Ignore invalid folders in platform
Fixes #4479
2016-04-29 18:58:37 +02:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Maxwell Huang-Hobbs
32391ffd73 inherit PKG_CONFIG_PATH from environment 2016-03-30 10:44:58 -04:00
Juan Linietsky
caddcca4f4 -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
Juan Linietsky
401622cc22 -Removed ANT build system for Android, as it was deprecated by Google
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
Juan Linietsky
eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
est31
e1d02e4831 Make the setting unix-only.
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
est31
15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Juan Linietsky
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Juan Linietsky
dd09215c90 Revert "libao audio driver" 2015-11-19 20:05:26 -03:00
Juan Linietsky
43ce972ddb Merge pull request #903 from a12n/libao
libao audio driver
2015-11-19 19:31:56 -03:00
Anton Yabchinskiy
3b9868d2e4 Merge branch 'master' of github.com:okamstudio/godot 2015-11-02 20:25:01 +03:00
Rémi Verschelde
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
George Marques
6e87314d83
Add support for Opus audio format 2015-10-02 14:25:38 -03:00
Juan Linietsky
700fdf5c0c fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
Anton Yabchinskiy
dc8df8a91a Merge branch 'master' of github.com:okamstudio/godot 2015-07-29 23:01:36 +03:00
PeaceSells
9983ceecf2 Fixes compile bug for Android template on Windows. 2015-07-24 13:12:23 -06:00
Peace Sells
6edbab0a9f Setting build vs properties in scons. 2015-06-21 14:21:24 -06:00
Antony Jones
2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
Juan Linietsky
b135cdbf05 Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
H5 canvas polygon fix
2015-04-07 20:22:58 -03:00
yg2f
7ea3482c38 add scons extra suffix option
makes it possible to add a custom extra suffix to the base filename of
all generated binary files.

example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
2015-04-01 17:04:41 +02:00
V.VamsiKrishna
beab10ab9b Revert "Revert "Missed some things in prev commit.""
This reverts commit 2e59788aa9.
2015-03-20 11:48:21 +05:30
V.VamsiKrishna
eb3c88b3dd Revert "Revert "Removing etc1 from build for javascript platform.""
This reverts commit 9965e93f7e.
2015-03-20 11:47:56 +05:30
V.VamsiKrishna
2e59788aa9 Revert "Missed some things in prev commit."
This reverts commit d3280f91a1.
2015-03-20 11:12:59 +05:30
V.VamsiKrishna
9965e93f7e Revert "Removing etc1 from build for javascript platform."
This reverts commit 41b729ccff.
2015-03-20 11:12:13 +05:30
V.VamsiKrishna
d3280f91a1 Missed some things in prev commit. 2015-03-20 11:06:28 +05:30
V.VamsiKrishna
41b729ccff Removing etc1 from build for javascript platform.
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
Anton Yabchinskiy
43713810de Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-10 11:44:40 +03:00
Juan Linietsky
4d2198110b merges from okam repo 2015-03-03 14:39:13 -03:00
Anton Yabchinskiy
fa38e9b838 Merge branch 'master' of github.com:okamstudio/godot 2015-01-17 18:27:08 +03:00
hurikhan
f9a4e6890b SCons: colored compilation 2015-01-12 12:54:17 +08:00
Anton Yabchinskiy
a7875c586a Merge branch 'master' of github.com:okamstudio/godot 2015-01-05 23:56:24 +03:00
Juan Linietsky
6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Lee Zher Huei
645a038568 Fix for MinGW compilation 2014-12-27 16:42:37 +00:00
Anton Yabchinskiy
d45be7d9f4 Merge branch 'master' of http://github.com/okamstudio/godot 2014-12-04 16:35:00 +03:00
Thomas Sigurdsen
c981f5409f Remove multiprocessing from imports in SConstruct
Rationale: unused import, also prevented scons from building on my
setup.
2014-12-03 17:36:29 +01:00
Anton Yabchinskiy
05f6c73020 Add 'ao' build option 2014-11-22 13:37:40 +03:00
Juan Linietsky
e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky
0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00